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hyperrogue/crystal.cpp

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// Hyperbolic Rogue
// This file implements the multi-dimensional (aka crystal) geometries.
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
namespace hr {
namespace crystal {
bool add_bitruncation = false;
bool view_coordinates = false;
const int MAXDIM = 7;
typedef array<int, MAXDIM> coord;
static const coord c0 = {};
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typedef array<ld, MAXDIM> ldcoord;
static const ldcoord ldc0 = {};
ldcoord told(coord c) { ldcoord a; for(int i=0; i<MAXDIM; i++) a[i] = c[i]; return a; }
// strange number to prevent weird acting in case of precision errors
coord roundcoord(ldcoord c) { coord a; for(int i=0; i<MAXDIM; i++) a[i] = floor(c[i] + .5136); return a; }
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ldcoord operator + (ldcoord a, ldcoord b) { ldcoord r; for(int i=0; i<MAXDIM; i++) r[i] = a[i] + b[i]; return r; }
ldcoord operator - (ldcoord a, ldcoord b) { ldcoord r; for(int i=0; i<MAXDIM; i++) r[i] = a[i] - b[i]; return r; }
ldcoord operator * (ldcoord a, ld v) { ldcoord r; for(int i=0; i<MAXDIM; i++) r[i] = a[i] * v; return r; }
ldcoord operator / (ldcoord a, ld v) { ldcoord r; for(int i=0; i<MAXDIM; i++) r[i] = a[i] / v; return r; }
ld operator | (ldcoord a, ldcoord b) { ld r=0; for(int i=0; i<MAXDIM; i++) r += a[i] * b[i]; return r; }
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int tocode(int cname) { return (1 << (cname >> 1)); }
void resize2(vector<vector<int>>& v, int a, int b, int z) {
v.clear();
v.resize(a);
for(auto& w: v) w.resize(b, z);
}
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const int FULLSTEP = 2;
const int HALFSTEP = 1;
struct crystal_structure {
int dir;
int dim;
vector<vector<int>> cmap;
vector<vector<int>> next;
vector<vector<int>> prev;
vector<vector<int>> order;
void coord_to_next() {
resize2(next, 1<<dim, 2*dim, -1);
for(int a=0; a<(1<<dim); a++)
for(int b=0; b<dir; b++)
next[a][cmap[a][b]] = cmap[a][(b+1)%dir];
println(hlog, next);
}
void next_to_coord() {
resize2(cmap, 1<<dim, dir, -1);
for(int a=0; a<(1<<dim); a++) {
int at = 0;
for(int b=0; b<dir; b++) {
cmap[a][b] = at;
at = next[a][at];
}
}
println(hlog, "coordinate map is:\n", cmap);
}
void next_to_prev() {
resize2(prev, 1<<dim, 2*dim, -1);
for(int a=0; a<(1<<dim); a++)
for(int b=0; b<dir; b++) {
if(next[a][b] != -1)
prev[a][next[a][b]] = b;
}
}
void coord_to_order() {
println(hlog, dir, dim);
resize2(order, 1<<dim, 2*dim, -1);
for(int a=0; a<(1<<dim); a++)
for(int b=0; b<dir; b++)
order[a][cmap[a][b]] = b;
println(hlog, order);
}
int count_bugs() {
int bugcount = 0;
for(int a=0; a<(1<<dim); a++)
for(int b=0; b<2*dim; b++) {
if(next[a][b] == -1) continue;
int qa = a, qb = b;
for(int i=0; i<4; i++) {
if(i == 2 && (qb != (b^1))) bugcount++;
qa ^= tocode(qb);
qb ^= 1;
qb = next[qa][qb];
}
if(a != qa || b != qb) bugcount++;
}
return bugcount;
}
void next_insert(int a, int at, int val) {
int pd = next[a].size();
next[a].resize(pd + 2);
next[a][val] = next[a][at];
next[a][at] = val;
next[a][val^1] = next[a][at^1];
next[a][at^1] = val^1;
prev[a].resize(pd + 2);
prev[a][val] = at;
prev[a][next[a][val]] = val;
prev[a][val^1] = at^1;
prev[a][next[a][val^1]] = val^1;
}
