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# include "rogueviz.h"
/** \brief Non-Euclidean reverb (and also Doppler effect)
*
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* Compile with HyperRogue , run with - geo [ geometry ] - reverb sounds / seen - eagle . ogg ( e . g . - geo 534 h - reverb )
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*
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* you can also supply filename . raw in raw audio format ( signed 16 bit , two channels ; frequency set by - rev - freq ) .
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*
* Press oo to configure the physical parameters .
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*
* This https : //twitter.com/ZenoRogue/status/1265297322369581057 has been created with:
*
. / hyper - debf g - geo 534 h - ray - do - ray - reflect .5 - sight3 6 - smartlimit 200000 - genlimit 200000 - reverb sounds / seen - eagle . ogg - rev - abs 0.2 - shott 0 - shotxy 500 500 - animperiod 20000 - rev - anim - animvideo 1200 caw . mp4 - exit
ffmpeg - i caw . mp4 - f s16le - ar 44100 - ac 2 - i raw - audio . raw - c : v copy caw - hyperbolic . mp4
. / hyper - debf g - geo beti - ray - do - ray - reflect .5 - smartlimit 200000 - genlimit 200000 - reverb sounds / seen - eagle . ogg - rev - abs 0.2 - shott 0 - shotxy 500 500 - animperiod 20000 - rev - anim - animvideo 1200 caw . mp4 - exit
ffmpeg - i caw . mp4 - f s16le - ar 44100 - ac 2 - i raw - audio . raw - c : v copy caw - euclidean . mp4
. / hyper - debf g - geo 16 c - ray - do - ray - reflect .5 - smartlimit 200000 - genlimit 200000 - reverb sounds / seen - eagle . ogg - rev - abs 0.2 - shott 0 - shotxy 500 500 - animperiod 20000 - rev - anim - animvideo 1200 caw . mp4 - exit
ffmpeg - i caw . mp4 - f s16le - ar 44100 - ac 2 - i raw - audio . raw - c : v copy caw - spherical . mp4
. / hyper - debf g - geo 344 h - ray - do - ray - reflect .6 - sight3 6 - smartlimit 200000 - genlimit 200000 - reverb sounds / seen - eagle . ogg - rev - abs 0.2 - shott 0 - shotxy 500 500 - animperiod 20000 - rev - anim - animvideo 1200 caw . mp4 - exit
ffmpeg - i caw . mp4 - f s16le - ar 44100 - ac 2 - i raw - audio . raw - c : v copy caw - hyperbolic - ideal . mp4
. / hyper - debf g - geo 534 h - ray - do - ray - reflect .5 - sight3 6 - smartlimit 200000 - genlimit 200000 - reverb sounds / seen - eagle . ogg - rev - abs 0.2 - rev - ss 4 - shott 0 - shotxy 500 500 - animperiod 40000 - rev - anim - animvideo 2400 caw . mp4 - exit
ffmpeg - i caw . mp4 - f s16le - ar 44100 - ac 2 - i raw - audio . raw - c : v copy caw - hyperbolic - doppler . mp4
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*
* */
namespace rogueviz {
namespace embed {
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int freq = 44100 ;
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bool auto_anim = false ;
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bool in = false ;
bool started = false ;
struct sample {
Sint16 left , right ;
Sint16 & operator [ ] ( int i ) { return ( & left ) [ i ] ; }
} ;
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/** @brief original audio data */
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vector < sample > orig ;
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/** @brief original size of orig */
int orig_size ;
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int current_sample = 0 , prevt = 0 , curt = 0 ;
std : : mutex lock ;
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/** @brief controls the volume */
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ld maxsnd = 1 ;
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/** @brief 0 = no absorption on walls, 1 = full absorption */
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ld absorption = .1 ;
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/** @brief how much time does it take to go 1 absolute unit, in seconds */
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ld speed_of_sound = .25 ;
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/** @brief inter-aural distance */
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ld iad = .05 ;
vector < sample > to_play ;
void myAudio ( void * userdata , Uint8 * stream , int len ) {
if ( isize ( to_play ) < current_sample + len ) return ;
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if ( inHighQual ) return ;
