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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-25 01:20:37 +00:00

added the cases for the new features

This commit is contained in:
Zeno Rogue 2017-10-08 14:02:03 +02:00
parent 2ca03ededf
commit 081d24edd7
6 changed files with 74 additions and 11 deletions

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@ -802,7 +802,7 @@ genderswitch_t genderswitch[NUM_GS] = {
// --- items --- // --- items ---
const int ittypes = 120; const int ittypes = 121;
struct itemtype { struct itemtype {
char glyph; char glyph;
@ -1203,6 +1203,7 @@ itemtype iinf[ittypes] = {
{ 'o', 0x30A080, "Orb of the Side II", NODESCYET}, { 'o', 0x30A080, "Orb of the Side II", NODESCYET},
{ 'o', 0x30D080, "Orb of the Side III", NODESCYET}, { 'o', 0x30D080, "Orb of the Side III", NODESCYET},
{ 'o', 0xD08030, "Orb of Lava", NODESCYET}, { 'o', 0xD08030, "Orb of Lava", NODESCYET},
{ 'o', 0x3080D0, "Orb of Morph", NODESCYET},
}; };
enum eItem { itNone, itDiamond, itGold, itSpice, itRuby, itElixir, itShard, itBone, itHell, itStatue, enum eItem { itNone, itDiamond, itGold, itSpice, itRuby, itElixir, itShard, itBone, itHell, itStatue,
@ -1239,7 +1240,7 @@ enum eItem { itNone, itDiamond, itGold, itSpice, itRuby, itElixir, itShard, itBo
itInventory, itInventory,
itLavaLily, itDogPlains, itBlizzard, itTerra, itLavaLily, itDogPlains, itBlizzard, itTerra,
itOrbSide1, itOrbSide2, itOrbSide3, itOrbSide1, itOrbSide2, itOrbSide3,
itOrbLava itOrbLava, itOrbMorph
}; };
// --- wall types --- // --- wall types ---

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@ -103,7 +103,7 @@ bool isNonliving(eMonster m) {
m == moZombie || m == moGhost || m == moShadow || m == moSkeleton || m == moZombie || m == moGhost || m == moShadow || m == moSkeleton ||
m == moEvilGolem || m == moIllusion || m == moEarthElemental || m == moEvilGolem || m == moIllusion || m == moEarthElemental ||
m == moWaterElemental || m == moDraugr || m == moTerraWarrior || m == moWaterElemental || m == moDraugr || m == moTerraWarrior ||
m == moIceGolem || m == moVoidBeast; m == moIceGolem || m == moVoidBeast || m == moJiangshi;
} }
bool isMetalBeast(eMonster m) { bool isMetalBeast(eMonster m) {