void prev_insert(int a, int at, int val) {
next_insert(a, prev[a][at], val);
}
int errors = 0;
bool may_next_insert(int a, int at, int val) {
if(isize(next[a]) != dir) {
next_insert(a, at, val);
return true;
}
else if(next[a][at] != val) errors++;
return false;
}
bool may_prev_insert(int a, int at, int val) {
if(isize(prev[a]) != dir) {
prev_insert(a, at, val);
return true;
}
else if(prev[a][at] != val) errors++;
return false;
}
void add_dimension_to(crystal_structure& poor) {
dir = poor.dir + 2;
dim = poor.dim + 1;
printf("Building dimension %d\n", dim);
next.resize(1<<dim);
prev.resize(1<<dim);
int mask = (1<<poor.dim) - 1;
int mm = tocode(poor.dir);
for(int i=0; i<(1<<dim); i++) {
if(i < mm)
next[i] = poor.next[i&mask], prev[i] = poor.prev[i&mask];
else
next[i] = poor.prev[i&mask], prev[i] = poor.next[i&mask];
}
next_insert(0, 0, poor.dir);
for(int s=2; s<1<<(dim-2); s+=2) {
if(next[s][0] < 4)
prev_insert(s, 0, poor.dir);
else
next_insert(s, 0, poor.dir);
}
// printf("next[%d][%d] = %d\n", 4, 2, next[4][2]);
for(int s=0; s<8; s++) for(int a=0; a<(1<<dim); a++) if(isize(next[a]) > poor.dir) {
int which = next[a][poor.dir];
int a1 = a ^ tocode(which);
may_next_insert(a1, which^1, poor.dir);
may_next_insert(a ^ mm, which, poor.dir^1);
which = prev[a][poor.dir];
a1 = a ^ tocode(which);
may_prev_insert(a1, which^1, poor.dir);
}
// println(hlog, next);
if(errors) { printf("errors: %d\n", errors); exit(1);; }
int unf = 0;
for(int a=0; a<(1<<dim); a++) if(isize(next[a]) == poor.dir) {
if(!unf) printf("unf: ");
printf("%d ", a);
unf ++;
}
if(unf) { printf("\n"); exit(2); }
for(int a=0; a<(1<<dim); a++) for(int b=0; b<dir; b++)
if(prev[a][next[a][b]] != b) {
println(hlog, next[a], prev[a]);
printf("next/prev %d\n", a);
exit(3);
}
if(count_bugs()) {
printf("bugs reported: %d\n", count_bugs());
exit(4);
}
}
void remove_half_dimension() {
dir--;
for(int i=0; i<(1<<dim); i++) {
int take_what = dir;
if(i >= (1<<(dim-1))) take_what = dir-1;
next[i][prev[i][take_what]] = next[i][take_what],
prev[i][next[i][take_what]] = prev[i][take_what],
next[i].resize(dir),
prev[i].resize(dir);
}
}
void build() {
dir = 4;
dim = 2;
next.resize(4, {2,3,1,0});
next_to_prev();
while(dir < S7) {
crystal_structure csx = move(*this);
add_dimension_to(csx);
}
if(dir > S7) remove_half_dimension();
next_to_coord();
coord_to_order();
coord_to_next();
if(count_bugs()) {
printf("bugs found\n");
}
if(dir > MAX_EDGE || dim > MAXDIM) {
printf("Dimension or directions exceeded -- I have generated it, but won't play");
exit(0);
}
}
};
struct lwalker {
crystal_structure& cs;
int id;
int spin;
lwalker(crystal_structure& cs) : cs(cs) {}
void operator = (const lwalker& x) { id = x.id; spin = x.spin; }
};
lwalker operator +(lwalker a, int v) { a.spin = gmod(a.spin + v, a.cs.dir); return a; }
lwalker operator +(lwalker a, wstep_t) {
a.spin = a.cs.cmap[a.id][a.spin];
a.id ^= tocode(a.spin);
a.spin = a.cs.order[a.id][a.spin^1];
return a;
}
coord add(coord c, lwalker a, int val) {
int code = a.cs.cmap[a.id][a.spin];
c[code>>1] += ((code&1) ? val : -val);
return c;
}
coord add(coord c, int cname, int val) {
int dim = (cname>>1);
c[dim] = (c[dim] + (cname&1?val:-val));
return c;
}
ld hypot2(crystal_structure& cs, ldcoord co1, ldcoord co2) {
int result = 0;
for(int a=0; a<cs.dim; a++) result += (co1[a] - co2[a]) * (co1[a] - co2[a]);