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sample * samples = ( sample * ) stream ;
len / = sizeof ( sample ) ;
lock . lock ( ) ;
for ( int i = 0 ; i < len ; i + + ) {
samples [ i ] = to_play [ current_sample + + ] ;
}
lock . unlock ( ) ;
}
void start_audio ( ) {
SDL_AudioSpec spec ;
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spec . freq = freq ;
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spec . format = AUDIO_S16SYS ;
spec . channels = 2 ;
spec . samples = 4096 ;
spec . callback = myAudio ;
SDL_CloseAudio ( ) ;
if ( SDL_OpenAudio ( & spec , NULL ) ! = 0 ) {
println ( hlog , " OpenAudio: " , SDL_GetError ( ) ) ;
}
else {
println ( hlog , " Initialized audio " , tie ( spec . freq , spec . channels , spec . samples ) ) ;
SDL_PauseAudio ( 0 ) ;
}
started = true ;
}
int frameid = 10 ;
struct cellinfo {
int lastframe ;
int curframe ;
array < ld , 2 > lastdist ;
array < ld , 2 > curdist ;
} ;
map < cell * , cellinfo > infos ;
vector < array < double , 2 > > sndbuffer ;
/** after each frame, write the simulated sound to sndbuffer and to_play */
void reverb_queue ( ) {
prevt = curt ;
int & used_ticks = inHighQual ? ticks : sc_ticks ;
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curt = ( used_ticks * ( long long ) ( freq ) ) / 1000 ;
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if ( prevt > curt ) prevt = curt ;
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if ( curt - prevt > freq ) return ;
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sndbuffer . resize ( curt , { 0 , 0 } ) ;
for ( auto & ps : infos ) {
auto & p = ps . second ;
if ( p . curframe ! = frameid ) continue ;
if ( p . lastframe ! = p . curframe - 1 )
p . lastdist = p . curdist ;
int dist = celldistance ( ps . first , cwt . at ) ;
// if(ps.first == cwt.at) println(hlog, (p.curdist - p.lastdist) / (curt - prevt));
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if ( dist > ( sphere ? 3 : 2 ) & & ! inHighQual ) continue ;
for ( int s = 0 ; s < ( sphere ? 10 : 1 ) ; s + + ) {
ld dist1 = dist + 3 * s ;
ld base = pow ( 1 - absorption , dist1 ) ;
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ld att0 [ 2 ] ;
ld att1 [ 2 ] ;
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/* no need to add abs or pi*s to sin */
for ( int ch = 0 ; ch < 2 ; ch + + ) {
att0 [ ch ] = base / sin_auto ( p . lastdist [ ch ] ) ;
att1 [ ch ] = base / sin_auto ( p . curdist [ ch ] ) ;
if ( att0 [ ch ] > 5 ) println ( hlog , att0 [ ch ] , " capped to 5 " ) ;
if ( att0 [ ch ] > 5 ) att0 [ ch ] = 5 ;
if ( att1 [ ch ] > 5 ) att1 [ ch ] = 5 ;
}
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for ( int ch : { 0 , 1 } )
for ( int i = prevt ; i < curt ; i + + ) {
ld a = ilerp ( prevt , curt , i ) ;
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ld d = lerp ( p . lastdist [ ch ] , p . curdist [ ch ] , a ) + M_PI * s ;
int tim = ( i - d * freq * speed_of_sound ) ;
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tim % = isize ( orig ) ;
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if ( tim < 0 ) tim + = isize ( orig ) ;
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sndbuffer [ i ] [ ch ] + = orig [ tim ] [ ch ] * lerp ( att0 [ ch ] , att1 [ ch ] , a ) ;
}
p . lastframe = p . curframe ;
p . lastdist = p . curdist ;
}
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}
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for ( int i = prevt ; i < curt ; i + + ) for ( int ch : { 0 , 1 } )
if ( sndbuffer [ i ] [ ch ] > maxsnd ) maxsnd = sndbuffer [ i ] [ ch ] ;
frameid + + ;
lock . lock ( ) ;
to_play . resize ( curt ) ;
for ( int i = prevt ; i < curt ; i + + ) for ( int ch : { 0 , 1 } )
to_play [ i ] [ ch ] = sndbuffer [ i ] [ ch ] / maxsnd * 30000 ;
lock . unlock ( ) ;
}
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int maxvol = 1 ;
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/** draw bird, and also record the distance data about cell c */
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bool draw_bird ( cell * c , const shiftmatrix & V ) {
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if ( ! in ) return false ;
if ( ! started ) start_audio ( ) ;
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if ( c = = cwt . at ) {
int & used_ticks = inHighQual ? ticks : sc_ticks ;
int nextt = ( used_ticks * ( long long ) ( freq ) ) / 1000 ;
ld tot = 0 ;
nextt % = isize ( orig ) ;
int id = curt % isize ( orig ) ;
while ( id ! = nextt ) {
