mirror of
https://github.com/jndean/IPUDOOM.git
synced 2026-03-21 06:59:45 +00:00
IPU renders skybox
This commit is contained in:
1
Makefile
1
Makefile
@@ -27,6 +27,7 @@ IPU_OBJ = $(addprefix build/ipu_obj/, \
|
||||
r_plane.gp \
|
||||
r_segs.gp \
|
||||
r_sky.gp \
|
||||
r_things.gp \
|
||||
tables.gp \
|
||||
v_video.gp \
|
||||
w_wad.gp \
|
||||
|
||||
@@ -46,6 +46,7 @@ typedef struct {
|
||||
GameMode_t gamemode;
|
||||
int deathmatch;
|
||||
int skyflatnum;
|
||||
int skytexture;
|
||||
boolean playeringame[MAXPLAYERS];
|
||||
} G_LoadLevel_MiscValues_t;
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "doomstat.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_state.h"
|
||||
#include "r_sky.h"
|
||||
// #include "w_wad.h"
|
||||
|
||||
#include "ipu_interface.h"
|
||||
@@ -22,6 +23,7 @@ void IPU_G_LoadLevel_UnpackMiscValues(G_LoadLevel_MiscValues_t* pack) {
|
||||
gamemode = pack->gamemode;
|
||||
deathmatch = pack->deathmatch;
|
||||
skyflatnum = pack->skyflatnum;
|
||||
skytexture = pack->skytexture;
|
||||
for (int i = 0; i < MAXPLAYERS; ++i) {
|
||||
playeringame[i] = pack->playeringame[i];
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
|
||||
extern "C" {
|
||||
__SUPER__ void R_InitTextures(int* maptex);
|
||||
__SUPER__ void R_InitSkyMap(void);
|
||||
__SUPER__ void R_RenderPlayerView(player_t *player);
|
||||
__SUPER__ void R_ExecuteSetViewSize(void);
|
||||
};
|
||||
@@ -51,6 +52,8 @@ struct R_Init_Vertex: public poplar::SupervisorVertex {
|
||||
R_InitTextures((int*)&lumpBuf[0]);
|
||||
IPU_R_InitColumnRequester(&progBuf[0], progBuf.size());
|
||||
|
||||
R_InitSkyMap();
|
||||
|
||||
*lumpNum = 0;
|
||||
step = 0;
|
||||
}
|
||||
|
||||
@@ -494,7 +494,7 @@ void R_InitTranslationTables(void) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
//
|
||||
// R_DrawSpan
|
||||
// With DOOM style restrictions on view orientation,
|
||||
@@ -527,6 +527,8 @@ int dscount;
|
||||
//
|
||||
// Draws the actual span.
|
||||
void R_DrawSpan(void) {
|
||||
|
||||
/* LATER
|
||||
unsigned int position, step;
|
||||
pixel_t *dest;
|
||||
int count;
|
||||
@@ -565,8 +567,10 @@ void R_DrawSpan(void) {
|
||||
position += step;
|
||||
|
||||
} while (count--);
|
||||
*/
|
||||
}
|
||||
|
||||
/*
|
||||
// UNUSED.
|
||||
// Loop unrolled by 4.
