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unlocking Irradiated Fields no longer requires 60 treasure
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14
landlock.cpp
14
landlock.cpp
@@ -438,13 +438,13 @@ eLand getNewLand(eLand old) {
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if(items[itIvory] >= U5 && !generatingEquidistant && items[itFeather] >= U5)
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tab[cnt++] = laWestWall;
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if(landUnlocked(laVariant)) {
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tab[cnt++] = laVariant;
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if(old == laRuins) LIKELY tab[cnt++] = laVariant;
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if(old == laGraveyard) LIKELY tab[cnt++] = laVariant;
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if(old == laEmerald) LIKELY tab[cnt++] = laVariant;
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}
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}
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if(landUnlocked(laVariant)) {
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tab[cnt++] = laVariant;
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if(old == laRuins) LIKELY tab[cnt++] = laVariant;
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if(old == laGraveyard) LIKELY tab[cnt++] = laVariant;
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if(old == laEmerald) LIKELY tab[cnt++] = laVariant;
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}
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if(gold() >= R90) {
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