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ru:: display hidden stuff in the map mode
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@@ -160,6 +160,8 @@ void render_room_walls(room *r) {
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int cc = c >> 3;
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if(!af) for(auto [hid, unh]: hidden_unhidden) if(cc == int(hid)) cc = int(unh);
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if(r == current_room && cc == wSecretPassageVHidden && r->fov[y+1][x] && r->fov[y-1][x]) {
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r->replace_block(x, y, wSecretPassageV);
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}
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