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hyperrogue/rogueviz/reverb.cpp

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#include "rogueviz.h"
/** \brief Non-Euclidean reverb (and also Doppler effect)
*
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* Compile with HyperRogue, run with -geo [geometry] -reverb sounds/seen-eagle.ogg (e.g. -geo 534h -reverb)
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*
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* you can also supply filename.raw in raw audio format (signed 16 bit, two channels; frequency set by -rev-freq).
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*
* Press oo to configure the physical parameters.
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*
* This https://twitter.com/ZenoRogue/status/1265297322369581057 has been created with:
*
./hyper -debf g -geo 534h -ray-do -ray-reflect .5 -sight3 6 -smartlimit 200000 -genlimit 200000 -reverb sounds/seen-eagle.ogg -rev-abs 0.2 -shott 0 -shotxy 500 500 -animperiod 20000 -rev-anim -animvideo 1200 caw.mp4 -exit
ffmpeg -i caw.mp4 -f s16le -ar 44100 -ac 2 -i raw-audio.raw -c:v copy caw-hyperbolic.mp4
./hyper -debf g -geo beti -ray-do -ray-reflect .5 -smartlimit 200000 -genlimit 200000 -reverb sounds/seen-eagle.ogg -rev-abs 0.2 -shott 0 -shotxy 500 500 -animperiod 20000 -rev-anim -animvideo 1200 caw.mp4 -exit
ffmpeg -i caw.mp4 -f s16le -ar 44100 -ac 2 -i raw-audio.raw -c:v copy caw-euclidean.mp4
./hyper -debf g -geo 16c -ray-do -ray-reflect .5 -smartlimit 200000 -genlimit 200000 -reverb sounds/seen-eagle.ogg -rev-abs 0.2 -shott 0 -shotxy 500 500 -animperiod 20000 -rev-anim -animvideo 1200 caw.mp4 -exit
ffmpeg -i caw.mp4 -f s16le -ar 44100 -ac 2 -i raw-audio.raw -c:v copy caw-spherical.mp4
./hyper -debf g -geo 344h -ray-do -ray-reflect .6 -sight3 6 -smartlimit 200000 -genlimit 200000 -reverb sounds/seen-eagle.ogg -rev-abs 0.2 -shott 0 -shotxy 500 500 -animperiod 20000 -rev-anim -animvideo 1200 caw.mp4 -exit
ffmpeg -i caw.mp4 -f s16le -ar 44100 -ac 2 -i raw-audio.raw -c:v copy caw-hyperbolic-ideal.mp4
./hyper -debf g -geo 534h -ray-do -ray-reflect .5 -sight3 6 -smartlimit 200000 -genlimit 200000 -reverb sounds/seen-eagle.ogg -rev-abs 0.2 -rev-ss 4 -shott 0 -shotxy 500 500 -animperiod 40000 -rev-anim -animvideo 2400 caw.mp4 -exit
ffmpeg -i caw.mp4 -f s16le -ar 44100 -ac 2 -i raw-audio.raw -c:v copy caw-hyperbolic-doppler.mp4
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*
**/
namespace rogueviz {
namespace embed {
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int freq = 44100;
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bool auto_anim = false;
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bool in = false;
bool started = false;
struct sample {
Sint16 left, right;
Sint16& operator [] (int i) { return (&left) [i]; }
};
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/** @brief original audio data */
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vector<sample> orig;
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/** @brief original size of orig */
int orig_size;
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int current_sample = 0, prevt = 0, curt = 0;
std::mutex lock;
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/** @brief controls the volume */
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ld maxsnd = 1;
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/** @brief 0 = no absorption on walls, 1 = full absorption */
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ld absorption = .1;
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/** @brief how much time does it take to go 1 absolute unit, in seconds */
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ld speed_of_sound = .25;
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/** @brief inter-aural distance */
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ld iad = .05;
vector<sample> to_play;
void myAudio(void *userdata, Uint8* stream, int len) {
if(isize(to_play) < current_sample + len) return;
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if(inHighQual) return;
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sample* samples = (sample*) stream;
len /= sizeof(sample);
lock.lock();
for(int i=0; i<len; i++) {
samples[i] = to_play[current_sample++];
}
lock.unlock();
}
void start_audio() {
SDL_AudioSpec spec;
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spec.freq = freq;
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spec.format = AUDIO_S16SYS;
spec.channels = 2;
spec.samples = 4096;
spec.callback = myAudio;
SDL_CloseAudio();
if(SDL_OpenAudio(&spec, NULL) != 0) {
println(hlog, "OpenAudio: ", SDL_GetError());
}
else {
println(hlog, "Initialized audio ", tie(spec.freq, spec.channels, spec.samples));
