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https://github.com/zenorogue/hyperrogue.git
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added some comments in hr::tour
This commit is contained in:
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a331779e72
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@ -2180,7 +2180,7 @@ function<void(presmode)> roguevizslide_action(char c, const T& t, const U& act)
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#define RVPATH HYPERPATH "rogueviz/"
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slide rvslides[] = {
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{"RogueViz", 999, LEGAL_ANY,
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{"RogueViz", 999, LEGAL::ANY,
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"This is a presentation of RogueViz, which "
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"is an adaptation of HyperRogue as a visualization tool "
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"rather than a game. Hyperbolic space is great "
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@ -2200,7 +2200,7 @@ slide rvslides[] = {
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}
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}
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},
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{"straight lines in the Palace", 999, LEGAL_ANY,
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{"straight lines in the Palace", 999, LEGAL::ANY,
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"One simple slide about HyperRogue. Press '5' to show some hyperbolic straight lines.",
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[] (presmode mode) {
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using namespace linepatterns;
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@ -2209,7 +2209,7 @@ slide rvslides[] = {
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if(mode == 3) patPalace.color = 0xFFD50000;
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}
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},
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{"Collatz conjecture", 51, LEGAL_UNLIMITED | QUICKGEO,
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{"Collatz conjecture", 51, LEGAL::UNLIMITED | QUICKGEO,
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"The following slide is a visualization of the Collatz conjecture. "
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"Press '5' for a spiral rendering of the Collatz conjecture visualization.\n\n"
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"Note that this, and many other RogueViz visualizations, have "
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@ -2235,7 +2235,7 @@ slide rvslides[] = {
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})
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},
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{"Roguelikes", 63, LEGAL_UNLIMITED | QUICKGEO,
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{"Roguelikes", 63, LEGAL::UNLIMITED | QUICKGEO,
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"A visualization of roguelikes, based on discussion on /r/reddit. "
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"See: http://www.roguetemple.com/z/hyper/reddit.php",
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roguevizslide('0', [] () {
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@ -2256,7 +2256,7 @@ slide rvslides[] = {
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rogueviz::sag::loadsnake(RVPATH "roguelikes/" + cname());
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})
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},
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{"Programming languages of GitHub", 64, LEGAL_UNLIMITED | QUICKGEO,
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{"Programming languages of GitHub", 64, LEGAL::UNLIMITED | QUICKGEO,
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"A visualization of programming languages.",
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roguevizslide('0', [] () {
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rogueviz::dftcolor = 0x282828FF;
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@ -2277,7 +2277,7 @@ slide rvslides[] = {
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if(euclid) rogueviz::legend.clear();
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})
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},
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{"Boardgames", 62, LEGAL_UNLIMITED | QUICKGEO,
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{"Boardgames", 62, LEGAL::UNLIMITED | QUICKGEO,
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"A visualization of board games, based on discussions on Reddit.",
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roguevizslide('0', [] () {
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rogueviz::dftcolor = 0x282828FF;
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@ -2297,7 +2297,7 @@ slide rvslides[] = {
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rogueviz::sag::loadsnake(RVPATH "boardgames/" + cname());
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})
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},
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{"Tree of Life", 61, LEGAL_UNLIMITED | QUICKGEO,
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{"Tree of Life", 61, LEGAL::UNLIMITED | QUICKGEO,
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"Not described.",
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roguevizslide('0', [] () {
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@ -2313,7 +2313,7 @@ slide rvslides[] = {
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rogueviz::tree::read(RVPATH "treeoflife/tol.txt");
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})},
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{"Spiral Staircase", 62, LEGAL_NONE | QUICKGEO,
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{"Spiral Staircase", 62, LEGAL::NONE | QUICKGEO,
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"Spiral Staircase Demo. Press '5' to change the curvature or other parameters.",