|
||||
#if 0
|
||||
|
||||
@@ -109,13 +109,7 @@ angle_t xtoviewangle[SCREENWIDTH + 1];
|
||||
// bumped light from gun blasts
|
||||
int extralight;
|
||||
|
||||
// void (*colfunc)(void); // JOSEF
|
||||
|
||||
__SUPER__
|
||||
void colfunc() { // JOSEF: Don't call through pointer, explicit call
|
||||
if (!detailshift) R_DrawColumn();
|
||||
// else R_DrawColumnLow(); // LATER
|
||||
}
|
||||
// void (*colfunc)(void); // JOSEF: No calling through pointer on IPU, replace with explicit calls
|
||||
void (*basecolfunc)(void);
|
||||
void (*fuzzcolfunc)(void);
|
||||
void (*transcolfunc)(void);
|
||||
@@ -640,18 +634,17 @@ void R_ExecuteSetViewSize(void) {
|
||||
|
||||
R_InitTextureMapping();
|
||||
|
||||
|
||||
/* LATER
|
||||
|
||||
// psprite scales
|
||||
pspritescale = FRACUNIT * viewwidth / SCREENWIDTH;
|
||||
pspriteiscale = FRACUNIT * SCREENWIDTH / viewwidth;
|
||||
|
||||
/* LATER
|
||||
// thing clipping
|
||||
for (i = 0; i < viewwidth; i++)
|
||||
screenheightarray[i] = viewheight;
|
||||
|
||||
// planes
|
||||
*/
|
||||
for (i = 0; i < viewheight; i++) {
|
||||
dy = ((i - viewheight / 2) << FRACBITS) + FRACUNIT / 2;
|
||||
dy = abs(dy);
|
||||
@@ -662,7 +655,6 @@ void R_ExecuteSetViewSize(void) {
|
||||
cosadj = abs(finecosine[xtoviewangle[i] >> ANGLETOFINESHIFT]);
|
||||
distscale[i] = FixedDiv(FRACUNIT, cosadj);
|
||||
}
|
||||
*/
|
||||
|
||||
// JOSEF: Texture tiles handle light levels
|
||||
// Calculate the light levels to use
|
||||
|
||||
@@ -85,8 +85,7 @@ extern int detailshift;
|
||||
// Used to select shadow mode etc.
|
||||
//
|
||||
|
||||
// extern void (*colfunc)(void); // JOSEF
|
||||
__SUPER__ void colfunc(void); // Don't want to call via pointer on IPU
|
||||
// extern void (*colfunc)(void); // JOSEF: Don't want to call via pointer on IPU
|
||||
extern void (*transcolfunc)(void);
|
||||
extern void (*basecolfunc)(void);
|
||||
extern void (*fuzzcolfunc)(void);
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#include "r_draw.h"
|
||||
#include "r_main.h"
|
||||
#include "r_plane.h"
|
||||
#include "r_segs.h"
|
||||
#include "r_sky.h"
|
||||
#include "r_state.h"
|
||||
#include "r_things.h"
|
||||
@@ -40,6 +41,7 @@
|
||||
// #include "z_zone.h" // LATER
|
||||
|
||||
#include "ipu_interface.h"
|
||||
#include "ipu_texturetiles.h"
|
||||
#include "print.h"
|
||||
|
||||
|
||||
@@ -52,7 +54,7 @@ planefunction_t ceilingfunc;
|
||||
//
|
||||
|
||||
// Here comes the obnoxious "visplane".
|
||||
#define MAXVISPLANES 128
|
||||
#define MAXVISPLANES 48 // JOSEF: 128
|
||||
visplane_t visplanes[MAXVISPLANES];
|
||||
visplane_t *lastvisplane;
|
||||
visplane_t *floorplane;
|
||||
@@ -89,6 +91,7 @@ fixed_t distscale[SCREENWIDTH];
|
||||
fixed_t basexscale;
|
||||
fixed_t baseyscale;
|
||||
|
||||
// JOSEF: Tbh, could forgo these caches and just recompute every time on IPU?
|
||||
fixed_t cachedheight[SCREENHEIGHT];
|
||||
fixed_t cacheddistance[SCREENHEIGHT];
|
||||
fixed_t cachedxstep[SCREENHEIGHT];
|
||||
@@ -107,7 +110,6 @@ void R_InitPlanes(void) {
|
||||
// Doh!
