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Fix volume gestures not working anymore

This commit is contained in:
Stypox 2022-07-07 11:09:07 +02:00
parent 4979f84e41
commit 1cf746f721
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GPG Key ID: 4BDF1B40A49FDD23
2 changed files with 39 additions and 23 deletions

View File

@ -8,11 +8,13 @@ import android.view.View.OnTouchListener
import android.widget.ProgressBar
import androidx.appcompat.app.AppCompatActivity
import androidx.appcompat.content.res.AppCompatResources
import androidx.core.view.isVisible
import org.schabi.newpipe.MainActivity
import org.schabi.newpipe.R
import org.schabi.newpipe.ktx.AnimationType
import org.schabi.newpipe.ktx.animate
import org.schabi.newpipe.player.Player
import org.schabi.newpipe.player.helper.AudioReactor
import org.schabi.newpipe.player.helper.PlayerHelper
import org.schabi.newpipe.player.ui.MainPlayerUi
import kotlin.math.abs
@ -64,22 +66,27 @@ class MainPlayerGestureListener(
}
private fun onScrollVolume(distanceY: Float) {
val bar: ProgressBar = binding.volumeProgressBar
val audioReactor: AudioReactor = player.audioReactor
// If we just started sliding, change the progress bar to match the system volume
if (binding.volumeRelativeLayout.visibility != View.VISIBLE) {
val volumePercent: Float =
player.audioReactor.volume / player.audioReactor.maxVolume.toFloat()
binding.volumeProgressBar.progress = (volumePercent * MAX_GESTURE_LENGTH).toInt()
if (!binding.volumeRelativeLayout.isVisible) {
val volumePercent: Float = audioReactor.volume / audioReactor.maxVolume.toFloat()
bar.progress = (volumePercent * bar.max).toInt()
}
// Update progress bar
binding.volumeProgressBar.incrementProgressBy(distanceY.toInt())
val currentProgressPercent: Float =
binding.volumeProgressBar.progress.toFloat() / MAX_GESTURE_LENGTH
val currentVolume = (player.audioReactor.maxVolume * currentProgressPercent).toInt()
player.audioReactor.volume = currentVolume
// Update volume
val currentProgressPercent: Float = bar.progress / bar.max.toFloat()
val currentVolume = (audioReactor.maxVolume * currentProgressPercent).toInt()
audioReactor.volume = currentVolume
if (DEBUG) {
Log.d(TAG, "onScroll().volumeControl, currentVolume = $currentVolume")
}
// Update player center image
binding.volumeImageView.setImageDrawable(
AppCompatResources.getDrawable(
player.context,
@ -92,12 +99,11 @@ class MainPlayerGestureListener(
)
)
if (binding.volumeRelativeLayout.visibility != View.VISIBLE) {
// Make sure the correct layout is visible
if (!binding.volumeRelativeLayout.isVisible) {
binding.volumeRelativeLayout.animate(true, 200, AnimationType.SCALE_AND_ALPHA)
}
if (binding.brightnessRelativeLayout.visibility == View.VISIBLE) {
binding.volumeRelativeLayout.visibility = View.GONE
}
binding.brightnessRelativeLayout.isVisible = false
}
private fun onScrollBrightness(distanceY: Float) {
@ -105,9 +111,13 @@ class MainPlayerGestureListener(
val window = parent.window
val layoutParams = window.attributes
val bar: ProgressBar = binding.brightnessProgressBar
// Update progress bar
val oldBrightness = layoutParams.screenBrightness
bar.progress = (bar.max * max(0f, min(1f, oldBrightness))).toInt()
bar.incrementProgressBy(distanceY.toInt())
// Update brightness
val currentProgressPercent = bar.progress.toFloat() / bar.max
layoutParams.screenBrightness = currentProgressPercent
window.attributes = layoutParams
@ -121,26 +131,32 @@ class MainPlayerGestureListener(
"currentBrightness = " + currentProgressPercent
)
}
// Update player center image
binding.brightnessImageView.setImageDrawable(
AppCompatResources.getDrawable(
player.context,
if (currentProgressPercent < 0.25) R.drawable.ic_brightness_low else if (currentProgressPercent < 0.75) R.drawable.ic_brightness_medium else R.drawable.ic_brightness_high
when {
currentProgressPercent < 0.25 -> R.drawable.ic_brightness_low
currentProgressPercent < 0.75 -> R.drawable.ic_brightness_medium
else -> R.drawable.ic_brightness_high
}
)
)
if (binding.brightnessRelativeLayout.visibility != View.VISIBLE) {
// Make sure the correct layout is visible
if (!binding.brightnessRelativeLayout.isVisible) {
binding.brightnessRelativeLayout.animate(true, 200, AnimationType.SCALE_AND_ALPHA)
}
if (binding.volumeRelativeLayout.visibility == View.VISIBLE) {
binding.volumeRelativeLayout.visibility = View.GONE
}
binding.volumeRelativeLayout.isVisible = false
}
override fun onScrollEnd(event: MotionEvent) {
super.onScrollEnd(event)
if (binding.volumeRelativeLayout.visibility == View.VISIBLE) {
if (binding.volumeRelativeLayout.isVisible) {
binding.volumeRelativeLayout.animate(false, 200, AnimationType.SCALE_AND_ALPHA, 200)
}
if (binding.brightnessRelativeLayout.visibility == View.VISIBLE) {
if (binding.brightnessRelativeLayout.isVisible) {
binding.brightnessRelativeLayout.animate(false, 200, AnimationType.SCALE_AND_ALPHA, 200)
}
}
@ -210,7 +226,6 @@ class MainPlayerGestureListener(
private val TAG = MainPlayerGestureListener::class.java.simpleName
private val DEBUG = MainActivity.DEBUG
private const val MOVEMENT_THRESHOLD = 40
const val MAX_GESTURE_LENGTH = 0.75f
private fun getNavigationBarHeight(context: Context): Int {
val resId = context.resources

View File

@ -520,12 +520,13 @@ public final class MainPlayerUi extends VideoPlayerUi implements View.OnLayoutCh
public void onLayoutChange(final View view, final int l, final int t, final int r, final int b,
final int ol, final int ot, final int or, final int ob) {
if (l != ol || t != ot || r != or || b != ob) {
// Use smaller value to be consistent between screen orientations
// (and to make usage easier)
// Use a smaller value to be consistent across screen orientations, and to make usage
// easier. Multiply by 3/4 to ensure the user does not need to move the finger up to the
// screen border, in order to reach the maximum volume/brightness.
final int width = r - l;
final int height = b - t;
final int min = Math.min(width, height);
final int maxGestureLength = (int) (min * MainPlayerGestureListener.MAX_GESTURE_LENGTH);
final int maxGestureLength = (int) (min * 0.75);
if (DEBUG) {
Log.d(TAG, "maxGestureLength = " + maxGestureLength);