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@ -419,10 +419,12 @@ bool boatGoesThrough(cell *c) {
c->wall == waCavefloor || c->wall == waFrozenLake || isReptile(c->wall) || c->wall == waCavefloor || c->wall == waFrozenLake || isReptile(c->wall) ||
c->wall == waDeadfloor || c->wall == waCIsland || c->wall == waCIsland2 || c->wall == waDeadfloor || c->wall == waCIsland || c->wall == waCIsland2 ||
c->wall == waMineUnknown || c->wall == waMineMine || c->wall == waMineOpen || c->wall == waMineUnknown || c->wall == waMineMine || c->wall == waMineOpen ||
c->wall == waBonfireOff || c->wall == waFire || c->wall == waPartialFire; c->wall == waBonfireOff || c->wall == waFire || c->wall == waPartialFire ||
c->wall == waArrowTrap;
} }
void placeWater(cell *c, cell *c2) { void placeWater(cell *c, cell *c2) {
destroyTrapsOn(c);
if(isWatery(c)) ; if(isWatery(c)) ;
else if(c2 && isAlchAny(c2)) else if(c2 && isAlchAny(c2))
c->wall = c2->wall; c->wall = c2->wall;
@ -1390,6 +1392,7 @@ void prespill(cell* c, eWall t, int rad, cell *from) {
c->wall == waBarrowDig || c->wall == waBarrowWall || c->wall == waBarrowDig || c->wall == waBarrowWall ||
c->wall == waMirrorWall) c->wall == waMirrorWall)
return; return;
destroyTrapsOn(c);
// these walls block further spilling // these walls block further spilling
if(c->wall == waCavewall || cellUnstable(c) || c->wall == waSulphur || if(c->wall == waCavewall || cellUnstable(c) || c->wall == waSulphur ||
c->wall == waSulphurC || c->wall == waLake || c->wall == waChasm || c->wall == waSulphurC || c->wall == waLake || c->wall == waChasm ||
@ -1451,7 +1454,7 @@ bool earthFloor(cell *c) {
if(c->monst) return false; if(c->monst) return false;
if(c->wall == waDeadwall) { c->wall = waDeadfloor; return true; } if(c->wall == waDeadwall) { c->wall = waDeadfloor; return true; }
if(c->wall == waDune) { c->wall = waNone; return true; } if(c->wall == waDune) { c->wall = waNone; return true; }
if(c->wall == waStone) { c->wall = waNone; return true; } if(c->wall == waStone && c->land != laTerracotta) { c->wall = waNone; return true; }
if(c->wall == waAncientGrave || c->wall == waFreshGrave) { if(c->wall == waAncientGrave || c->wall == waFreshGrave) {
c->wall = waNone; c->wall = waNone;
return true; return true;
@ -1468,6 +1471,10 @@ bool earthFloor(cell *c) {
c->wall = waNone; c->wall = waNone;
if(c->wall == waBoat && c->land == laWarpSea) if(c->wall == waBoat && c->land == laWarpSea)
c->wall = waStrandedBoat; c->wall = waStrandedBoat;
if(c->wall == waMercury) {
c->wall = waNone;
return true;
}
if((c->wall == waBarrowDig || c->wall == waBarrowWall) && c->land == laBurial) { if((c->wall == waBarrowDig || c->wall == waBarrowWall) && c->land == laBurial) {
c->item = itNone; c->item = itNone;
c->wall = waNone; c->wall = waNone;
@ -1477,6 +1484,10 @@ bool earthFloor(cell *c) {
c->wall = waNone; c->wall = waNone;
return true; return true;
} }
if(c->wall == waChasm && c->land == laDogPlains) {
c->wall = waNone;
return true;
}
return false; return false;
} }
@ -1510,6 +1521,20 @@ bool earthWall(cell *c) {
c->wall = waBarrowDig; c->wall = waBarrowDig;
return true; return true;
} }
if(c->wall == waNone && c->land == laDogPlains) {