return result;
}
void crystalstep(heptagon *h, int d);
static const int Modval = 64;
struct east_structure {
map<coord, int> data;
int Xmod, cycle;
int zeroshift;
int coordid;
};
struct hrmap_crystal : hrmap {
heptagon *getOrigin() { return get_heptagon_at(c0, S7); }
map<heptagon*, coord> hcoords;
map<coord, heptagon*> heptagon_at;
map<int, eLand> landmemo;
unordered_map<cell*, unordered_map<cell*, int>> distmemo;
map<cell*, ldcoord> sgc;
cell *camelot_center;
crystal_structure cs;
east_structure east;
lwalker makewalker(coord c, int d) {
lwalker a(cs);
a.id = 0;
for(int i=0; i<cs.dim; i++) if(c[i] & FULLSTEP) a.id += (1<<i);
a.spin = d;
return a;
}
hrmap_crystal() {
cs.build();
}
~hrmap_crystal() {
clearfrom(getOrigin());
}
heptagon *get_heptagon_at(coord c, int deg) {
if(heptagon_at.count(c)) return heptagon_at[c];
heptagon*& h = heptagon_at[c];
h = tailored_alloc<heptagon> (deg);
h->alt = NULL;
h->cdata = NULL;
h->c7 = newCell(deg, h);
h->distance = 0;
for(int i=0; i<cs.dim; i++) h->distance += abs(c[i]);
h->distance /= 2;
hcoords[h] = c;
// for(int i=0; i<6; i++) crystalstep(h, i);
return h;
}
ldcoord get_coord(cell *c) {
auto b = sgc.emplace(c, ldc0);
ldcoord& res = b.first->second;
if(b.second) {
if(c->master->c7 != c) {
for(int i=0; i<c->type; i+=2)
res = res + told(hcoords[c->cmove(i)->master]);
res = res * 2 / c->type;
}
else
res = told(hcoords[c->master]);
}
return res;
}
coord long_representant(cell *c);
int get_east(cell *c);
void build_east(int cid);
void verify() { }
void prepare_east();
};
hrmap_crystal *crystal_map() {
return (hrmap_crystal*) currentmap;
}
bool is_bi(crystal_structure& cs, coord co) {
for(int i=0; i<cs.dim; i++) if(co[i] & HALFSTEP) return true;
return false;
}
void create_step(heptagon *h, int d) {
auto m = crystal_map();
if(geometry != gCrystal) return;
if(!m->hcoords.count(h)) {
printf("not found\n");
return;
}
auto co = m->hcoords[h];
if(is_bi(m->cs, co)) {
heptspin hs(h, d);
(hs + 1 + wstep + 1).cpeek();
return;
}
auto lw = m->makewalker(co, d);
if(!add_bitruncation) {
auto c1 = add(co, lw, FULLSTEP);
auto lw1 = lw+wstep;
h->c.connect(d, heptspin(m->get_heptagon_at(c1, S7), lw1.spin));
}
else {
auto coc = add(add(co, lw, HALFSTEP), lw+1, HALFSTEP);
auto hc = m->get_heptagon_at(coc, 8);
for(int a=0; a<8; a+=2) {
hc->c.connect(a, heptspin(h, lw.spin));
if(h->modmove(lw.spin-1)) {
hc->c.connect(a+1, heptspin(h, lw.spin) - 1 + wstep - 1);
}
co = add(co, lw, FULLSTEP);
lw = lw + wstep + (-1);
h = m->get_heptagon_at(co, S7);
}
}
}
array<array<int,2>, MAX_EDGE> distlimit_table = {{
{SEE_ALL,SEE_ALL}, {SEE_ALL,SEE_ALL}, {SEE_ALL,SEE_ALL}, {SEE_ALL,SEE_ALL}, {15, 10},
{6, 4}, {5, 3}, {4, 3}, {4, 3}, {3, 2}, {3, 2}, {3, 2}, {3, 2}, {3, 2}
}};
color_t colorize(cell *c) {
auto m = crystal_map();
ldcoord co = m->get_coord(c);
color_t res;
res = 0;
for(int i=0; i<3; i++)
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res |= ((int)(((i == 2 && S7 == 5) ? (128 + co[i] * 50) : (255&int(128 + co[i] * 50))))) << (8*i);
return res;
}
bool crystal_cell(cell *c, transmatrix V) {
if(geometry != gCrystal) return false;
if(view_coordinates && cheater) {
int d = dist_alt(c);
queuestr(V, 0.3, its(d), 0xFFFFFF, 1);
}
if(view_coordinates && cheater) for(int i=0; i<S7; i++) {
auto m = crystal_map();
