Apply the requested changes, use ShareUtils.shareText to share an stream in the play queue and optimize imports for Java files, using Android Studio functionality.
Apply the requested changes and do little improvements
Apply the requested changes, use ShareUtils.shareText to share an stream in the play queue and optimize imports for Java files, using Android Studio functionality.
When the play queue was null, and this method was called a null pointer
exception would be thrown. This change adds an additional check to see
if the play queue is not null before making additional changes.
it fixes issues with forks or debug builds, e.g. when you open two newpipe apps (with debug or fork apps), close one notification, it closes all newpipe notifications
fixes https://github.com/TeamNewPipe/NewPipe/issues/4653
The enqueue options won't be shown in the dialogs if the Player service is not running. When it's running one item (enqueue stream) will be shown and enqueues the item into the Player type which is currently selected.
- each time something starts to play in any player VideoDetailFragment will be started (if not yet started) and mini player will show up. It makes possible to see a playing stream in mini player even if the stream was started without using fragment or after player service was closed somehow
- play/next/queue buttons will be updated in realtime when stream was added/removed from queue instead of waiting for a onPlay/onPause action to happen
- when popup or background players start the stream will start playing only if paused state wasn't requested. Which means, for example, if a user opens popup it will be started when START_PAUSED is false. If, for example, the stream was played in main player and then popup was started the stream will still be playing, but if it was paused it still be paused in popup (or background) in APPEND_ONLY mode (but will be playing on new queue initialization)
- the app will not rotate the screen to portrait after video completes, it will just exit from fullscreen mode
- ability to rotate the orientation via fullscreen button from landscape to portrait when device has locked orientation in landscape
- ability to enter/exit to/from fullscreen on tablets with unlocked global orientation in portrait mode
With the new application workflow and unified player, video detail page and video player are the same activity. So show only one of these options based on whether autoplay is enabled or not, and show both if using external player
- ACTION_BUFFERING was just wrong: why should the user be able to trigger the internal onBuffering() state by pressing on the buffering button? So that was replaced by a null intent, doing nothing.
- Now updating notification in onBuffering() only when buffering actions are not already buffering, to prevent useless updates
Have the notification recreate only when strictly necessary, and recreate it if there was a timeline change, fixing the seekbar not updating at all sometimes
Improve builder parameters
Reorder code and extract large icon function
service.startForeground() now is also provided with service type in android versions >= Q
- add MediaStyle notifications for Background and Popup playback
- reduce excessive notification updating ( / recreating of Notification.Builder object) when playing background / popup media
- add new buffering state indicator (can be disabled)
- upscale close icon / downscale replay icon
- add notification slot settings
- move notification settings to appearance
- fix Metadata (song title, artist and album art) sometimes not being set correctly
- other misc notification fixes
Co-authored-by: wb9688 <wb9688@users.noreply.github.com>
- focus will be hidden right after start of a video; fullscreen works like this too
- back button will not needed to be pressed one more time like before
- prev & next buttons for playqueue will be hidden with play/pause button before video be ready to play
- on Android TV you'll be able to navigate with D-pad in main fragment and in the player. But not between them for now
- play/pause/next/previous buttons are smaller now
- replaced ic_list with previous version of it
- activity_main looks better which helps with Android TV support
For all manually-created images PNG have been kept.
- rename all icon attrs to have a `ic_` prefix
- always use `_24dp` icons, because there is no real difference, since they are vector drawables
- always use the original name found on material.io for icon drawables, as to not create confusion and possibly duplicates. Icon names can still be different from real drawable names, though I have made some of them compliant to this or maybe more meaningul.
- remove duplicate `getIconByAttr()` in ThemeHelper (use `resolveResourceIdFromAttr()`
- use standard icons for `expand_more` and `expand_less` instead of triangles
- use `play_button_outline` instead of custom PNG as play button in VideoDetailFragment (questionable, as there is no shadow anymore)
Playback parameters are speed, pitch and skip silence.
Remove parameters being passed on as intent to the player, since the parameters can be restored from the preferences instead.