SDL_PauseAudio(0);
}
started = true;
}
int frameid = 10;
struct cellinfo {
int lastframe;
int curframe;
array<ld, 2> lastdist;
array<ld, 2> curdist;
};
map<cell*, cellinfo> infos;
vector<array<double, 2> > sndbuffer;
/** after each frame, write the simulated sound to sndbuffer and to_play */
void reverb_queue() {
prevt = curt;
int& used_ticks = inHighQual ? ticks : sc_ticks;
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curt = (used_ticks * (long long)(freq)) / 1000;
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if(prevt > curt) prevt = curt;
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if(curt - prevt > freq) return;
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sndbuffer.resize(curt, {0, 0});
for(auto& ps: infos) {
auto& p = ps.second;
if(p.curframe != frameid) continue;
if(p.lastframe != p.curframe-1)
p.lastdist = p.curdist;
int dist = celldistance(ps.first, cwt.at);
// if(ps.first == cwt.at) println(hlog, (p.curdist - p.lastdist) / (curt - prevt));
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if(dist > (sphere?3:2) && !inHighQual) continue;
for(int s=0; s<(sphere?10:1); s++) {
ld dist1 = dist + 3 * s;
ld base = pow(1-absorption, dist1);
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ld att0[2];
ld att1[2];
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/* no need to add abs or pi*s to sin */
for(int ch=0; ch<2; ch++) {
att0[ch] = base / sin_auto(p.lastdist[ch]);
att1[ch] = base / sin_auto(p.curdist[ch]);
if(att0[ch] > 5) println(hlog, att0[ch], "capped to 5");
if(att0[ch] > 5) att0[ch] = 5;
if(att1[ch] > 5) att1[ch] = 5;
}
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for(int ch: {0,1})
for(int i=prevt; i<curt; i++) {
ld a = ilerp(prevt, curt, i);
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ld d = lerp(p.lastdist[ch], p.curdist[ch], a) + M_PI * s;
int tim = (i - d * freq * speed_of_sound);
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tim %= isize(orig);
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if(tim < 0) tim += isize(orig);
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sndbuffer[i][ch] += orig[tim][ch] * lerp(att0[ch], att1[ch], a);
}
p.lastframe = p.curframe;
p.lastdist = p.curdist;
}
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}
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for(int i=prevt; i<curt; i++) for(int ch: {0,1})
if(sndbuffer[i][ch] > maxsnd) maxsnd = sndbuffer[i][ch];
frameid++;
lock.lock();
to_play.resize(curt);
for(int i=prevt; i<curt; i++) for(int ch: {0,1})
to_play[i][ch] = sndbuffer[i][ch] / maxsnd * 30000;
lock.unlock();
}
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int maxvol = 1;
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/** draw bird, and also record the distance data about cell c */
bool draw_bird(cell *c, const transmatrix& V) {
if(!in) return false;
if(!started) start_audio();
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if(c == cwt.at) {
int& used_ticks = inHighQual ? ticks : sc_ticks;
int nextt = (used_ticks * (long long)(freq)) / 1000;
ld tot = 0;
nextt %= isize(orig);
int id = curt % isize(orig);
while(id != nextt) {
tot = max<int>(tot, max<int>(abs<int>(orig[id][0]), abs<int>(orig[id][1])));
id++; if(id == isize(orig)) id = 0;
}
id = tot * WINGS / maxvol / 2;
queuepoly(rgpushxto0(tC0(V)) * cspin(0, 2, M_PI/2) * cspin(1, 2, 90 * degree) * cspin(0, 2, 45 * degree),
GDIM == 3 ? cgi.shAnimatedTinyEagle[id] : cgi.shTinyBird, 0xFFFFFFFF
);
}
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auto& ci = infos[c];
ci.curframe = frameid;
ci.curdist[0] = hdist0(xpush(-iad) * tC0(V));
ci.curdist[1] = hdist0(xpush(+iad) * tC0(V));
return false;
}
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static int isor;
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void show() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
dialog::init(XLAT("reverb"), 0xFFFFFFFF, 150, 0);
dialog::addSelItem("speed of sound", "1/" + fts(speed_of_sound), 's');
dialog::add_action([]() {
dialog::editNumber(speed_of_sound, 0, 1, .1, .01, "time to travel 1 absolute unit", "");
});
dialog::addSelItem("absorption", fts(absorption), 'a');
dialog::add_action([]() {
dialog::editNumber(absorption, 0, 1, .1, .01, "absorption", "");
});
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dialog::addSelItem("resynchronize", fts((current_sample - curt) * 1. / freq), 'r');
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dialog::add_action([]() {
current_sample = curt;
});
dialog::addSelItem("inter-aural distance", fts(iad), 'i');
dialog::add_action([]() {
dialog::editNumber(iad, 0, 1, .1, .01, "inter-aural distance", "");
});
dialog::addSelItem("adjust volume", fts(maxsnd), 'v');
dialog::add_action([]() {
