jndean
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4746082583
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Texture blob moved to IPU
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2023-10-25 11:23:36 +00:00 |
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jndean
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cd8e7c14cc
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Mostly extracted textures into blob
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2023-10-23 21:52:19 +00:00 |
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jndean
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ab0be68a00
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Texture exchange functional
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2023-10-22 18:33:40 +00:00 |
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jndean
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65e35ef19b
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Intermediate: First few columns of first frame fetched from texture tiles
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2023-10-18 17:00:52 +00:00 |
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jndean
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899ff800bd
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Move to Supervisor renderer to facilitate exchanging. Drop into worker thread for FixedDiv
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2023-10-12 14:31:24 +00:00 |
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jndean
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5e07e34835
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Implement tile-local component of column texture fetching
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2023-10-09 20:43:35 +00:00 |
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jndean
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32c5781f8f
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Initialise texture metadata structures on rendering tiles and texture name hash table, ready to request data from resource tiles
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2023-10-09 00:04:06 +00:00 |
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jndean
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880e546e17
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Initial version of multi-tile rendering
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2023-09-10 15:44:24 +00:00 |
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jndean
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cfb4a291cb
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Add visualisation of IPU-rendered walls
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2023-08-26 22:58:50 +00:00 |
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jndean
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7d67c9f789
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Make non-recursive version of RenderBSPNode for IPU, add all angular calculations
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2023-08-26 15:22:55 +00:00 |
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jndean
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45ca35f34c
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Add P_LoadSegs, and fix stack overflows caused by calling through function pointers in P_setup_codelets
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2023-08-24 23:10:13 +00:00 |
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jndean
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050ff5f588
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Hook in IPU player spawning to allocate memory for player obj at the correct time, sync positions on each tick
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2023-08-24 17:01:15 +00:00 |
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jndean
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847882cc1d
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Add P_LoadNodes and refactor P_SetupLevel vertices to call via pointers. Add the stub for R_RenderPLayerView and transfering misc values (player and player->mobj). Start adding P_LoadThings, just aiming to get player mobj created during level load
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2023-08-22 17:18:44 +00:00 |
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