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[] (presmode mode) {
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@ -2322,7 +2322,7 @@ slide rvslides[] = {
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slidecommand = "staircase menu";
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if(mode == 4) pushScreen(staircase::showMenu);
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}},
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{"Banach-Tarski-like", 62, LEGAL_NONE,
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{"Banach-Tarski-like", 62, LEGAL::NONE,
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"Banach-Tarski-like decomposition. Break a hyperbolic plane into two hyperbolic planes.\n\n"
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"Press '5' to show the decomposition. Press any key to stop.\n\n"
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"You will see a map of the decomposition. Press '5' again to return.",
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@ -2357,7 +2357,7 @@ slide rvslides[] = {
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}
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}
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}},
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{"Pentagonal Exploration", 62, LEGAL_NONE | QUICKGEO,
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{"Pentagonal Exploration", 62, LEGAL::NONE | QUICKGEO,
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"Pentagonal Exploration explained at: http://www.roguetemple.com/z/sims/snub/\n\n"
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"Move the mouse nearer and further away from the X.\n\n"
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"Press 3 4 5 6 7 8 9 shift+4 shift+5 shift+6 to change the geometry.",
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@ -2374,7 +2374,7 @@ slide rvslides[] = {
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start_game();
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}
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}},
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{"THE END", 99, LEGAL_ANY | FINALSLIDE,
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{"THE END", 99, LEGAL::ANY | FINALSLIDE,
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"Press '5' to leave the presentation.",
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[] (presmode mode) {
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firstland = specialland = laIce;
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109
tour.cpp
109
tour.cpp
@ -8,17 +8,23 @@
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#include "hyper.h"
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namespace hr {
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#if CAP_TOUR
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/** Variables and function related to Guided Tour and other presentations. */
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EX namespace tour {
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/** are we currently in a presentation */
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EX bool on;
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/** should the presentation texts be shown */
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EX bool texts = true;
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EX string tourhelp;
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/** index of the current slide */
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EX int currentslide;
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#if HDR
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/** a parameter for the slides' action function */
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enum presmode {
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pmStartAll = 0,
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pmStart = 1, pmFrame = 2, pmStop = 3, pmKey = 4, pmRestart = 5,
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@ -26,23 +32,38 @@ enum presmode {
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pmGeometry = 11, pmGeometryReset = 13, pmGeometryStart = 15
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};
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/** slide definition */
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struct slide {
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const char *name; int unused_id; int flags; const char *help;
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/** title of this slide */
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const char *name;
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/** ID (currently unused */
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int unused_id;
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/** various flags */
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flagtype flags;
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/** the helptext */
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const char *help;
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/** This function is called while this slide is displayed. Parameter hr::tour::presmode mode says what should be done */
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function<void(presmode mode)> action;
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};
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static const int LEGAL_NONE=0;
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static const int LEGAL_UNLIMITED=1;
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static const int LEGAL_HYPERBOLIC=2;
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static const int LEGAL_ANY=3;
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static const int LEGAL_NONEUC=4;
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static const int QUICKSKIP=8;
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static const int FINALSLIDE=16;
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static const int QUICKGEO=32;
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static const int SIDESCREEN = 64;
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static const int USE_SLIDE_NAME = 128;
