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rogueviz::hypcity:: spherical and Solv geometry
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@ -50,23 +50,25 @@ void prepare_tf() {
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low[i] = min(low[i], h[i]),
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high[i] = max(high[i], h[i]);
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if(hyperbolic) {
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if(hyperbolic || sphere) {
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hyperpoint hx;
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hx[0] = h[0] * t * 2;
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hx[1] = h[1] * t * 2;
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hx[2] = 0;
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hx[3] = 1;
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hx = spin(45 * degree) * hx;
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if(hyperbolic) hx = spin(45 * degree) * hx;
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normalize(hx);
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hx = zshift(hx, h[2]*(t*7));
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hx = zshift(hx, h[2]*(t*(sphere ? 3 : 7)));
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return {0, hx};
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}
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if(nil) {
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swap(h[1], h[2]);
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if(nil || sol) {
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if(nil) swap(h[1], h[2]);
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h *= 0.5 / 0.378;
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if(sol) h *= vid.binary_width;
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if(nil) h *= nilv::nilwidth;
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h[3] = 1;
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return {0, h};
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}
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@ -83,6 +85,11 @@ bool draw_city_at(cell *c, const shiftmatrix& V) {
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if(co[1]) return false;
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}
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if(sol) {
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auto co = c->master->distance;
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if(co) return false;
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}
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if(c == cwt.at || true)
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city.render(V);
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