tot = max < int > ( tot , max < int > ( abs < int > ( orig [ id ] [ 0 ] ) , abs < int > ( orig [ id ] [ 1 ] ) ) ) ;
id + + ; if ( id = = isize ( orig ) ) id = 0 ;
}
id = tot * WINGS / maxvol / 2 ;
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queuepoly ( rgpushxto0 ( tC0 ( V ) ) * cspin90 ( 0 , 2 ) * cspin90 ( 1 , 2 ) * cspin ( 0 , 2 , 45. _deg ) ,
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GDIM = = 3 ? cgi . shAnimatedTinyEagle [ id ] : cgi . shTinyBird , 0xFFFFFFFF
) ;
}
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auto & ci = infos [ c ] ;
ci . curframe = frameid ;
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ci . curdist [ 0 ] = hdist0 ( xpush ( - iad ) * tC0 ( V . T ) ) ;
ci . curdist [ 1 ] = hdist0 ( xpush ( + iad ) * tC0 ( V . T ) ) ;
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return false ;
}
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static int isor ;
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void show ( ) {
cmode = sm : : SIDE | sm : : MAYDARK ;
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gamescreen ( ) ;
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dialog : : init ( XLAT ( " reverb " ) , 0xFFFFFFFF , 150 , 0 ) ;
dialog : : addSelItem ( " speed of sound " , " 1/ " + fts ( speed_of_sound ) , ' s ' ) ;
dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( speed_of_sound , 0 , 1 , .1 , .01 , " time to travel 1 absolute unit " , " " ) ;
} ) ;
dialog : : addSelItem ( " absorption " , fts ( absorption ) , ' a ' ) ;
dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( absorption , 0 , 1 , .1 , .01 , " absorption " , " " ) ;
} ) ;
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dialog : : addSelItem ( " resynchronize " , fts ( ( current_sample - curt ) * 1. / freq ) , ' r ' ) ;
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dialog : : add_action ( [ ] ( ) {
current_sample = curt ;
} ) ;
dialog : : addSelItem ( " inter-aural distance " , fts ( iad ) , ' i ' ) ;
dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( iad , 0 , 1 , .1 , .01 , " inter-aural distance " , " " ) ;
} ) ;
dialog : : addSelItem ( " adjust volume " , fts ( maxsnd ) , ' v ' ) ;
dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( maxsnd , 1 , 1e6 , .1 , 1 , " max volume " , " large number -> more silent; will increase automatically if too loud " ) ;
} ) ;
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isor = isize ( orig ) ;
dialog : : addSelItem ( " sample length " , its ( isize ( orig ) ) + " / " + its ( freq ) , ' l ' ) ;
dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( isor , orig_size , orig_size * 2 , orig_size / 10 , orig_size , " sample length " , " warning: sample is cut off if you shorten it and then lengthen it again " ) ;
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auto & ne = dialog : : get_ne ( ) ;
ne . reaction = [ ] {
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orig . resize ( isor ) ;
} ;
} ) ;
dialog : : addBoolItem_action ( " auto-loop " , auto_anim , ' o ' ) ;
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dialog : : addBack ( ) ;
dialog : : display ( ) ;
}
void o_key ( o_funcs & v ) {
v . push_back ( named_dialog ( " reverb " , show ) ) ;
}
void save_raw_audio ( ) {
if ( in ) {
/* save the output as raw audio file */
/* (it can be added to the video using ffmpeg */
FILE * f = fopen ( " raw-audio.raw " , " wb " ) ;
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for ( int i = 0 ; i < curt ; i + + ) for ( int ch : { 0 , 1 } )
to_play [ i ] [ ch ] = sndbuffer [ i ] [ ch ] / maxsnd * 30000 ;
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fwrite ( & to_play [ 0 ] , 4 , to_play . size ( ) , f ) ;
fclose ( f ) ;
}
}
auto hchook = addHook ( hooks_drawcell , 100 , draw_bird )
+ addHook ( hooks_frame , 100 , reverb_queue )
+ addHook ( hooks_o_key , 80 , o_key )
+ addHook ( anims : : hooks_after_video , 80 , save_raw_audio )
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+ addHook ( anims : : hooks_anim , 100 , [ ] {
if ( ! auto_anim ) return ;
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auto & cs = currentmap - > get_cellshape ( cwt . at ) ;
auto vo = cs . vertices_only ;
if ( vo . empty ( ) ) return ;
hyperpoint h1 = vo [ 0 ] ;
hyperpoint h2 = normalize ( vo [ 0 ] + vo [ 1 ] ) ;
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hyperpoint wc = Hypc ;