c->item = itNone;
c->wall = waChasm;
return true;
}
if(c->wall == waNone && c->land == laTerracotta) {
c->wall = waMercury;
return true;
}
if(c->wall == waArrowTrap && c->land == laTerracotta) {
destroyTrapsOn(c);
c->wall = waMercury;
return true;
}
if(c->wall == waCIsland || c->wall == waCIsland2 || (c->wall == waNone && c->land == laOcean)) { if(c->wall == waCIsland || c->wall == waCIsland2 || (c->wall == waNone && c->land == laOcean)) {
c->item = itNone; c->item = itNone;
c->wall = waSea; c->wall = waSea;
@ -1570,6 +1595,7 @@ bool snakepile(cell *c, eMonster m) {
} }
bool makeflame(cell *c, int timeout, bool checkonly) { bool makeflame(cell *c, int timeout, bool checkonly) {
destroyTrapsOn(c);
if(itemBurns(c->item)) { if(itemBurns(c->item)) {
if(checkonly) return true; if(checkonly) return true;
addMessage(XLAT("%The1 burns!", c->item)), c->item = itNone; addMessage(XLAT("%The1 burns!", c->item)), c->item = itNone;
@ -1637,6 +1663,7 @@ void explodeMine(cell *c) {
for(int i=0; i<c->type; i++) if(c->mov[i]) { for(int i=0; i<c->type; i++) if(c->mov[i]) {
cell *c2 = c->mov[i]; cell *c2 = c->mov[i];
destroyTrapsOn(c2);
if(c2->wall == waRed2 || c2->wall == waRed3) if(c2->wall == waRed2 || c2->wall == waRed3)
c2->wall = waRed1; c2->wall = waRed1;
else if(c2->wall == waDeadTroll || c2->wall == waDeadTroll2 || c2->wall == waPetrified || c2->wall == waGargoyle) { else if(c2->wall == waDeadTroll || c2->wall == waDeadTroll2 || c2->wall == waPetrified || c2->wall == waGargoyle) {
@ -2915,6 +2942,14 @@ void toggleGates(cell *ct, eWall type) {
playSound(ct, "opengate"); playSound(ct, "opengate");
} }
void destroyTrapsOn(cell *c) {
if(c->wall == waArrowTrap) c->wall = waNone, destroyTrapsAround(c);
}
void destroyTrapsAround(cell *c) {
forCellEx(c2, c) destroyTrapsOn(c2);
}
void destroyWeakBranch(cell *cf, cell *ct, eMonster who) { void destroyWeakBranch(cell *cf, cell *ct, eMonster who) {
if(cf && ct && cf->wall == waWeakBranch && cellEdgeUnstable(ct) && if(cf && ct && cf->wall == waWeakBranch && cellEdgeUnstable(ct) &&
gravityLevel(ct) >= gravityLevel(cf) && !ignoresPlates(who)) { gravityLevel(ct) >= gravityLevel(cf) && !ignoresPlates(who)) {
@ -3688,6 +3723,7 @@ cell *moveNormal(cell *c, flagtype mf) {
} }
} }
// for sandworms
void explodeAround(cell *c) { void explodeAround(cell *c) {
for(int j=0; j<c->type; j++) { for(int j=0; j<c->type; j++) {
cell* c2 = c->mov[j]; cell* c2 = c->mov[j];
@ -3711,7 +3747,7 @@ void explodeAround(cell *c) {
if(c2->wall == waGargoyleBridge || c2->wall == waPetrifiedBridge) placeWater(c2, c2); if(c2->wall == waGargoyleBridge || c2->wall == waPetrifiedBridge) placeWater(c2, c2);
if(c2->wall == waRubble) c2->wall = waNone; if(c2->wall == waRubble) c2->wall = waNone;
if(c2->wall == waPlatform) c2->wall = waNone; if(c2->wall == waPlatform) c2->wall = waNone;
if(c2->wall == waStone) c2->wall = waNone; if(c2->wall == waStone) c2->wall = waNone, destroyTrapsAround(c2);
if(c2->wall == waRose) c2->wall = waNone; if(c2->wall == waRose) c2->wall = waNone;
if(c2->wall == waLadder) c2->wall = waNone; if(c2->wall == waLadder) c2->wall = waNone;
if(c2->wall == waGargoyle) c2->wall = waNone; if(c2->wall == waGargoyle) c2->wall = waNone;

