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disabled particles for Worms/Tentacles out of ground

This commit is contained in:
Zeno Rogue 2018-01-11 23:17:10 +01:00
parent 6acd227e27
commit 02f63201d6

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@ -4197,7 +4197,7 @@ void moveWorm(cell *c) {
cell *c2 = c, *c3 = c2; cell *c2 = c, *c3 = c2;
while(c2->monst == moTentacletail || c2->monst == moTentacleGhost) { while(c2->monst == moTentacletail || c2->monst == moTentacleGhost) {
if(c2->mondir == NODIR) { if(c2->mondir == NODIR) {
drawParticles(c2, (linf[c2->land].color & 0xF0F0F0), 16, 50); // drawParticles(c2, (linf[c2->land].color & 0xF0F0F0), 16, 50);
return; return;
} }
c3 = c2, c2 = c3->mov[c2->mondir]; c3 = c2, c2 = c3->mov[c2->mondir];