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	10.3u
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		| @@ -2429,3 +2429,13 @@ Models of hyperbolic geometry: | ||||
| - improved the vertex placement for Goldberg polyhedra on spheres | ||||
| - GP(x,x) implemented in elliptic geometry | ||||
| - more roses spawn in chaosmode | ||||
|  | ||||
| 2018.05.08 01:40 Update 10.3u: | ||||
| - A major rewrite of the floor pattern code. Patterns are now automatically remapped to all geometries, with great results.  | ||||
| Warped Coast and Crystal World in GP(2,1) octagonal (or similar) are especially interesting (also the 'show heptagons' option in map editor patterns | ||||
| in this geometry, but it is not playable). | ||||
| - Multi-tile monsters (especially Krakens) also look better in non-standard geometries now. | ||||
| - Reduced the line quality in (spherical) Goldberg polyhedra (high quality was good with just 32 cells, but renders too slow with more). | ||||
| - Green and Gray Raiders move correctly in non-standard geometries. | ||||
| - Krakens no longer change their number of tentacles in GP(2,1) octagonal and similar (they use their own rule for forbidden cells). | ||||
| - fixed crashes in some weird land/geometry combinations. | ||||
|   | ||||
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