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	disabled particles for Worms/Tentacles out of ground
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							| @@ -4197,7 +4197,7 @@ void moveWorm(cell *c) { | |||||||
|       cell *c2 = c, *c3 = c2; |       cell *c2 = c, *c3 = c2; | ||||||
|       while(c2->monst == moTentacletail || c2->monst == moTentacleGhost) { |       while(c2->monst == moTentacletail || c2->monst == moTentacleGhost) { | ||||||
|         if(c2->mondir == NODIR) { |         if(c2->mondir == NODIR) { | ||||||
|           drawParticles(c2, (linf[c2->land].color & 0xF0F0F0), 16, 50); |           // drawParticles(c2, (linf[c2->land].color & 0xF0F0F0), 16, 50); | ||||||
|           return; |           return; | ||||||
|           } |           } | ||||||
|         c3 = c2, c2 = c3->mov[c2->mondir]; |         c3 = c2, c2 = c3->mov[c2->mondir]; | ||||||
|   | |||||||
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