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	Added bodies to the Orb of Slaying and Orb of Undeath.
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		| @@ -478,7 +478,7 @@ ITEM( 'o', 0x8080FF, "Orb of Winter", itOrbWinter, IC_ORB, ZERO | IF_FIREPROOF | | ||||
|     "This orb can be used to invoke a wall of ice. It also protects you from fires.") | ||||
| ITEM( 'o', 0xFF6060, "Orb of Speed", itOrbSpeed, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osMovement, | ||||
|     "This orb can be used to move faster for some time.") | ||||
| ITEM( 'o', 0x90B090, "Orb of Life", itOrbLife, IC_ORB, ZERO | IF_SHMUPLIFE | IF_REVIVAL, RESERVED, osFriend, | ||||
| ITEM( 'o', 0x306000, "Orb of Life", itOrbLife, IC_ORB, ZERO | IF_SHMUPLIFE | IF_REVIVAL, RESERVED, osFriend, | ||||
|     "This orb can be used to summon friendly golems. It is used instantly when you pick it up.") | ||||
| ITEM( 'o', 0x60D760, "Orb of Shielding", itOrbShield, IC_ORB, ZERO | IF_PROTECTION | IF_EMPATHY, RESERVED, osProtective, | ||||
|     "This orb can protect you from damage.") | ||||
| @@ -816,7 +816,7 @@ ITEM( '*', 0x40E0D0, "Turquoise", itHunting, IC_TREASURE, ZERO, RESERVED, osNone | ||||
| ITEM( '*', 0x009090, "Forgotten Relic", itBlizzard, IC_TREASURE, ZERO, RESERVED, osNone, blizzarddesc) | ||||
| ITEM( '(', 0xFFE080, "Ancient Weapon", itTerra, IC_TREASURE, ZERO, RESERVED, osNone,  | ||||
|     "This ancient weapon is beautifully encrusted with precious gems, but you prefer your own -- it is much lighter.") | ||||
| ITEM( 'o', 0x307080, "Orb of Slashing", itOrbSide1, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,  | ||||
| ITEM( 'o', 0x00FF00, "Orb of Slashing", itOrbSide1, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,  | ||||
|     "Whenever you attack with this Orb, you also hit the monsters adjacent both to you and the monster you originally attacked.") | ||||
| ITEM( 'o', 0x30A080, "Orb of the Triangle", itOrbSide2, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,  | ||||
|     "Whenever you attack with this Orb, you also hit the monsters adjacent to you which are neither adjacent nor opposite to the monster " | ||||
| @@ -840,7 +840,7 @@ ITEM( 'o', 0xFFFF80, "Orb of Phasing", itOrbPhasing, IC_ORB, ZERO, RESERVED, osF | ||||
|     "This orb lets you pass through walls (one cell wide), and also through monsters, as long as they will not attack you in transit.") | ||||
| ITEM( 'o', 0xFFFF80, "Orb of Magnetism", itOrbMagnetism, IC_ORB, ZERO, RESERVED, osUtility,  | ||||
|     "This orb makes you immediately pickup all the items on adjacent cells.") | ||||
| ITEM( 'o', 0x202020, "Orb of Slaying", itOrbSlaying, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive, | ||||
| ITEM( 'o', 0x20FF20, "Orb of Slaying", itOrbSlaying, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive, | ||||
|     "This Orb lets you defeat Raiders and other tough single-cell monsters in melee." | ||||
|     ) | ||||
| ITEM( '*', 0xFFA860, "Tiger's Eye", itBrownian, IC_TREASURE, ZERO, RESERVED, osNone, | ||||
|   | ||||
| @@ -295,7 +295,7 @@ hpcshape | ||||
|   shFemaleBody, shFemaleHair, shFemaleDress, shWitchDress, | ||||
|   shWitchHair, shBeautyHair, shFlowerHair, shFlowerHand, shSuspenders, shTrophy, | ||||
|   shBugBody, shBugArmor, shBugLeg, shBugAntenna, | ||||
|   shPickAxe, shPike, shFlailBall, shFlailTrunk, shFlailChain, shHammerHead, | ||||
|   shPickAxe, shPike, shFlailBall, shFlailTrunk, shSmallFlailTrunk, shFlailChain, shHammerHead, shSmallHammerHead, | ||||
|   shBook, shBookCover, shGrail, | ||||
|   shBoatOuter, shBoatInner, shCompass1, shCompass2, shCompass3, | ||||
|   shKnife, shTongue, shFlailMissile, shTrapArrow, | ||||
|   | ||||
							
								
								
									
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							| @@ -804,7 +804,9 @@ EX color_t orb_auxiliary_color(eItem it) { | ||||
|   if(it == itOrbAir) return 0xFFFFFF; | ||||
|   if(it == itOrbUndeath) return minf[moFriendlyGhost].color; | ||||
|   if(it == itOrbRecall) return 0x101010; | ||||
|   if(it == itOrbLife) return 0x90B090; | ||||
|   if(it == itOrbSlaying) return 0xFF0000; | ||||
|   if(it == itOrbSide1) return 0x307080; | ||||
|   return iinf[it].color; | ||||
|   } | ||||
|  | ||||
| @@ -1074,6 +1076,15 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int | ||||
|         queuepolyat(Vit*Mirror, cgi.shSmallFrogFrontFoot, dark, prio); | ||||
|         queuepolyat(Vit*Mirror, cgi.shSmallFrogFrontLeg, dark, prio); | ||||
|         } | ||||
|       else if (it == itOrbUndeath) { | ||||
|         dark = darkena(minf[moFriendlyGhost].color, 0, inice ? 0x80 : hidden ? 0x20 : 0xC0); | ||||
|         queuepolyat(Vit, cgi.shMiniGhost, dark, prio); | ||||
|         queuepolyat(Vit, cgi.shMiniEyes, 0xFF, prio); | ||||
|         } | ||||
|       else if (it == itOrbSlaying) { | ||||
|         queuepolyat(Vit, cgi.shSmallFlailTrunk, dark, prio); | ||||
|         queuepolyat(Vit, cgi.shSmallHammerHead, dark*2, prio); | ||||
|         } | ||||
|       else { | ||||
|         auto shape = (it == itOrbFriend) ? cgi.shTinyBird : | ||||
|                      (it == itOrbSide1) ? cgi.shSmallPSword : | ||||
|   | ||||
| @@ -1463,8 +1463,10 @@ void geometry_information::prepare_shapes() { | ||||
|   bshape(shPike, PPR::MONSTER_WPN, scalefactor, 150); | ||||
|   bshape(shFlailBall, PPR::MONSTER_WPN, scalefactor, 151); | ||||
|   bshape(shFlailTrunk, PPR::MONSTER_WPN, scalefactor, 152); | ||||
|   bshape(shSmallFlailTrunk, PPR::MONSTER_WPN, scalefactor/2, 152); | ||||
|   bshape(shFlailChain, PPR::MONSTER_SUBWPN, scalefactor, 153); | ||||
|   bshape(shHammerHead, PPR::MONSTER_WPN, scalefactor, 376); | ||||
|   bshape(shSmallHammerHead, PPR::MONSTER_WPN, scalefactor/2, 376); | ||||
|   // bshape(shScratch, 17, scalefactor, 156); | ||||
|   bshape(shSkeletonBody, PPR::MONSTER_BODY, scalefactor, 157); | ||||
|   bshape(shSkull, PPR::MONSTER_HEAD, scalefactor, 158); | ||||
|   | ||||
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