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Improve behavior on audio focus gain
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@@ -320,7 +320,6 @@ public abstract class BasePlayer implements ExoPlayer.EventListener, AudioManage
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if (DEBUG) Log.d(TAG, "onAudioFocusGain() called");
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if (simpleExoPlayer != null) simpleExoPlayer.setVolume(DUCK_AUDIO_TO);
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animateAudio(DUCK_AUDIO_TO, 1f, DUCK_DURATION);
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simpleExoPlayer.setPlayWhenReady(true);
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}
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protected void onAudioFocusLoss() {
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