# Conflicts:
# app/src/main/java/org/schabi/newpipe/player/BasePlayer.java
- vertical videos now work ok in portrait and fullscreen mode at the same time
- auto pause on back press is disabled for large tablets
- large dragable area for swipe to bottom in fullscreen mode in place of top controls
- appbar will be scrolled to top when entering in fullscreen mode
- made scrolling in appBarLayout awesome
- PlayQueue layout was intercepting touches while it was in GONE visibility state. Now it's not gonna happen
- removed margin between two lines of player's controls
- when a user leaves the app with two back presses the app will not stop MainPlayer service if popup or background players play
- mini player's title, image and author information will be updated in many situations but the main idea is that the info will be the same as currently playing stream. If nothing played then you'll see the info about currently opened stream in fragment. When MainPlayer service stops the info updates too
- made ExpandableSurfaceView to replace AspectRatioFrameLayout. The reason for that is to make possible to use aspect ratio mode ZOOM. It's impossible to show a stream inside AspectRatioFrameLayout with ZOOM mode and to fit the video view to a screen space at the same time. Now the new view able to do that and to show vertical videos in a slightly wide space for them
- refactored some methods to make the code more understandable
- made fixes for player view for landscape-to-landscape orientation change
- added Java docs
- adapted swipe tracking inside bottom sheet
- fixed PlayQueue crashes on clearing
- paddings for popup player now as small as possible
renamed NewPipe's language into App language, and same for all the
concerning thing (keys, comments…)
we now call assureCorrectAppLanguage(CONTEXT) in activities needing it
instead of changeAppLanguage(getAppLocale(CONTEXT), RESOURCES)
changeAppLanguage becomes private.
This is a hardly reproduceable bug that I hopefully fixed. After a long time of watching videos, you could have your system language shown in playback parameters dialog.
Calling changeAppLanguage(getAppLocale(…),…) onCreate will most certainly fix this bug
- status bar got a fix for situation when a phone vendor did not provide status bar height for landscape orientation
- popup will not be init'd twice
- also fixed some non-reproduceable bugs
- added autoplay options inside settings: always, only on wifi, never
- now statusbar will be shown in fullscreen mode
- playlists, channels can be autoplayed too (if enabled)
- changed title of background activity to Play queue
- fixed a crash
- wrote more methods to PlayQueue. Now it supports internal history of played items with ability to play previous() item. Also it has equals() to check whether queues has the same content or not
- backstack in fragment is more powerful now with help of PlayQueue's history and able to work great with playlists' PlayQueue and SinglePlayQueue at the same time
- simplified logic inside fragment. Easy to understand. New PlayQueue will be added in backstack from only one place; less number of setInitialData() calls
- BasePlayer now able to check PlayQueue and compare it with currently playing. And if it is the same queue it tries to not init() it twice. It gives possibility to have a great backstack in fragment since the same queue will not be played from two different instances and will not be added to backstack twice with duplicated history inside
- better support of Player.STATE_IDLE
- worked with layouts of player and made them better and more universal
- service will be stopped when activity finishes by a user decision
- fixed a problem related to ChannelPlayQueue and PlaylistPlayQueue in initial start of fragment
- fixed crash in popup
- audio-only streams plays the same way as video streams
- fullscreen mode for tablet with controls on the right place
- hidden controls while swiping mini player down
- mini player works better
- hide/show controls with respect of SystemUI. In fullscreen mode controls will stay away from NavigationBar
- notification from running service will be hidden if a user disabled background playback
- fixed incorrect handling of a system method in API 19
- better MultiWindow support
- popup player click event changed to show/hide buttons
- queue panel WORKS. Finally
- removed theme overriding in fragment
- added scroll to top after stream selection
- adjusted padding/margin of buttons in player
- player will itself in fullscreen after user hides it in fullscreen mode and then expands it again while video still playing
- popup after orientation change had incorrect allowed bounds for swiping
- popup could cause a crash after many quick switches to main player and back
- better method of setting fullscreen/non-fullscreen layout using thumbnail view. Also fixed thumbnail height in fullscreen layout
- global settings observer didn't work when a user closed a service manually via notification because it checked for service existing
- app will now exits from fullscreen mode when the user switches players
- playQueuePanel has visibility "gone" by default (not "invisible") because "invisible" can cause problems
- main, background, popup players now connected via one service, one view, one fragment, one activity and one gesture listener
- playback position is synchronized between players. Easy to switch from one to another
- expandable player at the bottom of the screen with cool animation and additional features like long click to open channel of a video, play/pause/close buttons and swipe down to dismiss
- in-player integrated buttons for opening in browser, playing with Kodi, sharing a video
- better background playback that can be activated in settings. Allows to automatically switch to audio-only mode when going to background and then switching to video-mode when returning to the app.
