This commit is contained in:
Zeno Rogue 2018-05-09 21:31:21 +02:00
parent 09722ca2f6
commit 03db677d66
2 changed files with 13 additions and 3 deletions

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@ -2429,3 +2429,13 @@ Models of hyperbolic geometry:
- improved the vertex placement for Goldberg polyhedra on spheres
- GP(x,x) implemented in elliptic geometry
- more roses spawn in chaosmode
2018.05.08 01:40 Update 10.3u:
- A major rewrite of the floor pattern code. Patterns are now automatically remapped to all geometries, with great results.
Warped Coast and Crystal World in GP(2,1) octagonal (or similar) are especially interesting (also the 'show heptagons' option in map editor patterns
in this geometry, but it is not playable).
- Multi-tile monsters (especially Krakens) also look better in non-standard geometries now.
- Reduced the line quality in (spherical) Goldberg polyhedra (high quality was good with just 32 cells, but renders too slow with more).
- Green and Gray Raiders move correctly in non-standard geometries.
- Krakens no longer change their number of tentacles in GP(2,1) octagonal and similar (they use their own rule for forbidden cells).
- fixed crashes in some weird land/geometry combinations.

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@ -18,14 +18,14 @@
#define NOLICENSE
#endif
#define VER "10.3s"
#define VERNUM 10320
#define VER "10.3u"
#define VERNUM 10322
#ifndef CAP_SHADER
#define CAP_SHADER CAP_GL
#endif
#define VERNUM_HEX 0xA0A7
#define VERNUM_HEX 0xA0A8
#define GEN_M 0
#define GEN_F 1