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hyperrogue/rogueviz/plane-immersion.cpp

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5.2 KiB
C++
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#include "rogueviz.h"
/** \brief Immersed plane
*
* Euclidean plane immersed in various geometries.
*
* Compile with HyperRogue, enable a 3D geometry, and press oo to view or to change the direction.
*
**/
namespace rogueviz {
namespace embed {
ld scale = 1;
color_t gridcol = 0xFFFFFFFF;
hyperpoint fp(ld x, ld y) {
x *= scale;
y *= scale;
x *= M_PI/10 * sqrt(2)/2;
y *= M_PI/10 * sqrt(2)/2;
if(euclid)
return hyperpoint(x, y, 0, 1);
if(sphere) {
ld a = sqrt(2)/2;
x /= a;
y /= a;
hyperpoint h = cspin(2, 3, -M_PI/4) * hyperpoint(sin(x)*a, sin(y)*a, cos(x)*a, cos(y)*a);
return h;
}
if(hyperbolic)
return cspin(0, 2, -M_PI/2) * tC0(parabolic13(x, y));
if(nil)
return hyperpoint(0, y, x, 1);
if(prod)
return zpush(y) * xpush0(x);
if(sl2) {
ld a = sqrt(2)/2;
x /= a;
y /= a;
hyperpoint h = cspin(2, 3, -M_PI/4) * hyperpoint(sinh(x)*a, sinh(y)*a, cosh(x)*a, cosh(y)*a);
return h;
}
if(sol || nih)
return hyperpoint(x, y, 0, 1);
return hyperpoint(x, y, 0, 1);
}
void embed(const transmatrix& V, ld x, ld y, ld x1, ld y1) {
queueline(V* fp(x, y), V*fp(x1, y1), gridcol, 0, PPR::LINE);
}
void draw_grid(const transmatrix& V) {
for(int x=-10; x<=10; x++) {
for(int y=-10; y<10; y++) {
for(int a=0; a<=10; a++)
curvepoint(V * fp(x, y+a/10.));
queuecurve(gridcol, 0, PPR::LINE).flags |= POLY_FORCEWIDE | POLY_ONE_LEVEL;
for(int a=0; a<=10; a++)
curvepoint(V * fp(y+a/10., x));
queuecurve(gridcol, 0, PPR::LINE).flags |= POLY_FORCEWIDE | POLY_ONE_LEVEL;
}
}
}
bool draw_embed(cell *c, const transmatrix& V) {
if(c == cwt.at && false)
draw_grid(V);
return false;
}
int emba;
void relocate() {
View = Id;
NLP = Id;
centerover = currentmap->gamestart();
vid.fixed_yz = false;
if(nil) rotate_view(cspin(2, 0, M_PI/2));
if(prod) rotate_view(cspin(1, 2, M_PI/2));
if(emba == 1) {
rotate_view(cspin(0, 1, M_PI/4));
rotate_view(cspin(1, 2, M_PI/6));
}
if(emba == 2) {
rotate_view(cspin(1, 2, M_PI/2 * .9));
}
for(int a=0; a<100; a++)
shift_view(ztangent(scale/100));
if(scale < 0) rotate_view(diag(-1,-1,-1,1));
playermoved = false;
}
int part = 1;
ld wider = 1.5;
void draw_all() {
vid.linewidth *= wider;
if(1) {
int id = 0;
auto draw_colored = [&] (eGeometry gg, eGeometry g2, color_t col) {
dynamicval<eGeometry> g(geometry, gg);
if(g2 != gNormal) {
hybrid::configure(g2);
geometry = g2;
}
// dynamicval<color_t> gc(gridcol, col);
dynamicval<eModel> gm(pmodel, default_model());
int idx = id % 3;
int idy = id / 3;
id++;
auto& cd = current_display;
dynamicval<ld> gx1(cd->xmin, idx / 3.);
dynamicval<ld> gxy(cd->ymin, idy / 3.);
dynamicval<ld> gx2(cd->xmax, (idx+1) / 3.);
dynamicval<ld> gy2(cd->ymax, (idy+1) / 3.);
calcparam();
dynamicval<ld> gs(scale, scale);
/* verification
hyperpoint h1 = fp(0, 0);
hyperpoint h2 = fp(1, 0);
hyperpoint h3 = fp(0, 1);
hyperpoint h4 = fp(1, 1);
println(hlog, geometry_name(), " : ", geo_dist(h1, h2), " = ", geo_dist(h3, h4));
println(hlog, geometry_name(), " : ", geo_dist(h1, h3), " = ", geo_dist(h2, h4));
*/
if(nih) scale /= log(2);
relocate();
initquickqueue();
make_actual_view();
draw_grid(cview());
drawqueue();
};
draw_colored(gCell120, gNormal, 0x00FF00FF);
draw_colored(gNil, gNormal, 0xFF0000FF);
draw_colored(gNormal, gRotSpace, 0x0000FFFF);
draw_colored(gSphere, gProduct, 0x00FF80FF);
draw_colored(gNIH, gNormal, 0xFF8000FF);
draw_colored(gNormal, gProduct, 0x00FFFFFF);
draw_colored(gSpace534, gNormal, 0xFF0000FF);
draw_colored(gSolN, gNormal, 0xFF80FFFF);
draw_colored(gSol, gNormal, 0xFF00FFFF);
calcparam();
//draw_colored(gCubeTiling, gNormal, 0xFFFFFFFF);
relocate();
}
vid.linewidth /= wider;
}
void show() {
dialog::editNumber(scale, -2, 2, 0.1, 1, "distance", "distance");
dialog::extra_options = [] {
draw_all();
dialog::addItem("direction", 'A');
dialog::add_action([] {
emba ++;
emba %= 3;
});
};
dialog::reaction = [] { relocate(); };
}
void o_key(o_funcs& v) {
v.push_back(named_functionality("plane embedding", show));
}
auto hchook = addHook(hooks_drawcell, 100, draw_embed)
+ addHook(hooks_o_key, 80, o_key)
+ addHook(hooks_args, 100, [] {
using namespace arg;
if(0) ;
else if(argis("-embed-angle")) {
shift(); emba = argi();
}
else if(argis("-embed-video")) {
start_game();
shot::transparent = 0;
shot::shotx = 500;
shot::shoty = 500;
shift();
anims::record_video(args(), [] {
for(int i=0; i<360; i++) {
scale = sin((i+.5) * degree);
shot::take("x", draw_all);
}
return true;
});
}
else return 1;
return 0;
});
}
}