|
||||
}
|
||||
|
||||
/*
|
||||
//
|
||||
// R_MapPlane
|
||||
//
|
||||
@@ -121,6 +123,7 @@ void R_InitPlanes(void) {
|
||||
//
|
||||
// BASIC PRIMITIVE
|
||||
//
|
||||
__SUPER__
|
||||
void R_MapPlane(int y, int x1, int x2) {
|
||||
angle_t angle;
|
||||
fixed_t distance;
|
||||
@@ -128,7 +131,7 @@ void R_MapPlane(int y, int x1, int x2) {
|
||||
unsigned index;
|
||||
|
||||
if (x2 < x1 || x1 < 0 || x2 >= viewwidth || y > viewheight) {
|
||||
I_Error("R_MapPlane: %i, %i at %i", x1, x2, y);
|
||||
printf("ERROR: R_MapPlane: %d, %d at %d", x1, x2, y);
|
||||
}
|
||||
|
||||
if (planeheight != cachedheight[y]) {
|
||||
@@ -147,6 +150,7 @@ void R_MapPlane(int y, int x1, int x2) {
|
||||
ds_xfrac = viewx + FixedMul(finecosine[angle], length);
|
||||
ds_yfrac = -viewy - FixedMul(finesine[angle], length);
|
||||
|
||||
/* LATER
|
||||
if (fixedcolormap)
|
||||
ds_colormap = fixedcolormap;
|
||||
else {
|
||||
@@ -157,15 +161,15 @@ void R_MapPlane(int y, int x1, int x2) {
|
||||
|
||||
ds_colormap = planezlight[index];
|
||||
}
|
||||
*/
|
||||
|
||||
ds_y = y;
|
||||
ds_x1 = x1;
|
||||
ds_x2 = x2;
|
||||
|
||||
// high or low detail
|
||||
spanfunc();
|
||||
// spanfunc(); // LATER
|
||||
}
|
||||
*/
|
||||
|
||||
//
|
||||
// R_ClearPlanes
|
||||
@@ -288,10 +292,10 @@ visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop) {
|
||||
return pl;
|
||||
}
|
||||
|
||||
/*
|
||||
//
|
||||
// R_MakeSpans
|
||||
//
|
||||
__SUPER__
|
||||
void R_MakeSpans(int x, int t1, int b1, int t2, int b2) {
|
||||
while (t1 < t2 && t1 <= b1) {
|
||||
R_MapPlane(t1, spanstart[t1], x - 1);
|
||||
@@ -311,7 +315,7 @@ void R_MakeSpans(int x, int t1, int b1, int t2, int b2) {
|
||||
b2--;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//
|
||||
// R_DrawPlanes
|
||||
@@ -326,7 +330,6 @@ void R_DrawPlanes(void) {
|
||||
int angle;
|
||||
int lumpnum;
|
||||
|
||||
// if (tileID == 0) asm("trap 0");
|
||||
if (ds_p - drawsegs > MAXDRAWSEGS)
|
||||
printf("R_DrawPlanes: drawsegs overflow (%u)\n", ds_p - drawsegs);
|
||||
// I_Error("R_DrawPlanes: drawsegs overflow (%i)", ds_p - drawsegs);
|
||||
@@ -339,22 +342,21 @@ void R_DrawPlanes(void) {
|
||||
printf("R_DrawPlanes: opening overflow (%u)\n", lastopening - openings);
|
||||
// I_Error("R_DrawPlanes: opening overflow (%i)", lastopening - openings);
|
||||
|
||||
// printf("num visplanes = %d\n", lastvisplane - visplanes);
|
||||
|
||||
for (pl = visplanes; pl < lastvisplane; pl++) {
|
||||
if (pl->minx > pl->maxx)
|
||||
continue;
|
||||
|
||||
// sky flat
|
||||
if (pl->picnum == skyflatnum) {
|
||||
/* LATER
|
||||
dc_iscale = pspriteiscale >> detailshift;
|
||||
|
||||
// Sky is allways drawn full bright,
|
||||
// i.e. colormaps[0] is used.
|
||||
// Because of this hack, sky is not affected
|
||||
// by INVUL inverse mapping.