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/** in which geometries does this slide work */
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namespace LEGAL {
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enum flagtype { NONE, UNLIMITED, HYPERBOLIC, ANY, NONEUC };
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}
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/** when Enter pressed while showing the text, skip to the next slide immediately */
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static const flagtype QUICKSKIP=8;
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/** The final slide. Shows where the presentation ends */
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static const flagtype FINALSLIDE=16;
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/** Pressing Enter while in another geometry should change slides immediately */
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static const flagtype QUICKGEO=32;
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/** This slide should be displayed in sidescreen mode */
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static const flagtype SIDESCREEN = 64;
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/** When changing geometries, show the name of the slide, instead of the current land */
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static const flagtype USE_SLIDE_NAME = 128;
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#endif
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/** an auxiliary function to enable a visualization in the Canvas land */
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EX void setCanvas(presmode mode, char canv) {
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static char wc;
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static eLand ld;
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@ -62,6 +83,7 @@ EX void setCanvas(presmode mode, char canv) {
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}
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}
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/** static mode: we get Orbs of Teleport to use them instead of movement */
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bool sickmode;
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EX function<eLand(eLand)> getNext;
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@ -72,10 +94,13 @@ EX function<bool(eLand)> showland;
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#define QUICKFIND quickfind = [](eLand l)
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#define SHOWLAND(f) showland = [](eLand l) { return f; }
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/** the caption of the special command (executed by pressing '5') in the current slide */
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EX string slidecommand;
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/** hooks to execute after calling presentation */
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EX hookset<void(int)> *hooks_slide;
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/** call action(mode) for the current slide. Also sets up some default stuff */
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EX void presentation(presmode mode) {
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cheater = 0;
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@ -93,6 +118,7 @@ EX void presentation(presmode mode) {
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callhooks(hooks_slide, mode);
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}
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/** display the help text for the current slide if texts enabled */
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EX void slidehelp() {
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if(texts && slides[currentslide].help[0])
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gotoHelp(
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@ -102,6 +128,7 @@ EX void slidehelp() {
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);
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}
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/** return from a subgame launched while in presentation */
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void return_geometry() {
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gamestack::pop();
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vid.scale = 1; vid.alpha = 1;
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@ -143,19 +170,19 @@ bool handleKeyTour(int sym, int uni) {
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if(NUMBERKEY == '1' || NUMBERKEY == '2') {
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int legal = slides[currentslide].flags & 7;
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if(legal == LEGAL_NONE || legal == LEGAL_HYPERBOLIC) {
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if(legal == LEGAL::NONE || legal == LEGAL::HYPERBOLIC) {
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addMessage(XLAT("You cannot change geometry in this slide."));
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return true;
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}
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if(legal == LEGAL_UNLIMITED && NUMBERKEY == '1') {
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if(legal == LEGAL::UNLIMITED && NUMBERKEY == '1') {
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addMessage(XLAT("This does not work in bounded geometries."));
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return true;
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}
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if(legal == LEGAL_NONEUC && NUMBERKEY == '2') {
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if(legal == LEGAL::NONEUC && NUMBERKEY == '2') {
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addMessage(XLAT("This does not work in Euclidean geometry."));
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return true;
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}
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if(legal == LEGAL_HYPERBOLIC && NUMBERKEY != '3') {
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if(legal == LEGAL::HYPERBOLIC && NUMBERKEY != '3') {