if(c->master->c7 == c) {
transmatrix V1 = cellrelmatrix(c, i);
ld dist = hdist0(V1 * C0);
ld alpha = -atan2(V1 * C0);
transmatrix T = V * spin(alpha) * xpush(dist*.3);
auto co = m->hcoords[c->master];
int our_id = 0;
for(int a=0; a<MAXDIM; a++) if(co[a] & FULLSTEP) our_id += (1<<a);
int cx = m->cs.cmap[our_id][i];
int coordcolors[MAXDIM] = {0x4040D0, 0x40D040, 0xD04040, 0xFFD500, 0xF000F0, 0x00F0F0, 0xF0F0F0 };
queuestr(T, 0.3, its(co[cx>>1] / (add_bitruncation ? HALFSTEP : FULLSTEP)), coordcolors[cx>>1], 1);
}
if(PURE) {
cellwalker cw(c, i);
cellwalker cw2 = cw;
for(int i=0; i<(add_bitruncation?3:4); i++) cw2 = cw2 + wstep + 1;
if(cw2 != cw) { printf("crystal valence error\n"); cw.at->item = itGold; }
}
}
return false;
}
int precise_distance(cell *c1, cell *c2) {
if(c1 == c2) return 0;
auto m = crystal_map();
if(PURE && !add_bitruncation) {
coord co1 = m->hcoords[c1->master];
coord co2 = m->hcoords[c2->master];
int result = 0;
for(int a=0; a<m->cs.dim; a++) result += abs(co1[a] - co2[a]);
return result / FULLSTEP;
}
auto& distmemo = m->distmemo;
if(c2 == currentmap->gamestart()) swap(c1, c2);
else if(isize(distmemo[c2]) > isize(distmemo[c1])) swap(c1, c2);
if(distmemo[c1].count(c2)) return distmemo[c1][c2];
int zmin = 999999, zmax = -99;
forCellEx(c3, c2) if(distmemo[c1].count(c3)) {
int d = distmemo[c1][c3];
if(d < zmin) zmin = d;
if(d > zmax) zmax = d;
}
if(zmin+1 < zmax-1) println(hlog, "zmin < zmax");
if(zmin+1 == zmax-1) return distmemo[c1][c2] = zmin+1;
ldcoord co1 = m->get_coord(c1);
ldcoord co2 = m->get_coord(c2) - co1;
// draw a cylinder from co1 to co2, and find the solution by going through that cylinder
ldcoord mul = co2 / sqrt(co2|co2);
ld mmax = (co2|mul);
manual_celllister cl;
cl.add(c2);
int steps = 0;
int nextsteps = 1;
for(int i=0; i<isize(cl.lst); i++) {
if(i == nextsteps) steps++, nextsteps = isize(cl.lst);
cell *c = cl.lst[i];
forCellCM(c3, c) if(!cl.listed(c3)) {
if(c3 == c1) {
return distmemo[c1][c2] = distmemo[c2][c1] = 1 + steps;
}
auto h = m->get_coord(c3) - co1;
ld dot = (h|mul);
if(dot > mmax + 2.5) continue;
for(int k=0; k<m->cs.dim; k++) if(abs(h[k] - dot * mul[k]) > 4.1) goto next3;
cl.add(c3);
next3: ;
}
}
println(hlog, "Error: distance not found");
return 999999;
}
ld space_distance(cell *c1, cell *c2) {
auto m = crystal_map();
ldcoord co1 = m->get_coord(c1);
ldcoord co2 = m->get_coord(c2);
return sqrt(hypot2(m->cs, co1, co2));
}
int dist_relative(cell *c) {
auto m = crystal_map();
auto& cc = m->camelot_center;
int r = roundTableRadius(NULL);
cell *start = m->gamestart();
if(!cc) {
printf("Finding Camelot center...");
cc = start;
while(precise_distance(cc, start) < r + 5)
cc = cc->cmove(hrand(cc->type));
}
if(PURE && !add_bitruncation)
return precise_distance(c, cc) - r;
ld sdmul = (r+5) / space_distance(cc, start);
ld dis = space_distance(cc, c) * sdmul;
println(hlog, "dis = ", dis);
if(dis < r)
return int(dis) - r;
else {
forCellCM(c1, c) if(space_distance(cc, c1) * sdmul < r)
return 0;
return int(dis) + 1 - r;
}
}
coord hrmap_crystal::long_representant(cell *c) {
auto& coordid = east.coordid;
auto co = roundcoord(get_coord(c) * Modval/4);
for(int s=0; s<coordid; s++) co[s] = gmod(co[s], Modval);
for(int s=coordid+1; s<cs.dim; s++) {
int v = gdiv(co[s], Modval);
co[s] -= v * Modval;