|
||||
dc_colormap = colormaps;
|
||||
// dc_colormap = colormaps; // JOSEF: IPU sends light params to texture tiles instead
|
||||
walllightindex = MAXLIGHTSCALE - 1; // JOSEF
|
||||
lightnum = LIGHTLEVELS - 1; // JOSEF
|
||||
dc_texturemid = skytexturemid;
|
||||
for (x = pl->minx; x <= pl->maxx; x++) {
|
||||
dc_yl = pl->top[x];
|
||||
@@ -363,11 +365,11 @@ void R_DrawPlanes(void) {
|
||||
if (dc_yl <= dc_yh) {
|
||||
angle = (viewangle + xtoviewangle[x]) >> ANGLETOSKYSHIFT;
|
||||
dc_x = x;
|
||||
dc_source = R_GetColumn(skytexture, angle);
|
||||
colfunc();
|
||||
// dc_source = R_GetColumn(skytexture, angle); // JOSEF
|
||||
dc_source = IPU_R_RequestColumn(skytexture, angle);
|
||||
R_DrawColumn(); // JOSEF: colfunc();
|
||||
}
|
||||
}
|
||||
*/
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -393,9 +395,8 @@ void R_DrawPlanes(void) {
|
||||
stop = pl->maxx + 1;
|
||||
|
||||
for (x = pl->minx; x <= stop; x++) {
|
||||
// LATER
|
||||
// R_MakeSpans(x, pl->top[x - 1], pl->bottom[x - 1], pl->top[x],
|
||||
// pl->bottom[x]);
|
||||
R_MakeSpans(x, pl->top[x - 1], pl->bottom[x - 1], pl->top[x],
|
||||
pl->bottom[x]);
|
||||
|
||||
// JOSEF: TMP solid colour visualisation
|
||||
// pixel_t colour = (140 + (pl - visplanes) * 2) % 256;
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
#include "m_fixed.h"
|
||||
#include "r_defs.h"
|
||||
|
||||
#include "ipu_utils.h"
|
||||
|
||||
// Visplane related.
|
||||
extern short *lastopening;
|
||||
|
||||
|
||||
@@ -269,7 +269,7 @@ void R_RenderSegLoop(void) {
|
||||
dc_texturemid = rw_midtexturemid;
|
||||
// dc_source = R_GetColumn(midtexture, texturecolumn); // JOSEF
|
||||
dc_source = IPU_R_RequestColumn(midtexture, texturecolumn);
|
||||
colfunc();
|
||||
R_DrawColumn(); // JOSEF: colfunc();
|
||||
ceilingclip[rw_x] = viewheight;
|
||||
floorclip[rw_x] = -1;
|
||||
} else {
|
||||
@@ -289,7 +289,7 @@ void R_RenderSegLoop(void) {
|
||||
// dc_source = R_GetColumn(toptexture, texturecolumn); // JOSEF
|
||||
dc_source = IPU_R_RequestColumn(toptexture, texturecolumn);
|
||||
|
||||
colfunc();
|
||||
R_DrawColumn(); // JOSEF: colfunc();
|
||||
ceilingclip[rw_x] = mid;
|
||||
} else
|
||||
ceilingclip[rw_x] = yl - 1;
|
||||
@@ -314,7 +314,7 @@ void R_RenderSegLoop(void) {
|
||||
dc_texturemid = rw_bottomtexturemid;
|
||||
// dc_source = R_GetColumn(bottomtexture, texturecolumn); // JOSEF
|
||||
dc_source = IPU_R_RequestColumn(bottomtexture, texturecolumn);
|
||||
colfunc();
|
||||
R_DrawColumn(); // JOSEF: colfunc();
|
||||
floorclip[rw_x] = mid;
|
||||
} else
|
||||
floorclip[rw_x] = yh + 1;
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
#include "m_fixed.h"
|
||||
#include "r_sky.h"
|
||||
|
||||
#include "ipu_utils.h"
|
||||
|
||||
//
|
||||
// sky mapping
|
||||
//
|
||||
@@ -36,6 +38,7 @@ int skytexturemid;
|
||||
// R_InitSkyMap
|
||||
// Called whenever the view size changes.
|
||||
//
|
||||
__SUPER__
|
||||
void R_InitSkyMap(void) {
|
||||
// skyflatnum = R_FlatNumForName ( SKYFLATNAME );
|
||||
skytexturemid = SCREENHEIGHT / 2 * FRACUNIT;
|
||||
|
||||
849
src/ipu/r_things.c
Normal file
849
src/ipu/r_things.c
Normal file
@@ -0,0 +1,849 @@
|
||||
//
|
||||
// Copyright(C) 1993-1996 Id Software, Inc.
|
||||
// Copyright(C) 2005-2014 Simon Howard
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// Refresh of things, i.e. objects represented by sprites.
