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Added bodies to the Orb of Slaying and Orb of Undeath.
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@@ -478,7 +478,7 @@ ITEM( 'o', 0x8080FF, "Orb of Winter", itOrbWinter, IC_ORB, ZERO | IF_FIREPROOF |
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"This orb can be used to invoke a wall of ice. It also protects you from fires.")
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ITEM( 'o', 0xFF6060, "Orb of Speed", itOrbSpeed, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osMovement,
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"This orb can be used to move faster for some time.")
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ITEM( 'o', 0x90B090, "Orb of Life", itOrbLife, IC_ORB, ZERO | IF_SHMUPLIFE | IF_REVIVAL, RESERVED, osFriend,
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ITEM( 'o', 0x306000, "Orb of Life", itOrbLife, IC_ORB, ZERO | IF_SHMUPLIFE | IF_REVIVAL, RESERVED, osFriend,
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"This orb can be used to summon friendly golems. It is used instantly when you pick it up.")
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ITEM( 'o', 0x60D760, "Orb of Shielding", itOrbShield, IC_ORB, ZERO | IF_PROTECTION | IF_EMPATHY, RESERVED, osProtective,
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"This orb can protect you from damage.")
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@@ -816,7 +816,7 @@ ITEM( '*', 0x40E0D0, "Turquoise", itHunting, IC_TREASURE, ZERO, RESERVED, osNone
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ITEM( '*', 0x009090, "Forgotten Relic", itBlizzard, IC_TREASURE, ZERO, RESERVED, osNone, blizzarddesc)
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ITEM( '(', 0xFFE080, "Ancient Weapon", itTerra, IC_TREASURE, ZERO, RESERVED, osNone,
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"This ancient weapon is beautifully encrusted with precious gems, but you prefer your own -- it is much lighter.")
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ITEM( 'o', 0x307080, "Orb of Slashing", itOrbSide1, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,
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ITEM( 'o', 0x00FF00, "Orb of Slashing", itOrbSide1, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,
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"Whenever you attack with this Orb, you also hit the monsters adjacent both to you and the monster you originally attacked.")
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ITEM( 'o', 0x30A080, "Orb of the Triangle", itOrbSide2, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,
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"Whenever you attack with this Orb, you also hit the monsters adjacent to you which are neither adjacent nor opposite to the monster "
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@@ -840,7 +840,7 @@ ITEM( 'o', 0xFFFF80, "Orb of Phasing", itOrbPhasing, IC_ORB, ZERO, RESERVED, osF
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"This orb lets you pass through walls (one cell wide), and also through monsters, as long as they will not attack you in transit.")
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ITEM( 'o', 0xFFFF80, "Orb of Magnetism", itOrbMagnetism, IC_ORB, ZERO, RESERVED, osUtility,
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"This orb makes you immediately pickup all the items on adjacent cells.")
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ITEM( 'o', 0x202020, "Orb of Slaying", itOrbSlaying, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,
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ITEM( 'o', 0x20FF20, "Orb of Slaying", itOrbSlaying, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,
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"This Orb lets you defeat Raiders and other tough single-cell monsters in melee."
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)
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ITEM( '*', 0xFFA860, "Tiger's Eye", itBrownian, IC_TREASURE, ZERO, RESERVED, osNone,
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