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rogueviz:: updated reverb to compile
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@ -187,7 +187,7 @@ void reverb_queue() {
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int maxvol = 1;
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/** draw bird, and also record the distance data about cell c */
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bool draw_bird(cell *c, const transmatrix& V) {
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bool draw_bird(cell *c, const shiftmatrix& V) {
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if(!in) return false;
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@ -211,8 +211,8 @@ bool draw_bird(cell *c, const transmatrix& V) {
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auto& ci = infos[c];
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ci.curframe = frameid;
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ci.curdist[0] = hdist0(xpush(-iad) * tC0(V));
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ci.curdist[1] = hdist0(xpush(+iad) * tC0(V));
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ci.curdist[0] = hdist0(xpush(-iad) * tC0(V.T));
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ci.curdist[1] = hdist0(xpush(+iad) * tC0(V.T));
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return false;
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}
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@ -221,7 +221,7 @@ static int isor;
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void show() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
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gamescreen();
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dialog::init(XLAT("reverb"), 0xFFFFFFFF, 150, 0);
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dialog::addSelItem("speed of sound", "1/" + fts(speed_of_sound), 's');
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@ -254,7 +254,8 @@ void show() {
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dialog::add_action([]() {
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dialog::editNumber(isor, orig_size, orig_size*2, orig_size / 10, orig_size, "sample length", "warning: sample is cut off if you shorten it and then lengthen it again");
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dialog::reaction = [] {
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auto& ne = dialog::get_ne();
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ne.reaction = [] {
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orig.resize(isor);
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};
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});
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@ -293,11 +294,13 @@ auto hchook = addHook(hooks_drawcell, 100, draw_bird)
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+ addHook(anims::hooks_anim, 100, [] {
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if(!auto_anim) return;
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if(cgi.cellshape.empty()) return;
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hyperpoint h1 = cgi.cellshape[0];
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hyperpoint h2 = normalize(cgi.cellshape[0] + cgi.cellshape[1]);
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auto& cs = currentmap->get_cellshape(cwt.at);
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auto vo = cs.vertices_only;
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if(vo.empty()) return;
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hyperpoint h1 = vo[0];
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hyperpoint h2 = normalize(vo[0] + vo[1]);
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hyperpoint wc = Hypc;
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for(int i=0; i<cgi.face; i++) wc += cgi.cellshape[i];
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for(int i=0; i<cgi.face; i++) wc += vo[i];
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hyperpoint h3 = normalize(wc);
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if(cgflags & qIDEAL) {
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println(hlog, "h1 was: ", h1);
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@ -383,8 +386,10 @@ auto hchook = addHook(hooks_drawcell, 100, draw_bird)
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patterns::rwalls = 100;
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mapeditor::drawplayer = false;
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start_game();
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if(!cgi.cellshape.empty())
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println(hlog, "edge = ", hdist(cgi.cellshape[0], cgi.cellshape[1]));
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auto& cs = currentmap->get_cellshape(cwt.at);
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auto& vo = cs.vertices_only;
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if(!vo.empty())
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println(hlog, "edge = ", hdist(vo[0], vo[1]));
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/* Doppler effect is weird if scrolling if not smooth */
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smooth_scrolling = true;
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/* disable the frustum culling (we need sound from every direction) */
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