|
||||
//
|
||||
|
||||
// #include <limits.h>
|
||||
// #include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
// #include <strings.h>
|
||||
|
||||
#include "d_player.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "doomtype.h"
|
||||
#include "i_swap.h"
|
||||
#include "i_system.h"
|
||||
#include "i_video.h"
|
||||
#include "info.h"
|
||||
#include "m_fixed.h"
|
||||
#include "p_mobj.h"
|
||||
#include "p_pspr.h"
|
||||
#include "r_bsp.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_draw.h"
|
||||
#include "r_main.h"
|
||||
#include "r_segs.h"
|
||||
#include "r_state.h"
|
||||
#include "r_things.h"
|
||||
#include "tables.h"
|
||||
#include "v_patch.h"
|
||||
// #include "w_wad.h"
|
||||
// #include "z_zone.h"
|
||||
|
||||
#define MINZ (FRACUNIT * 4)
|
||||
#define BASEYCENTER (SCREENHEIGHT / 2)
|
||||
|
||||
// void R_DrawColumn (void);
|
||||
// void R_DrawFuzzColumn (void);
|
||||
|
||||
typedef struct {
|
||||
int x1;
|
||||
int x2;
|
||||
|
||||
int column;
|
||||
int topclip;
|
||||
int bottomclip;
|
||||
|
||||
} maskdraw_t;
|
||||
|
||||
//
|
||||
// Sprite rotation 0 is facing the viewer,
|
||||
// rotation 1 is one angle turn CLOCKWISE around the axis.
|
||||
// This is not the same as the angle,
|
||||
// which increases counter clockwise (protractor).
|
||||
// There was a lot of stuff grabbed wrong, so I changed it...
|
||||
//
|
||||
fixed_t pspritescale;
|
||||
fixed_t pspriteiscale;
|
||||
|
||||
lighttable_t **spritelights;
|
||||
|
||||
// constant arrays
|
||||
// used for psprite clipping and initializing clipping
|
||||
short negonearray[SCREENWIDTH];
|
||||
short screenheightarray[SCREENWIDTH];
|
||||
|
||||
//
|
||||
// INITIALIZATION FUNCTIONS
|
||||
//
|
||||
|
||||
// variables used to look up
|
||||
// and range check thing_t sprites patches
|
||||
spritedef_t *sprites;
|
||||
int numsprites;
|
||||
|
||||
spriteframe_t sprtemp[29];
|
||||
int maxframe;
|
||||
char *spritename;
|
||||
|
||||
/*
|
||||
//
|
||||
// R_InstallSpriteLump
|
||||
// Local function for R_InitSprites.
|
||||
//
|
||||
void R_InstallSpriteLump(int lump, unsigned frame, unsigned rotation,
|
||||
boolean flipped) {
|
||||
int r;
|
||||
|
||||
if (frame >= 29 || rotation > 8)
|
||||
I_Error("R_InstallSpriteLump: "
|
||||
"Bad frame characters in lump %i",
|
||||
lump);
|
||||
|
||||
if ((int)frame > maxframe)
|
||||
maxframe = frame;
|
||||
|
||||
if (rotation == 0) {
|
||||
// the lump should be used for all rotations
|
||||
if (sprtemp[frame].rotate == false)
|
||||
I_Error("R_InitSprites: Sprite %s frame %c has "
|
||||
"multip rot=0 lump",
|
||||
spritename, 'A' + frame);
|
||||
|
||||
if (sprtemp[frame].rotate == true)
|
||||
I_Error("R_InitSprites: Sprite %s frame %c has rotations "
|
||||
"and a rot=0 lump",
|
||||
spritename, 'A' + frame);
|
||||
|
||||
sprtemp[frame].rotate = false;
|
||||
for (r = 0; r < 8; r++) {
|
||||
sprtemp[frame].lump[r] = lump - firstspritelump;
|
||||
sprtemp[frame].flip[r] = (byte)flipped;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// the lump is only used for one rotation
|
||||
if (sprtemp[frame].rotate == false)
|
||||
I_Error("R_InitSprites: Sprite %s frame %c has rotations "
|
||||
"and a rot=0 lump",
|
||||
spritename, 'A' + frame);
|
||||
|
||||
sprtemp[frame].rotate = true;
|
||||
|
||||
// make 0 based
|
||||
rotation--;
|
||||
if (sprtemp[frame].lump[rotation] != -1)
|
||||
I_Error("R_InitSprites: Sprite %s : %c : %c "
|
||||
"has two lumps mapped to it",
|
||||
spritename, 'A' + frame, '1' + rotation);
|
||||
|
||||
sprtemp[frame].lump[rotation] = lump - firstspritelump;
|
||||
sprtemp[frame].flip[rotation] = (byte)flipped;
|
||||
}
|
||||
|
||||
//
|
||||
// R_InitSpriteDefs
|
||||
// Pass a null terminated list of sprite names
|
||||
// (4 chars exactly) to be used.
