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12.1h changelog

This commit is contained in:
Zeno Rogue 2023-01-08 16:44:42 +01:00
parent 3013e956b9
commit 02e8dec195

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@ -4863,3 +4863,18 @@ Other bugfixes:
- fixed centering on reset - fixed centering on reset
- disabling geodesic movement in Sol/Nil now also assumes that light moves along Lie lines, and shmup monsters move correctly too - disabling geodesic movement in Sol/Nil now also assumes that light moves along Lie lines, and shmup monsters move correctly too
- fixed grid drawing for binary variants - fixed grid drawing for binary variants
2022-12-18 00:59 Update 12.1h:
Bug fixes:
- fixed context help getting stuck in corner stats mode
- fixed Princess AI using boat
- shallow water is no longer glitched when the 3D settings are illegal
Further improvements to the "3D style" (embed 2D in a 3D geometry) feature:
- four new embeddings of Euclidean space: Clifford torus (S3), product space (H2xR, S2xR), and SL2
- Hypersian Rug options are now linked in 3D settings
- fixed movement animations
- better diagnostics when an embedding does not work
- fixed a bug rendering band model without shader