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	added the cases for the new features
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		| @@ -103,7 +103,7 @@ bool isNonliving(eMonster m) { | ||||
|     m == moZombie || m == moGhost || m == moShadow || m == moSkeleton || | ||||
|     m == moEvilGolem || m == moIllusion || m == moEarthElemental ||  | ||||
|     m == moWaterElemental || m == moDraugr || m == moTerraWarrior || | ||||
|     m == moIceGolem || m == moVoidBeast; | ||||
|     m == moIceGolem || m == moVoidBeast || m == moJiangshi; | ||||
|   } | ||||
|  | ||||
| bool isMetalBeast(eMonster m) { | ||||
|   | ||||
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