co[coordid] += v * Modval;
}
return co;
}
int hrmap_crystal::get_east(cell *c) {
auto& coordid = east.coordid;
auto& Xmod = east.Xmod;
auto& data = east.data;
auto& cycle = east.cycle;
coord co = long_representant(c);
int cycles = gdiv(co[coordid], Xmod);
co[coordid] -= cycles * Xmod;
return data[co] + cycle * cycles;
}
void hrmap_crystal::build_east(int cid) {
auto& coordid = east.coordid;
auto& Xmod = east.Xmod;
auto& data = east.data;
auto& cycle = east.cycle;
coordid = cid;
map<coord, int> full_data;
manual_celllister cl;
for(int i=0; i<(1<<cid); i++) {
auto co = c0;
for(int j=0; j<cid; j++) co[j] = ((i>>j)&1) * 2;
cell *cc = get_heptagon_at(co, cs.dir)->c7;
cl.add(cc);
}
map<coord, int> stepat;
int steps = 0, nextstep = isize(cl.lst);
cycle = 0;
int incycle = 0;
int needcycle = 16 + nextstep;
int elongcycle = 0;
Xmod = Modval;
int modmul = 1;
for(int i=0; i<isize(cl.lst); i++) {
if(incycle > needcycle * modmul) break;
if(i == nextstep) steps++, nextstep = isize(cl.lst);
cell *c = cl.lst[i];
auto co = long_representant(c);
if(co[coordid] < -Modval) continue;
if(full_data.count(co)) continue;
full_data[co] = steps;
auto co1 = co; co1[coordid] -= Xmod;
auto co2 = co; co2[coordid] = gmod(co2[coordid], Xmod);
if(full_data.count(co1)) {
int ncycle = steps - full_data[co1];
if(ncycle != cycle) incycle = 1, cycle = ncycle;
else incycle++;
int dd = gdiv(co[coordid], Xmod);
// println(hlog, co, " set data at ", co2, " from ", data[co2], " to ", steps - dd * cycle, " at step ", steps);
data[co2] = steps - dd * cycle;
elongcycle++;
if(elongcycle > 2 * needcycle * modmul) Xmod += Modval, elongcycle = 0, modmul++;
}
else incycle = 0, needcycle++, elongcycle = 0;
forCellCM(c1, c) cl.add(c1);
}
east.zeroshift = 0;
east.zeroshift = -get_east(cl.lst[0]);
println(hlog, "cycle found: ", cycle, " Xmod = ", Xmod, " on list: ", isize(cl.lst), " zeroshift: ", east.zeroshift);
}
void hrmap_crystal::prepare_east() {
if(east.data.empty()) build_east(1);
}
int dist_alt(cell *c) {
auto m = crystal_map();
if(specialland == laCamelot && m->camelot_center) {
if(PURE && !add_bitruncation)
return precise_distance(c, m->camelot_center);
if(c == m->camelot_center) return 0;
return 1 + int(4 * space_distance(m->camelot_center, c));
}
else {
m->prepare_east();
return m->get_east(c);
}
}
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ld crug_rotation[MAXDIM][MAXDIM];
int ho = 1;
void init_rotation() {
for(int i=0; i<MAXDIM; i++)
for(int j=0; j<MAXDIM; j++)
crug_rotation[i][j] = i == j ? 1/2. : 0;
auto& cs = crystal_map()->cs;
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if(ho & 1) {
for(int i=cs.dim-1; i>=1; i--) {
ld c = cos(M_PI / 2 / (i+1));
ld s = sin(M_PI / 2 / (i+1));
for(int j=0; j<cs.dim; j++)
tie(crug_rotation[j][0], crug_rotation[j][i]) =
make_pair(
crug_rotation[j][0] * s + crug_rotation[j][i] * c,
-crug_rotation[j][i] * s + crug_rotation[j][0] * c
);
}
}
}
void next_home_orientation() {
ho++;
init_rotation();
}
hyperpoint coord_to_flat(ldcoord co) {
hyperpoint res = hpxyz(0, 0, 0);
for(int a=0; a<MAXDIM; a++)
for(int b=0; b<3; b++)
res[b] += crug_rotation[b][a] * co[a];
return res;
}
void switch_z_coordinate() {
auto& cs = crystal_map()->cs;
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for(int i=0; i<cs.dim; i++) {
ld tmp = crug_rotation[i][2];