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addMessage(XLAT("This works only in hyperbolic geometry."));
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return true;
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}
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@ -370,9 +397,10 @@ EX void start() {
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}
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}
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/** the default presentation (the Guided Tour)
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EX slide default_slides[] = {
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#if ISMOBILE
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{"Note for mobiles", 10, LEGAL_NONE | QUICKSKIP,
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{"Note for mobiles", 10, LEGAL::NONE | QUICKSKIP,
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"This tour is designed for computers, "
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"and keys are given for all actions. It will "
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"work without a keyboard though, although less "
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@ -390,7 +418,7 @@ EX slide default_slides[] = {
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}
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},
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#endif
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{"Introduction", 10, LEGAL_NONE | QUICKSKIP,
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{"Introduction", 10, LEGAL::NONE | QUICKSKIP,
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"This tour is mostly aimed to show what is "
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"special about the geometry used by HyperRogue. "
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"It also shows the basics of gameplay, and "
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@ -408,7 +436,7 @@ EX slide default_slides[] = {
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SHOWLAND( l == laIce );
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}
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},
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{"Basics of gameplay", 11, LEGAL_ANY,
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{"Basics of gameplay", 11, LEGAL::ANY,
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"The game starts in the Icy Lands. Collect the Ice Diamonds "
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"(press F1 if you do not know how to move). "
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"After you collect many of them, monsters will start to pose a challenge.\n"
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@ -429,7 +457,7 @@ EX slide default_slides[] = {
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SHOWLAND( l == laIce );
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}
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},
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{"Hypersian Rug model", 21, LEGAL_HYPERBOLIC,
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{"Hypersian Rug model", 21, LEGAL::HYPERBOLIC,
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"New players think that the action of HyperRogue takes place on a sphere. "
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#if CAP_RUG
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"This is not true -- the next slide will show the surface HyperRogue "
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@ -456,7 +484,7 @@ EX slide default_slides[] = {
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SHOWLAND( l == laIce );
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}
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},
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{"Expansion", 22, LEGAL_ANY | USE_SLIDE_NAME,
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{"Expansion", 22, LEGAL::ANY | USE_SLIDE_NAME,
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"The next slide shows the number of cells in distance 1, 2, 3, ... from you. "
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"It grows exponentially: there are more than 10^100 cells "
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"in radius 1000 around you, and you will move further away during the game!\n\n"
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@ -476,7 +504,7 @@ EX slide default_slides[] = {
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SHOWLAND( l == laIce );
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}
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},
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{"Tiling and Tactics", 23, LEGAL_ANY | USE_SLIDE_NAME,
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{"Tiling and Tactics", 23, LEGAL::ANY | USE_SLIDE_NAME,
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"The tactics of fighting simple monsters, such as the Yetis from the Icy Lands, "
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"might appear shallow, but hyperbolic geometry is essential even there. "
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"In the next slide, you are attacked by two monsters at once. "
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@ -492,7 +520,7 @@ EX slide default_slides[] = {
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SHOWLAND( l == laCanvas );
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}
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},
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{"Straight Lines", 24, LEGAL_ANY,
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{"Straight Lines", 24, LEGAL::ANY,
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"Hyperbolic geometry has been discovered by the 19th century mathematicians who "
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"wondered about the nature of paralellness. Take a line L and a point A. "
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"Can a world exist where there is more than one line passing through A "
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@ -519,7 +547,7 @@ EX slide default_slides[] = {