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for ( int i = 0 ; i < cgi . face ; i + + ) wc + = vo [ i ] ;
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hyperpoint h3 = normalize ( wc ) ;
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if ( cgflags & qIDEAL ) {
println ( hlog , " h1 was: " , h1 ) ;
h1 = rspintox ( h1 ) * xpush0 ( hdist0 ( h2 ) * 4 ) ;
println ( hlog , " h1 is: " , h1 ) ;
}
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hyperpoint h4 = mid ( h3 , C0 ) ;
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println ( hlog , " distances: " , make_tuple ( hdist0 ( h1 ) , hdist0 ( h2 ) , hdist0 ( h3 ) , hdist0 ( h4 ) ) ) ;
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vector < hyperpoint > all = { h1 , h2 , h3 , h4 , h1 , h1 } ;
ld id = parseld ( " 0../0..1../0..|1../0..2../0..|2../0..3../0..|3../0..4../0 " ) ;
// println(hlog, "d = ", id);
hyperpoint h = all [ int ( id ) ] * ( 1 - id + int ( id ) ) + all [ int ( id + 1 ) ] * ( id - int ( id ) ) ;
h = normalize ( h ) ;
centerover = currentmap - > gamestart ( ) ;
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View = /* cspin90(2, 0) * rspintox(gpushxto0(h) * C0) * */ gpushxto0 ( h ) ;
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View = spintox ( View * C0 ) * View ;
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View = cspin90 ( 2 , 0 ) * View ;
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shift_view ( point3 ( 0 , 0 , - 1e-2 ) ) ;
anims : : moved ( ) ;
} )
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+ addHook ( hooks_args , 100 , [ ] {
using namespace arg ;
if ( 0 ) ;
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else if ( argis ( " -rev-abs " ) ) {
shift_arg_formula ( absorption ) ;
}
else if ( argis ( " -rev-ss " ) ) {
shift_arg_formula ( speed_of_sound ) ;
}
else if ( argis ( " -rev-iad " ) ) {
shift_arg_formula ( iad ) ;
}
else if ( argis ( " -rev-freq " ) ) {
shift ( ) ; freq = argi ( ) ;
}
else if ( argis ( " -rev-anim " ) ) {
auto_anim = true ;
}
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else if ( argis ( " -reverb " ) ) {
shift ( ) ;
string fname = args ( ) ;
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if ( fname . substr ( isize ( fname ) - 4 ) = = " .raw " ) {
FILE * f = fopen ( fname . c_str ( ) , " rb " ) ;
if ( ! f ) {
printf ( " failed to load \n " ) ;
return 1 ;
}
fseek ( f , 0 , SEEK_END ) ;
orig . resize ( ftell ( f ) / sizeof ( sample ) ) ;
fseek ( f , 0 , SEEK_SET ) ;
fread ( & orig [ 0 ] , 4 , orig . size ( ) , f ) ;
fclose ( f ) ;
}
else {
Mix_CloseAudio ( ) ;
Mix_OpenAudio ( freq , AUDIO_S16LSB , 2 , 4096 ) ;
auto chunk = Mix_LoadWAV ( fname . c_str ( ) ) ;
if ( ! chunk ) {
printf ( " failed to load \n " ) ;
return 1 ;
}
orig . resize ( chunk - > alen / 4 ) ;
memcpy ( & orig [ 0 ] , chunk - > abuf , chunk - > alen ) ;
Mix_FreeChunk ( chunk ) ;
}
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orig_size = isize ( orig ) ;
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for ( auto & o : orig ) {
maxvol = max ( maxvol , abs < int > ( o [ 0 ] ) ) ;
maxvol = max ( maxvol , abs < int > ( o [ 1 ] ) ) ;
}
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in = true ;
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enable_canvas ( ) ;
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patterns : : whichCanvas = ' r ' ;
patterns : : rwalls = 100 ;
mapeditor : : drawplayer = false ;
start_game ( ) ;
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auto & cs = currentmap - > get_cellshape ( cwt . at ) ;
auto & vo = cs . vertices_only ;
if ( ! vo . empty ( ) )
println ( hlog , " edge = " , hdist ( vo [ 0 ] , vo [ 1 ] ) ) ;
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/* Doppler effect is weird if scrolling if not smooth */
smooth_scrolling = true ;
/* disable the frustum culling (we need sound from every direction) */
frustum_culling = false ;
}
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/* auto-sync sample length with animation period */
else if ( argis ( " -rev-length-auto " ) ) {
int ap = anims : : period / 1000. * freq ;
ld d = ap / isize ( orig ) ;
println ( hlog , " d = " , d ) ;
int di = d ;
if ( di ) {
int size_to = ap / di ;
orig . resize ( size_to ) ;
}
}
/* sample length in seconds */
else if ( argis ( " -rev-length " ) ) {
shift ( ) ;
orig . resize ( argi ( ) * freq ) ;
}
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else return 1 ;
return 0 ;
} ) ;
}
}