|
||||
// Builds the sprite rotation matrixes to account
|
||||
// for horizontally flipped sprites.
|
||||
// Will report an error if the lumps are inconsistant.
|
||||
// Only called at startup.
|
||||
//
|
||||
// Sprite lump names are 4 characters for the actor,
|
||||
// a letter for the frame, and a number for the rotation.
|
||||
// A sprite that is flippable will have an additional
|
||||
// letter/number appended.
|
||||
// The rotation character can be 0 to signify no rotations.
|
||||
//
|
||||
void R_InitSpriteDefs(char **namelist) {
|
||||
char **check;
|
||||
int i;
|
||||
int l;
|
||||
int frame;
|
||||
int rotation;
|
||||
int start;
|
||||
int end;
|
||||
int patched;
|
||||
|
||||
// count the number of sprite names
|
||||
check = namelist;
|
||||
while (*check != NULL)
|
||||
check++;
|
||||
|
||||
numsprites = check - namelist;
|
||||
|
||||
if (!numsprites)
|
||||
return;
|
||||
|
||||
sprites = Z_Malloc(numsprites * sizeof(*sprites), PU_STATIC, NULL);
|
||||
|
||||
start = firstspritelump - 1;
|
||||
end = lastspritelump + 1;
|
||||
|
||||
// scan all the lump names for each of the names,
|
||||
// noting the highest frame letter.
|
||||
// Just compare 4 characters as ints
|
||||
for (i = 0; i < numsprites; i++) {
|
||||
spritename = (namelist[i]);
|
||||
memset(sprtemp, -1, sizeof(sprtemp));
|
||||
|
||||
maxframe = -1;
|
||||
|
||||
// scan the lumps,
|
||||
// filling in the frames for whatever is found
|
||||
for (l = start + 1; l < end; l++) {
|
||||
if (!strncasecmp(lumpinfo[l]->name, spritename, 4)) {
|
||||
frame = lumpinfo[l]->name[4] - 'A';
|
||||
rotation = lumpinfo[l]->name[5] - '0';
|
||||
|
||||
if (modifiedgame)
|
||||
patched = W_GetNumForName(lumpinfo[l]->name);
|
||||
else
|
||||
patched = l;
|
||||
|
||||
R_InstallSpriteLump(patched, frame, rotation, false);
|
||||
|
||||
if (lumpinfo[l]->name[6]) {
|
||||
frame = lumpinfo[l]->name[6] - 'A';
|
||||
rotation = lumpinfo[l]->name[7] - '0';
|
||||
R_InstallSpriteLump(l, frame, rotation, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check the frames that were found for completeness
|
||||
if (maxframe == -1) {
|
||||
sprites[i].numframes = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
maxframe++;
|
||||
|
||||
for (frame = 0; frame < maxframe; frame++) {
|
||||
switch ((int)sprtemp[frame].rotate) {
|
||||
case -1:
|
||||
// no rotations were found for that frame at all
|
||||
I_Error("R_InitSprites: No patches found "
|
||||
"for %s frame %c",
|
||||
spritename, frame + 'A');
|
||||
break;
|
||||
|
||||
case 0:
|
||||
// only the first rotation is needed
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// must have all 8 frames
|
||||
for (rotation = 0; rotation < 8; rotation++)
|
||||
if (sprtemp[frame].lump[rotation] == -1)
|
||||
I_Error("R_InitSprites: Sprite %s frame %c "
|
||||
"is missing rotations",
|
||||
spritename, frame + 'A');
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// allocate space for the frames present and copy sprtemp to it
|
||||
sprites[i].numframes = maxframe;
|
||||
sprites[i].spriteframes =
|
||||
Z_Malloc(maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
|
||||
memcpy(sprites[i].spriteframes, sprtemp, maxframe * sizeof(spriteframe_t));
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// GAME FUNCTIONS
|
||||
//
|
||||
vissprite_t vissprites[MAXVISSPRITES];
|
||||
vissprite_t *vissprite_p;
|
||||
int newvissprite;
|
||||
|
||||
//
|
||||
// R_InitSprites
|
||||
// Called at program start.