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SHOWLAND( l == laCrossroads || l == laIce );
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}
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},
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{"Running Dogs", 25, LEGAL_ANY,
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{"Running Dogs", 25, LEGAL::ANY,
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"To learn more about straight lines, "
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"wander further, and you should find the Land of Eternal Motion. "
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"Try to run in a straight line, with a Running Dog next to you. "
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@ -541,7 +569,7 @@ EX slide default_slides[] = {
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SHOWLAND( l == laCrossroads || l == laMotion );
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}
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},
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{"Equidistants", 27, LEGAL_ANY,
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{"Equidistants", 27, LEGAL::ANY,
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"Equidistants are curves which are at some fixed distance from a "
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"straight line. Some lands in HyperRogue are based on equidistants; "
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"you should see them after wandering a bit more.\n\n"
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@ -558,7 +586,7 @@ EX slide default_slides[] = {
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SHOWLAND( l == laCrossroads || l == laDungeon || l == laOcean || l == laIvoryTower || l == laEndorian );
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}
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},
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{"Circles", 26, LEGAL_ANY,
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{"Circles", 26, LEGAL::ANY,
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"Circles are strange in hyperbolic geometry too. "
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"Look for the Castle of Camelot in the Crossroads; "
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"the Round Table inside is a circle of radius 28. "
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@ -581,7 +609,7 @@ EX slide default_slides[] = {
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SHOWLAND( l == laCrossroads || l == laCamelot );
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}
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},
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{"Horocycles", 28, LEGAL_ANY,
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{"Horocycles", 28, LEGAL::ANY,
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"Horocycles are similar to circles, but you cannot reach their center at all -- "
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"they can be understood as limit circles of infinite radius centered in some point "
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"in infinity (also called an ideal point).\n\n"
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@ -600,7 +628,7 @@ EX slide default_slides[] = {
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SHOWLAND ( l == laCrossroads || l == laRlyeh || l == laTemple );
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}
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},
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{"Half-plane model", 47, LEGAL_HYPERBOLIC,
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{"Half-plane model", 47, LEGAL::HYPERBOLIC,
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"The game is normally displayed in the so called Poincaré disk model, "
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"which is a kind of a map of the infinite hyperbolic world. "
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"There are many projections of Earth, but since Earth is curved, "
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@ -617,7 +645,7 @@ EX slide default_slides[] = {
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if(mode == 3) pmodel = mdDisk, models::rotation = 0, vid.use_smart_range = smart;
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}
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},
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{"Curvature", 29, LEGAL_ANY,
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{"Curvature", 29, LEGAL::ANY,
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"Now, go to the Burial Grounds and find an Orb of the Sword. The Sword appears to "
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"always be facing in the same direction whatever you do, and it appears that "
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"you have to rotate the sword to excavate the treasures; "
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@ -641,7 +669,7 @@ EX slide default_slides[] = {
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SHOWLAND ( l == laCrossroads || l == laBurial );
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}
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},
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{"Periodic patterns", 30, LEGAL_UNLIMITED | USE_SLIDE_NAME,
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{"Periodic patterns", 30, LEGAL::UNLIMITED | USE_SLIDE_NAME,
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"Hyperbolic geometry yields much more interesting periodic patterns "
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"than Euclidean.",
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[] (presmode mode) {
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@ -655,7 +683,7 @@ EX slide default_slides[] = {
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SHOWLAND ( l == laCanvas );
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}
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},
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{"Periodic patterns: application", 31, LEGAL_ANY,
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{"Periodic patterns: application", 31, LEGAL::ANY,
