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hyperrogue/rogueviz/ads/resources.cpp

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2.6 KiB
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2022-09-12 10:24:18 +00:00
namespace hr {
namespace ads_game {
void init_rsrc() {
max_pdata.hitpoints = 3;
max_pdata.score = 0;
max_pdata.ammo = 50;
max_pdata.fuel = 12 * TAU;
max_pdata.oxygen = 20 * TAU;
tank_pdata.hitpoints = 1;
tank_pdata.score = 1;
tank_pdata.ammo = 20;
tank_pdata.fuel = 4 * TAU;
tank_pdata.oxygen = 5 * TAU;
pdata = max_pdata;
}
void display(int id, int y, ld val, ld maxv, ld tank, ld unit) {
auto sId = shiftless(Id);
// ld pix = 1 / (2 * cgi.hcrossf / cgi.crossf);
color_t col = rsrc_color[id];
auto& shape = rsrc_shape[id][0];
int N = isize(shape);
ld ctr = 20*y+10;
for(int i=0; i<N; i+=2) curvepoint(atscreenpos(10 + shape[i+1] * 100, ctr - shape[i] * 100, 1) * C0);
curvedata.push_back(curvedata[curvestart]);
queuecurve(sId, 0x000000FF, col, PPR::ZERO);
ld sta = 20;
ld siz = 200;
ld fen = sta + siz;
ld top = ctr-5;
ld bot = ctr+5;
if(maxv == 0) {
queuestr(sta, ctr, 0, 20, its(val+.05), col >> 8, 1, 0);
return;
}
curvepoint(atscreenpos(sta, top, 1) * C0);
curvepoint(atscreenpos(fen, top, 1) * C0);
curvepoint(atscreenpos(fen, bot, 1) * C0);
curvepoint(atscreenpos(sta, bot, 1) * C0);
curvepoint(atscreenpos(sta, top, 1) * C0);
queuecurve(sId, col, col - 128, PPR::ZERO);
ld end = sta + siz * val / maxv;
curvepoint(atscreenpos(sta, top, 1) * C0);
curvepoint(atscreenpos(end, top, 1) * C0);
curvepoint(atscreenpos(end, bot, 1) * C0);
curvepoint(atscreenpos(sta, bot, 1) * C0);
curvepoint(atscreenpos(sta, top, 1) * C0);
queuecurve(sId, col, col, PPR::ZERO);
if(unit) for(ld u=unit; u<maxv-1e-3; u+=unit) {
ld at = sta + siz * u / maxv;
curvepoint(atscreenpos(at, top, 1) * C0);
curvepoint(atscreenpos(at, ctr, 1) * C0);
queuecurve(sId, 0x80, 0, PPR::ZERO);
}
for(ld u=tank; u<maxv-1e-3; u+=tank) {
ld at = sta + siz * u / maxv;
curvepoint(atscreenpos(at, ctr, 1) * C0);
curvepoint(atscreenpos(at, bot, 1) * C0);
queuecurve(sId, 0x80, 0, PPR::ZERO);
}
}
void display_rsrc() {
dynamicval<eGeometry> g(geometry, gEuclid);
dynamicval<eModel> pm(pmodel, mdDisk);
dynamicval<bool> ga(vid.always3, false);
dynamicval<color_t> ou(poly_outline);
dynamicval<geometryinfo1> gi(ginf[gEuclid].g, giEuclid2);
initquickqueue();
check_cgi(); cgi.require_shapes();
#define D(id, y, field, unit) display(id, y, pdata.field, max_pdata.field, tank_pdata.field, unit)
D(1, 1, hitpoints, 1);
D(3, 2, ammo, 1);
D(4, 3, fuel, TAU);
D(5, 4, oxygen, TAU);
D(2, 5, score, 10);
#undef D
quickqueue();
}
}}