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shots:: added some missing guards, -animrecord and -animrec were the same option
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@ -939,16 +939,19 @@ int readArgs() {
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using namespace arg;
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using namespace arg;
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if(0) ;
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if(0) ;
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#if CAP_ANIMATIONS
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else if(argis("-animmenu")) {
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else if(argis("-animmenu")) {
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PHASE(3); showstartmenu = false; pushScreen(show);
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PHASE(3); showstartmenu = false; pushScreen(show);
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}
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}
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else if(argis("-animperiod")) {
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else if(argis("-animperiod")) {
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PHASE(2); shift_arg_formula(period);
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PHASE(2); shift_arg_formula(period);
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}
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}
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else if(argis("-animrecord")) {
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#if CAP_SHOT
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else if(argis("-animrecord") || argis("-animrec")) {
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PHASE(3); shift(); noframes = argi();
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PHASE(3); shift(); noframes = argi();
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shift(); animfile = args(); record_animation();
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shift(); animfile = args(); record_animation();
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}
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}
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#endif
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else if(argis("-animcircle")) {
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else if(argis("-animcircle")) {
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PHASE(3); start_game();
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PHASE(3); start_game();
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ma = maCircle;
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ma = maCircle;
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@ -989,13 +992,7 @@ int readArgs() {
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else if(argis("-animj")) {
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else if(argis("-animj")) {
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shift(); joukowsky_anim = true;
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shift(); joukowsky_anim = true;
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}
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}
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else if(argis("-animrec")) {
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#endif
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PHASE(3);
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shift(); noframes = argi();
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shift(); animfile = args();
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record_animation();
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}
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else return 1;
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else return 1;
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return 0;
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return 0;
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}
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}
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