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"Many lands in HyperRogue are based around periodic patterns. "
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"For example, both Zebra and Windy Plains are based on the pattern "
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"shown in the previous slide. "
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@ -675,7 +703,7 @@ EX slide default_slides[] = {
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l == laEmerald || l == laWineyard || l == laPower );
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}
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},
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{"Fractal landscapes", 32, LEGAL_UNLIMITED | USE_SLIDE_NAME,
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{"Fractal landscapes", 32, LEGAL::UNLIMITED | USE_SLIDE_NAME,
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"On the following slide, the colors change smoothly in the whole infinite world. "
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"Again, this works better than in Euclidean geometry.",
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[] (presmode mode) {
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@ -683,7 +711,7 @@ EX slide default_slides[] = {
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SHOWLAND ( l == laCanvas );
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}
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},
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{"Fractal landscapes: application", 33, LEGAL_ANY,
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{"Fractal landscapes: application", 33, LEGAL::ANY,
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"This is applied in HyperRogue to create landscapes, such as the chasms in the "
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"land of Reptiles or the Dragon Chasms, which you should find quickly. "
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"Also in the Dragon Chasms, you can find a Baby Tortoise, and try to find "
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@ -711,7 +739,7 @@ EX slide default_slides[] = {
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SHOWLAND ( l == laCrossroads || l == laReptile || l == laDragon || l == laTortoise );
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}
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},
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{"Poincaré Ball model", 41, LEGAL_HYPERBOLIC,
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{"Poincaré Ball model", 41, LEGAL::HYPERBOLIC,
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"The Poincaré disk model is a model of a hyperbolic *plane* -- you "
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"might wonder why are the walls rendered in 3D then.\n\n"
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"HyperRogue actually assumes that the floor level is an equidistant surface "
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@ -725,7 +753,7 @@ EX slide default_slides[] = {
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if(mode == 3) pmodel = mdDisk;
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}
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||||
},
|
||||
{"Hyperboloid model", 42, LEGAL_ANY,
|
||||
{"Hyperboloid model", 42, LEGAL::ANY,
|
||||
"Let's see more models of the hyperbolic plane. "
|
||||
"This model uses a hyperboloid in the Minkowski geometry; "
|
||||
"it is used internally by HyperRogue.",
|
||||
@ -734,14 +762,14 @@ EX slide default_slides[] = {
|
||||
if(mode == 3) pmodel = mdDisk;
|
||||
}
|
||||
},
|
||||
{"Beltrami-Klein model", 43, LEGAL_ANY | USE_SLIDE_NAME,
|
||||
{"Beltrami-Klein model", 43, LEGAL::ANY | USE_SLIDE_NAME,
|
||||
"This model renders straight lines as straight, but it distorts angles.",
|
||||
[] (presmode mode) {
|
||||
if(mode == 1 || mode == pmGeometryReset || mode == pmGeometry) vid.alpha = 0;
|
||||
if(mode == 3) vid.alpha = 1;
|
||||
}
|
||||
},
|
||||
{"Gans model", 44, LEGAL_ANY | USE_SLIDE_NAME,
|
||||
{"Gans model", 44, LEGAL::ANY | USE_SLIDE_NAME,
|
||||
"Yet another model, which corresponds to orthographic projection of the "
|
||||
"sphere. Poincaré disk model, Beltrami-Klein model, and the Gans "
|
||||
"model are all obtained by looking at either the hyperboloid model or an "
|
||||
@ -751,7 +779,7 @@ EX slide default_slides[] = {
|
||||
if(mode == 3) vid.alpha = vid.scale = 1;
|
||||
}
|
||||
},
|
||||
{"Band model", 45, LEGAL_NONEUC | USE_SLIDE_NAME,
|
||||
{"Band model", 45, LEGAL::NONEUC | USE_SLIDE_NAME,
|
||||
"The band model is the hyperbolic analog of the Mercator projection of the sphere: "
|
||||
"a given straight line is rendered as a straight line, and the rest of the "
|
||||
"world is mapped conformally, that is, angles are not distorted. "
|
||||
@ -780,7 +808,7 @@ EX slide default_slides[] = {
|
||||
#endif
|
||||
}
|
||||
},
|
||||
/*{"Conformal square model", 46, LEGAL_HYPERBOLIC,
|
||||
/*{"Conformal square model", 46, LEGAL::HYPERBOLIC,
|
||||
"The world can be mapped conformally to a square too.",
|
||||
[] (presmode mode) {
|
||||
if(mode == 1) pmodel = mdPolygonal, polygonal::solve();
|
||||
@ -788,7 +816,7 @@ EX slide default_slides[] = {
|
||||
}
|
||||
}, */
|
||||
#if !ISWEB
|
||||
{"Shoot'em up mode", 52, LEGAL_NONE | USE_SLIDE_NAME,
|
||||
{"Shoot'em up mode", 52, LEGAL::NONE | USE_SLIDE_NAME,
|
||||
"In the shoot'em up mode, space and time is continuous. "
|
||||
"You attack by throwing knives. "
|
||||
"Very fun with two players!\n\n"
|
||||
@ -809,7 +837,7 @@ EX slide default_slides[] = {
|
||||
}
|
||||
},
|
||||
#endif
|
||||
{"THE END", 99, LEGAL_ANY | FINALSLIDE,
|
||||
{"THE END", 99, LEGAL::ANY | FINALSLIDE,
|
||||
"This tour shows just a small part of what you can see in the world of HyperRogue. "
|
||||
"For example, "
|
||||
"hyperbolic mazes are much nicer than their Euclidean counterparts. "
|
||||
@ -822,6 +850,7 @@ EX slide default_slides[] = {
|
||||
}
|
||||
};
|
||||
|
||||
/** currently used set of slides */
|
||||
EX slide *slides = default_slides;
|
||||
|
||||
auto a1 = addHook(hooks_frame, 100, [] () { if(tour::on) tour::presentation(tour::pmFrame); });
|
||||
|
Loading…
Reference in New Issue
Block a user