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@ -1575,3 +1575,6 @@ extern int hardness_empty();
extern eWall getElementalWall(eLand l); extern eWall getElementalWall(eLand l);
void gainItem(eItem it); void gainItem(eItem it);
void destroyTrapsOn(cell *c);
void destroyTrapsAround(cell *c);

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@ -171,7 +171,7 @@ void flashCell(cell *c, eMonster killer, flagtype flags) {
if(c->wall == waGargoyleBridge) placeWater(c, c); if(c->wall == waGargoyleBridge) placeWater(c, c);
if(c->wall == waGargoyle) c->wall = waNone; if(c->wall == waGargoyle) c->wall = waNone;
if(c->wall == waPlatform) c->wall = waNone; if(c->wall == waPlatform) c->wall = waNone;
if(c->wall == waStone) c->wall = waNone; if(c->wall == waStone) c->wall = waNone, destroyTrapsAround(c);
if(c->wall == waRubble) c->wall = waNone; if(c->wall == waRubble) c->wall = waNone;
if(c->wall == waDeadwall) c->wall = waDeadfloor2; if(c->wall == waDeadwall) c->wall = waDeadfloor2;
if(c->wall == waGiantRug) c->wall = waNone; if(c->wall == waGiantRug) c->wall = waNone;
@ -377,7 +377,8 @@ void castLightningBolt(cellwalker lig) {
if(c->wall == waBigStatue) c->wall = waNone, spin = true; if(c->wall == waBigStatue) c->wall = waNone, spin = true;
if(c->wall == waColumn) c->wall = waNone, spin = true; if(c->wall == waColumn) c->wall = waNone, spin = true;
if(c->wall == waStone) c->wall = waNone, brk = true; if(c->wall == waStone) c->wall = waNone, brk = true, destroyTrapsAround(c);
if(c->wall == waArrowTrap) activateArrowTrap(c);
if(c->wall == waCanopy || c->wall == waTrunk || c->wall == waBigBush || c->wall == waSmallBush) { if(c->wall == waCanopy || c->wall == waTrunk || c->wall == waBigBush || c->wall == waSmallBush) {
makeflame(c, 12, false); brk = true; makeflame(c, 12, false); brk = true;
@ -674,7 +675,7 @@ eMonster summonedAt(cell *dest) {
return moReptile; return moReptile;
if(dest->wall == waChasm) if(dest->wall == waChasm)
return moAirElemental; return moAirElemental;
if(isFire(dest)) if(isFire(dest) || dest->wall == waMagma)
return moFireElemental; return moFireElemental;
if(dest->wall == waCavewall || dest->wall == waDeadwall) if(dest->wall == waCavewall || dest->wall == waDeadwall)
return moSeep; return moSeep;
@ -733,6 +734,10 @@ eMonster summonedAt(cell *dest) {
if(dest->land == laDragon) return moFireElemental; if(dest->land == laDragon) return moFireElemental;
if(dest->land == laTortoise) return moTortoise; if(dest->land == laTortoise) return moTortoise;
if(dest->land == laBurial) return moEarthElemental; if(dest->land == laBurial) return moEarthElemental;
if(dest->land == laVolcano) return moFireElemental;
if(dest->land == laBlizzard) return moAirElemental;
if(dest->land == laDogPlains) return moAirElemental;
if(dest->land == laTerracotta) return moEarthElemental;
if(isHaunted(dest->land)) return moGhost; if(isHaunted(dest->land)) return moGhost;
} }
return moNone; return moNone;

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@ -271,7 +271,7 @@ bool havesave = true;
#if CAP_SAVE #if CAP_SAVE
#define MAXBOX 500 #define MAXBOX 500
#define POSSCORE 308 // update this when new boxes are added! #define POSSCORE 324 // update this when new boxes are added!
struct score { struct score {
string ver; string ver;
@ -625,6 +625,24 @@ void applyBoxes() {
{ int u; applyBoxNum(u); } { int u; applyBoxNum(u); }
#endif #endif
// 10.1:
applyBoxI(itLavaLily);
applyBoxI(itDogPlains);
applyBoxI(itBlizzard);
applyBoxI(itTerra);
applyBoxOrb(itOrbSide1);
applyBoxOrb(itOrbSide2);
applyBoxOrb(itOrbSide3);
applyBoxOrb(itOrbLava);
applyBoxOrb(itOrbMorph);
applyBoxM(moHunterDog);
applyBoxM(moIceGolem);
applyBoxM(moVoidBeast);
applyBoxM(moJiangshi);
applyBoxM(moTerraWarrior);
applyBoxM(moSalamander);
applyBoxM(moLavaWolf);
if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid); if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
} }