From 03db677d663d35794d5e944d3bd06dd751fd4d81 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Wed, 9 May 2018 21:31:21 +0200 Subject: [PATCH] 10.3u --- changelog.txt | 10 ++++++++++ init.cpp | 6 +++--- 2 files changed, 13 insertions(+), 3 deletions(-) diff --git a/changelog.txt b/changelog.txt index b47c064e..91601ae1 100644 --- a/changelog.txt +++ b/changelog.txt @@ -2429,3 +2429,13 @@ Models of hyperbolic geometry: - improved the vertex placement for Goldberg polyhedra on spheres - GP(x,x) implemented in elliptic geometry - more roses spawn in chaosmode + +2018.05.08 01:40 Update 10.3u: +- A major rewrite of the floor pattern code. Patterns are now automatically remapped to all geometries, with great results. +Warped Coast and Crystal World in GP(2,1) octagonal (or similar) are especially interesting (also the 'show heptagons' option in map editor patterns +in this geometry, but it is not playable). +- Multi-tile monsters (especially Krakens) also look better in non-standard geometries now. +- Reduced the line quality in (spherical) Goldberg polyhedra (high quality was good with just 32 cells, but renders too slow with more). +- Green and Gray Raiders move correctly in non-standard geometries. +- Krakens no longer change their number of tentacles in GP(2,1) octagonal and similar (they use their own rule for forbidden cells). +- fixed crashes in some weird land/geometry combinations. diff --git a/init.cpp b/init.cpp index ed06a3d0..52eeb15d 100644 --- a/init.cpp +++ b/init.cpp @@ -18,14 +18,14 @@ #define NOLICENSE #endif -#define VER "10.3s" -#define VERNUM 10320 +#define VER "10.3u" +#define VERNUM 10322 #ifndef CAP_SHADER #define CAP_SHADER CAP_GL #endif -#define VERNUM_HEX 0xA0A7 +#define VERNUM_HEX 0xA0A8 #define GEN_M 0 #define GEN_F 1