for(int u=2; u<cs.dim-1; u++) crug_rotation[i][u] = crug_rotation[i][u+1];
crug_rotation[i][cs.dim-1] = tmp;
}
}
void apply_rotation(const transmatrix t) {
for(int i=0; i<MAXDIM; i++) {
hyperpoint h;
for(int j=0; j<3; j++) h[j] = crug_rotation[i][j];
h = t * h;
for(int j=0; j<3; j++) crug_rotation[i][j] = h[j];
}
}
void build_rugdata() {
using namespace rug;
rug::clear_model();
rug::good_shape = true;
rug::vertex_limit = 0;
auto m = crystal_map();
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for(const auto& gp: gmatrix) {
cell *c = gp.first;
const transmatrix& V = gp.second;
rugpoint *v = addRugpoint(tC0(V), 0);
auto co = m->get_coord(c);
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v->flat = coord_to_flat(co);
v->valid = true;
rugpoint *p[MAX_EDGE];
for(int i=0; i<c->type; i++) {
p[i] = addRugpoint(V * get_corner_position(c, i), 0);
p[i]->valid = true;
if(VALENCE == 4)
p[i]->flat = coord_to_flat((m->get_coord(c->cmove(i)) + m->get_coord(c->cmodmove(i-1))) / 2);
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else
p[i]->flat = coord_to_flat((m->get_coord(c->cmove(i)) + m->get_coord(c->cmodmove(i-1)) + co) / 3);
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}
for(int i=0; i<c->type; i++) addTriangle(v, p[i], p[(i+1) % c->type]);
}
}
eLand getCLand(int x) {
auto& landmemo = crystal_map()->landmemo;
if(landmemo.count(x)) return landmemo[x];
if(x > 0) return landmemo[x] = getNewLand(landmemo[x-1]);
if(x < 0) return landmemo[x] = getNewLand(landmemo[x+1]);
return landmemo[x] = laCrossroads;
}
void set_land(cell *c) {
setland(c, specialland);
auto m = crystal_map();
auto co = m->get_coord(c);
auto co1 = roundcoord(co * 60);
int cv = co1[0];
if(specialland == laCrossroads) {
eLand l1 = getCLand(gdiv(cv, 360));
eLand l2 = getCLand(gdiv(cv+59, 360));
if(l1 != l2) setland(c, laBarrier);
else setland(c, l1);
}
if(specialland == laCamelot) {
setland(c, laCrossroads);
buildCamelot(c);
}
if(specialland == laTerracotta) {
int v = dist_alt(c);
if(((v&15) == 8) && hrand(100) < 90)
c->wall = waMercury;
}
if(among(specialland, laOcean, laIvoryTower, laDungeon)) {
int v = dist_alt(c);
if(v == 0)
c->land = laCrossroads4;
else if(v > 0)
c->landparam = v;
else
c->landparam = -v;
}
if(specialland == laWarpCoast) {
if(gmod(cv, 240) >= 120)
c->land = laWarpSea;
}
}
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int readArgs() {
using namespace arg;
if(0) ;
else if(argis("-crystal")) {
PHASE(2);
stop_game();
geometry = gCrystal; variation = eVariation::pure;
shift(); int N = argi();
ginf[gCrystal].sides = N;
ginf[gCrystal].vertex = 4;
if(N < MAX_EDGE)
ginf[gCrystal].distlimit = distlimit_table[N];
add_bitruncation = false;
}
else if(argis("-crystalb")) {
PHASE(2);
stop_game();
geometry = gCrystal; variation = eVariation::bitruncated;
ginf[gCrystal].sides = 8;
ginf[gCrystal].vertex = 3;
ginf[gCrystal].distlimit = {7, 5};
add_bitruncation = true;
}
else if(argis("-cview")) {
view_coordinates = true;
}
else if(argis("-crug")) {
PHASE(3);
if(rug::rugged) rug::close();
calcparam();
rug::reopen();
init_rotation();
surface::sh = surface::dsCrystal;
rug::good_shape = true;
}
else return 1;
return 0;
}
hrmap *new_map() {
return new hrmap_crystal;
}
auto crystalhook = addHook(hooks_args, 100, readArgs)
+ addHook(hooks_drawcell, 100, crystal_cell);
}
}