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10.3u
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09722ca2f6
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@ -2429,3 +2429,13 @@ Models of hyperbolic geometry:
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- improved the vertex placement for Goldberg polyhedra on spheres
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- improved the vertex placement for Goldberg polyhedra on spheres
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- GP(x,x) implemented in elliptic geometry
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- GP(x,x) implemented in elliptic geometry
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- more roses spawn in chaosmode
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- more roses spawn in chaosmode
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2018.05.08 01:40 Update 10.3u:
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- A major rewrite of the floor pattern code. Patterns are now automatically remapped to all geometries, with great results.
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Warped Coast and Crystal World in GP(2,1) octagonal (or similar) are especially interesting (also the 'show heptagons' option in map editor patterns
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in this geometry, but it is not playable).
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- Multi-tile monsters (especially Krakens) also look better in non-standard geometries now.
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- Reduced the line quality in (spherical) Goldberg polyhedra (high quality was good with just 32 cells, but renders too slow with more).
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- Green and Gray Raiders move correctly in non-standard geometries.
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- Krakens no longer change their number of tentacles in GP(2,1) octagonal and similar (they use their own rule for forbidden cells).
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- fixed crashes in some weird land/geometry combinations.
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6
init.cpp
6
init.cpp
@ -18,14 +18,14 @@
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#define NOLICENSE
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#define NOLICENSE
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#endif
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#endif
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#define VER "10.3s"
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#define VER "10.3u"
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#define VERNUM 10320
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#define VERNUM 10322
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#ifndef CAP_SHADER
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#ifndef CAP_SHADER
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#define CAP_SHADER CAP_GL
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#define CAP_SHADER CAP_GL
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#endif
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#endif
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#define VERNUM_HEX 0xA0A7
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#define VERNUM_HEX 0xA0A8
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#define GEN_M 0
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#define GEN_M 0
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#define GEN_F 1
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#define GEN_F 1
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