Files
IPUDOOM/src/ipu/r_codelets.cpp
2023-10-25 11:23:36 +00:00

153 lines
4.2 KiB
C++

#include <cassert>
#include <Vertex.hpp>
#include <print.h>
#include "doomstat.h"
#include "i_video.h"
#include "ipu_transfer.h"
#include "ipu_utils.h"
#include "ipu_texturetiles.h"
extern "C" {
__SUPER__ void R_InitTextures(int* maptex);
__SUPER__ void R_InitTextures_TT(int* maptex);
__SUPER__ void R_RenderPlayerView(player_t *player);
__SUPER__ void R_ExecuteSetViewSize(void);
};
class R_ExecuteSetViewSize_Vertex : public poplar::SupervisorVertex {
public:
poplar::Input<poplar::Vector<unsigned char>> miscValues;
__SUPER__
void compute() {
IPU_R_ExecuteSetViewSize_UnpackMiscValues(
(R_ExecuteSetViewSize_MiscValues_t*) &miscValues[0]
);
R_ExecuteSetViewSize();
}
};
struct R_Init_Vertex: public poplar::SupervisorVertex {
poplar::Output<poplar::Vector<unsigned>> progBuf;
poplar::Input<poplar::Vector<unsigned char>> miscValues;
poplar::Input<poplar::Vector<unsigned char>> lumpBuf;
poplar::Output<int> lumpNum;
__SUPER__
void compute() {
static int step = 0;
switch (step++) {
case 0:
*lumpNum = ((R_Init_MiscValues_t*)&miscValues[0])->TEXTURE1_lumpnum;
break; case 1:
R_InitTextures((int*)&lumpBuf[0]);
IPU_R_InitColumnRequester(&progBuf[0], progBuf.size());
*lumpNum = 0;
step = 0;
}
}
};
struct
[[
poplar::constraint("region(*nonExecutableDummy) != region(*progBuf)"),
poplar::constraint("elem(*textureCache) != elem(*progBuf)"),
poplar::constraint("elem(*textureCache) != elem(*commsBuf)"),
poplar::constraint("elem(*progBuf) != elem(*commsBuf)"),
]]
R_RenderPlayerView_Vertex : public poplar::SupervisorVertex {
poplar::Input<poplar::Vector<unsigned char>> miscValues;
poplar::InOut<poplar::Vector<unsigned char>> frame;
poplar::InOut<poplar::Vector<
int, poplar::VectorLayout::SPAN, 4, true>> nonExecutableDummy;
poplar::InOut<poplar::Vector<unsigned>> progBuf;
poplar::InOut<poplar::Vector<unsigned>> commsBuf;
poplar::InOut<poplar::Vector<unsigned>> textureCache;
__SUPER__ void compute() {
assert(&frame[0] == I_VideoBuffer);
tileLocalProgBuf = &progBuf[0];
tileLocalCommsBuf = &commsBuf[0];
tileLocalTextureBuf = &textureCache[0];
IPU_R_RenderPlayerView_UnpackMiscValues(
(R_RenderPlayerView_MiscValues_t*) &miscValues[0]
);
R_RenderPlayerView(&players[displayplayer]);
IPU_R_RenderTileDone();
return;
}
};
struct R_InitTexture_Vertex : public poplar::SupervisorVertex {
poplar::Output<poplar::Vector<unsigned>> progBuf;
__SUPER__ void compute() {
IPU_R_InitTextureTile(&progBuf[0], progBuf.size());
}
};
struct
[[
poplar::constraint("region(*dummy) != region(*progBuf)"),
poplar::constraint("elem(*textureBuf) != elem(*progBuf)"),
poplar::constraint("elem(*textureBuf) != elem(*commsBuf)"),
poplar::constraint("elem(*progBuf) != elem(*commsBuf)"),
]]
R_FulfilColumnRequests_Vertex : public poplar::SupervisorVertex {
poplar::InOut<poplar::Vector<
int, poplar::VectorLayout::SPAN, 4, true>> dummy;
poplar::InOut<poplar::Vector<unsigned>> progBuf;
poplar::InOut<poplar::Vector<unsigned>> commsBuf;
poplar::Output<poplar::Vector<unsigned char>> textureBuf;
// poplar::Input<poplar::Vector<int>> textureOffsets;
// poplar::Input<poplar::Vector<int>> textureRange;
__SUPER__ void compute() {
// tileLocalTextureRange = &textureRange[0];
// tileLocalTextureOffsets = &textureOffsets[0];
IPU_R_FulfilColumnRequest(&progBuf[0], &textureBuf[0], &commsBuf[0]);
}
};
struct R_InitSans_Vertex : public poplar::SupervisorVertex {
poplar::Output<poplar::Vector<unsigned>> progBuf;
__SUPER__ void compute() {
// Reuse IPU_R_InitTextureTile because the 'done' flag receiving program
// it compiles is perfectly valid for use by a sans tile
IPU_R_InitTextureTile(&progBuf[0], progBuf.size());
}
};
struct
[[
poplar::constraint("region(*dummy) != region(*progBuf)"),
poplar::constraint("elem(*progBuf) != elem(*commsBuf)"),
]]
R_Sans_Vertex : public poplar::SupervisorVertex {
poplar::InOut<poplar::Vector<
int, poplar::VectorLayout::SPAN, 4, true>> dummy;
poplar::InOut<poplar::Vector<unsigned>> progBuf;
poplar::InOut<poplar::Vector<unsigned>> commsBuf;
__SUPER__ void compute() {
IPU_R_Sans(&progBuf[0], &commsBuf[0]);
}
};