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unlocking Irradiated Fields no longer requires 60 treasure

This commit is contained in:
Zeno Rogue 2019-07-28 11:12:00 +02:00
parent 42b61e0053
commit 0a2a033e7e

View File

@ -438,6 +438,7 @@ eLand getNewLand(eLand old) {
if(items[itIvory] >= U5 && !generatingEquidistant && items[itFeather] >= U5) if(items[itIvory] >= U5 && !generatingEquidistant && items[itFeather] >= U5)
tab[cnt++] = laWestWall; tab[cnt++] = laWestWall;
}
if(landUnlocked(laVariant)) { if(landUnlocked(laVariant)) {
tab[cnt++] = laVariant; tab[cnt++] = laVariant;
@ -445,7 +446,6 @@ eLand getNewLand(eLand old) {
if(old == laGraveyard) LIKELY tab[cnt++] = laVariant; if(old == laGraveyard) LIKELY tab[cnt++] = laVariant;
if(old == laEmerald) LIKELY tab[cnt++] = laVariant; if(old == laEmerald) LIKELY tab[cnt++] = laVariant;
} }
}
if(gold() >= R90) { if(gold() >= R90) {
if(!chaosmode) tab[cnt++] = laPrairie; if(!chaosmode) tab[cnt++] = laPrairie;