jndean
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67eb78e08d
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Add option for IPU-only rendering
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2023-12-10 19:35:19 +00:00 |
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jndean
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efd016d031
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IPU renders skybox
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2023-11-12 00:55:05 +00:00 |
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jndean
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0c00d97494
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Add skyflatnum checks
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2023-11-07 19:24:19 +00:00 |
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jndean
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899ff800bd
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Move to Supervisor renderer to facilitate exchanging. Drop into worker thread for FixedDiv
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2023-10-12 14:31:24 +00:00 |
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jndean
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5e07e34835
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Implement tile-local component of column texture fetching
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2023-10-09 20:43:35 +00:00 |
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jndean
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32c5781f8f
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Initialise texture metadata structures on rendering tiles and texture name hash table, ready to request data from resource tiles
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2023-10-09 00:04:06 +00:00 |
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jndean
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880e546e17
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Initial version of multi-tile rendering
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2023-09-10 15:44:24 +00:00 |
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jndean
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04c73fe6ff
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Implement floor and ceiling clipping to finish proper projection of walls. Add a solid-colour visualisation of progress
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2023-08-30 12:25:46 +00:00 |
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jndean
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7d67c9f789
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Make non-recursive version of RenderBSPNode for IPU, add all angular calculations
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2023-08-26 15:22:55 +00:00 |
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jndean
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c80ee8f52a
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Add P_GroupLines
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2023-08-24 23:49:03 +00:00 |
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jndean
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050ff5f588
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Hook in IPU player spawning to allocate memory for player obj at the correct time, sync positions on each tick
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2023-08-24 17:01:15 +00:00 |
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jndean
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847882cc1d
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Add P_LoadNodes and refactor P_SetupLevel vertices to call via pointers. Add the stub for R_RenderPLayerView and transfering misc values (player and player->mobj). Start adding P_LoadThings, just aiming to get player mobj created during level load
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2023-08-22 17:18:44 +00:00 |
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jndean
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37dccfddaa
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Add setup info
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2023-08-13 23:02:35 +00:00 |
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jndean
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051ad002e3
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Implemented wall MAPPED updates to ipu map (still missing walls mapped from saved games). Also force CPU to keep rendering player view when IPU is rendering automap, enabling mapped wall updates while map is open :O
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2022-09-11 22:26:21 +00:00 |
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jndean
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674c5676a9
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Implement static loadng of marknum sprites, and rendering live on IPU
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2022-09-09 17:00:50 +00:00 |
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jndean
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f263f205a9
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IPU renders player arrow
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2022-09-05 21:53:45 +00:00 |
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jndean
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2a04c2d52d
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Sync player position to IPU on tic, finish init of AM (excluding loadPics)
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2022-09-04 16:16:38 +00:00 |
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jndean
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b07f036aa2
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IPU enters and exits automap state on keypress
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2022-09-02 20:24:31 +00:00 |
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jndean
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1512b6ccb3
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First level lump loaded on IPU
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2022-08-25 21:30:27 +00:00 |
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jndean
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664d2bcdd3
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IPU computes and prints level name on load
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2022-08-16 22:45:19 +00:00 |
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jndean
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c97ea82d60
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FINALLY found the declared-but-not-init variable causing poplar segfaults. Start implementing p_setup to get level geometry on IPU, reorg slightily for clean divisions of CPU vs IPU code and original vs new code
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2022-08-12 20:45:52 +01:00 |
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jndean
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cd69dd868d
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IPU draws automap background
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2022-07-09 20:01:02 +01:00 |
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jndean
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2e8cc9e70e
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Setup build system and test IPU integration by drawing a line on the automap
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2022-07-09 18:55:02 +01:00 |
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jndean
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d6910fcffc
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Stripped down init versin of CPU Doom, specifically microdoom by atroche
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2022-07-08 00:24:18 +01:00 |
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