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bitruncated Archimedean tilings
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@@ -497,10 +497,12 @@ void generate_floorshapes() {
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model.master = &master;
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arcm::parent_index_of(&master) = 0;
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auto &ac = arcm::current;
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for(int i=0; i<2*ac.N + (PURE ? 0 : 2); i++) {
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for(int i=0; i<2*ac.N + 2; i++) {
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arcm::id_of(&master) = i;
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model.type = isize(ac.triangles[i]);
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if(geosupport_football() == 2)
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if(BITRUNCATED)
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generate_floorshapes_for(i, &model, !arcm::pseudohept(i), arcm::pseudohept(i) ? 0 : 1^(i&1));
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else if(geosupport_football() == 2)
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generate_floorshapes_for(i, &model, !arcm::pseudohept(i), i >= 4 ? 1 : 0);
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else
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generate_floorshapes_for(i, &model, 0, 0);
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