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disabled particles for Worms/Tentacles out of ground
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6acd227e27
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2
game.cpp
2
game.cpp
@ -4197,7 +4197,7 @@ void moveWorm(cell *c) {
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cell *c2 = c, *c3 = c2;
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while(c2->monst == moTentacletail || c2->monst == moTentacleGhost) {
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if(c2->mondir == NODIR) {
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drawParticles(c2, (linf[c2->land].color & 0xF0F0F0), 16, 50);
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// drawParticles(c2, (linf[c2->land].color & 0xF0F0F0), 16, 50);
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return;
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}
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c3 = c2, c2 = c3->mov[c2->mondir];
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