* Hide player controls when back is pressed (only on TV devices)
* Do not hide control after click unless in touch mode
* Show player controls on dpad usage
* Notably increase control hide timeout when not in touch mode
closes#2393
this ammends my obviously incomplete fix in PR #2311.
This is just an UI issue. Subtitle track selection works, it just shows "No Captions" unfortunately.
* re-work finished mission database
* re-work DownloadMission and bump it Serializable version
* keep the classic Java IO API
* SAF Tree API support on Android Lollipop or higher
* add wrapper for SAF stream opening
* implement Closeable in SharpStream to replace the dispose() method
* do required changes for this API:
** remove any file creation logic from DownloadInitializer
** make PostProcessing Serializable and reduce the number of iterations
** update all strings.xml files
** storage helpers: StoredDirectoryHelper & StoredFileHelper
** best effort to handle any kind of SAF errors/exceptions
This pull requests complements pull request #2178 by reducing general computational time for the method getTimeString.
On my local machine (Desktop PC with Java) my tests with a sample size of 10000 calls to the method with param 86400001 showed a performance improvement of about 50%.
See sample code below to reproduce:
private static final StringBuilder stringBuilder = new StringBuilder();
private static final Formatter stringFormatter = new Formatter(stringBuilder, Locale.getDefault());
public static String getTimeString(int milliSeconds) {
int seconds = (milliSeconds % 60000) / 1000;
int minutes = (milliSeconds % 3600000) / 60000;
int hours = (milliSeconds % 86400000) / 3600000;
int days = (milliSeconds % (86400000 * 7)) / 86400000;
stringBuilder.setLength(0);
return days > 0 ? stringFormatter.format("%d:%02d:%02d:%02d", days, hours, minutes, seconds).toString()
: hours > 0 ? stringFormatter.format("%d:%02d:%02d", hours, minutes, seconds).toString()
: stringFormatter.format("%02d:%02d", minutes, seconds).toString();
}
public static String getTimeStringL(int milliSeconds) {
long seconds = (milliSeconds % 60000L) / 1000L;
long minutes = (milliSeconds % 3600000L) / 60000L;
long hours = (milliSeconds % 86400000L) / 3600000L;
long days = (milliSeconds % (86400000L * 7L)) / 86400000L;
stringBuilder.setLength(0);
return days > 0 ? stringFormatter.format("%d:%02d:%02d:%02d", days, hours, minutes, seconds).toString()
: hours > 0 ? stringFormatter.format("%d:%02d:%02d", hours, minutes, seconds).toString()
: stringFormatter.format("%02d:%02d", minutes, seconds).toString();
}
public static void main(String[] args) throws Exception {
final int SAMPLE_SIZE = 25000;
long[] results = new long[SAMPLE_SIZE];
for(int i = 0; i < SAMPLE_SIZE; i++) {
long now = System.nanoTime();
getTimeString(86400001);
results[i] = System.nanoTime() - now;
}
long sum = 0;
for(int i = 0; i < SAMPLE_SIZE; i++) {
sum += results[i];
}
System.out.println("Average execution time: " + (sum/SAMPLE_SIZE));
results = new long[SAMPLE_SIZE];
for(int i = 0; i < SAMPLE_SIZE; i++) {
long now = System.nanoTime();
getTimeStringL(86400001);
results[i] = System.nanoTime() - now;
}
sum = 0;
for(int i = 0; i < SAMPLE_SIZE; i++) {
sum += results[i];
}
System.out.println("Average execution time: " + (sum/SAMPLE_SIZE));
In VideoPlayer the Duration String is cached effectively by setting it to the playbackSeekBar. As the playbackSeekBar doesn't exist in BackgroundPlayer, using two addition variables will reduce performance impact of notification updates by almost 50% and thus perform similar to VideoPlayer.
This addresses issue #2170
Scenario: listening to a video on NewPipe over Bluetooth and a Notification Sound causes audio focus event AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK.
Problem: With the current implementation animateAudio would cause the audio to reach the target volume AFTER the notification sound is played, which is irritating and annoying.
Solution: animateAudio should just be used on focusGain where it is sensible to increase audio gradually. On ducking event the reaction should be immediate.
This very simple fix does this. Please approve.