dialog::editNumber(maxsnd, 1, 1e6, .1, 1, "max volume", "large number -> more silent; will increase automatically if too loud");
});
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isor = isize(orig);
dialog::addSelItem("sample length", its(isize(orig)) + "/" + its(freq), 'l');
dialog::add_action([]() {
dialog::editNumber(isor, orig_size, orig_size*2, orig_size / 10, orig_size, "sample length", "warning: sample is cut off if you shorten it and then lengthen it again");
dialog::reaction = [] {
orig.resize(isor);
};
});
dialog::addBoolItem_action("auto-loop", auto_anim, 'o');
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dialog::addBack();
dialog::display();
}
void o_key(o_funcs& v) {
v.push_back(named_dialog("reverb", show));
}
void save_raw_audio() {
if(in) {
/* save the output as raw audio file */
/* (it can be added to the video using ffmpeg */
FILE *f = fopen("raw-audio.raw", "wb");
for(int i=0; i<curt; i++) for(int ch: {0,1})
to_play[i][ch] = sndbuffer[i][ch] / maxsnd * 30000;
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fwrite(&to_play[0], 4, to_play.size(), f);
fclose(f);
}
}
auto hchook = addHook(hooks_drawcell, 100, draw_bird)
+ addHook(hooks_frame, 100, reverb_queue)
+ addHook(hooks_o_key, 80, o_key)
+ addHook(anims::hooks_after_video, 80, save_raw_audio)
+ addHook(anims::hooks_anim, 100, [] {
if(!auto_anim) return;
if(cgi.cellshape.empty()) return;
hyperpoint h1 = cgi.cellshape[0];
hyperpoint h2 = normalize(cgi.cellshape[0] + cgi.cellshape[1]);
hyperpoint wc = Hypc;
for(int i=0; i<cgi.face; i++) wc += cgi.cellshape[i];
hyperpoint h3 = normalize(wc);
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if(cgflags & qIDEAL) {
println(hlog, "h1 was: ", h1);
h1 = rspintox(h1) * xpush0(hdist0(h2)*4);
println(hlog, "h1 is: ", h1);
}
hyperpoint h4 = mid(h3, C0);
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println(hlog, "distances: ", make_tuple(hdist0(h1), hdist0(h2), hdist0(h3), hdist0(h4)));
vector<hyperpoint> all = {h1, h2, h3, h4, h1, h1};
ld id = parseld("0../0..1../0..|1../0..2../0..|2../0..3../0..|3../0..4../0");
// println(hlog, "d = ", id);
hyperpoint h = all[int(id)] * (1-id+int(id)) + all[int(id+1)] * (id-int(id));
h = normalize(h);
centerover = currentmap->gamestart();
View = /* cspin(2, 0, M_PI/2) * rspintox(gpushxto0(h) * C0) * */ gpushxto0(h);
View = spintox(View * C0) * View;
View = cspin(2, 0, M_PI/2) * View;
shift_view(point3(0, 0, -1e-2));
anims::moved();
})
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+ addHook(hooks_args, 100, [] {
using namespace arg;
if(0) ;
else if(argis("-rev-abs")) {
shift_arg_formula(absorption);
}
else if(argis("-rev-ss")) {
shift_arg_formula(speed_of_sound);
}
else if(argis("-rev-iad")) {
shift_arg_formula(iad);
}
else if(argis("-rev-freq")) {
shift(); freq = argi();
}
else if(argis("-rev-anim")) {
auto_anim = true;
}
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else if(argis("-reverb")) {
shift();
string fname = args();
if(fname.substr(isize(fname) - 4) == ".raw") {
FILE *f = fopen(fname.c_str(), "rb");
if(!f) {
printf("failed to load\n");
return 1;
}
fseek(f, 0, SEEK_END);
orig.resize(ftell(f)/sizeof(sample));
fseek(f, 0, SEEK_SET);
fread(&orig[0], 4, orig.size(), f);
fclose(f);
}
else {
Mix_CloseAudio();
Mix_OpenAudio(freq, AUDIO_S16LSB, 2, 4096);
auto chunk = Mix_LoadWAV(fname.c_str());
if(!chunk) {
printf("failed to load\n");
return 1;
}
orig.resize(chunk->alen / 4);
memcpy(&orig[0], chunk->abuf, chunk->alen);
Mix_FreeChunk(chunk);
}
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orig_size = isize(orig);
for(auto& o: orig) {
maxvol = max(maxvol, abs<int>(o[0]));
maxvol = max(maxvol, abs<int>(o[1]));
}
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in = true;
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enable_canvas();
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patterns::whichCanvas = 'r';
patterns::rwalls = 100;
mapeditor::drawplayer = false;
start_game();
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if(!cgi.cellshape.empty())
println(hlog, "edge = ", hdist(cgi.cellshape[0], cgi.cellshape[1]));
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/* Doppler effect is weird if scrolling if not smooth */
smooth_scrolling = true;
/* disable the frustum culling (we need sound from every direction) */
frustum_culling = false;
}
/* auto-sync sample length with animation period */
else if(argis("-rev-length-auto")) {
int ap = anims::period / 1000. * freq;
ld d = ap / isize(orig);
println(hlog, "d = ", d);
int di = d;
if(di) {
int size_to = ap / di;
orig.resize(size_to);
}
}
/* sample length in seconds */
else if(argis("-rev-length")) {
shift();
orig.resize(argi() * freq);
}
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else return 1;
return 0;
});
}
}