|
||||
//
|
||||
void R_InitSprites(char **namelist) {
|
||||
int i;
|
||||
|
||||
for (i = 0; i < SCREENWIDTH; i++) {
|
||||
negonearray[i] = -1;
|
||||
}
|
||||
|
||||
R_InitSpriteDefs(namelist);
|
||||
}
|
||||
|
||||
//
|
||||
// R_ClearSprites
|
||||
// Called at frame start.
|
||||
//
|
||||
void R_ClearSprites(void) { vissprite_p = vissprites; }
|
||||
|
||||
//
|
||||
// R_NewVisSprite
|
||||
//
|
||||
vissprite_t overflowsprite;
|
||||
|
||||
vissprite_t *R_NewVisSprite(void) {
|
||||
if (vissprite_p == &vissprites[MAXVISSPRITES])
|
||||
return &overflowsprite;
|
||||
|
||||
vissprite_p++;
|
||||
return vissprite_p - 1;
|
||||
}
|
||||
|
||||
//
|
||||
// R_DrawMaskedColumn
|
||||
// Used for sprites and masked mid textures.
|
||||
// Masked means: partly transparent, i.e. stored
|
||||
// in posts/runs of opaque pixels.
|
||||
//
|
||||
short *mfloorclip;
|
||||
short *mceilingclip;
|
||||
|
||||
fixed_t spryscale;
|
||||
fixed_t sprtopscreen;
|
||||
|
||||
void R_DrawMaskedColumn(column_t *column) {
|
||||
int topscreen;
|
||||
int bottomscreen;
|
||||
fixed_t basetexturemid;
|
||||
|
||||
basetexturemid = dc_texturemid;
|
||||
|
||||
for (; column->topdelta != 0xff;) {
|
||||
// calculate unclipped screen coordinates
|
||||
// for post
|
||||
topscreen = sprtopscreen + spryscale * column->topdelta;
|
||||
bottomscreen = topscreen + spryscale * column->length;
|
||||
|
||||
dc_yl = (topscreen + FRACUNIT - 1) >> FRACBITS;
|
||||
dc_yh = (bottomscreen - 1) >> FRACBITS;
|
||||
|
||||
if (dc_yh >= mfloorclip[dc_x])
|
||||
dc_yh = mfloorclip[dc_x] - 1;
|
||||
if (dc_yl <= mceilingclip[dc_x])
|
||||
dc_yl = mceilingclip[dc_x] + 1;
|
||||
|
||||
if (dc_yl <= dc_yh) {
|
||||
dc_source = (byte *)column + 3;
|
||||
dc_texturemid = basetexturemid - (column->topdelta << FRACBITS);
|
||||
// dc_source = (byte *)column + 3 - column->topdelta;
|
||||
|
||||
// Drawn by either R_DrawColumn
|
||||
// or (SHADOW) R_DrawFuzzColumn.
|
||||
colfunc();
|
||||
}
|
||||
column = (column_t *)((byte *)column + column->length + 4);
|
||||
}
|
||||
|
||||
dc_texturemid = basetexturemid;
|
||||
}
|
||||
|
||||
//
|
||||
// R_DrawVisSprite
|
||||
// mfloorclip and mceilingclip should also be set.
|
||||
//
|
||||
void R_DrawVisSprite(vissprite_t *vis, int x1, int x2) {
|
||||
column_t *column;
|
||||
int texturecolumn;
|
||||
fixed_t frac;
|
||||
patch_t *patch;
|
||||
|
||||
patch = W_CacheLumpNum(vis->patch + firstspritelump, PU_CACHE);
|
||||
|
||||
dc_colormap = vis->colormap;
|
||||
|
||||
if (!dc_colormap) {
|
||||
// NULL colormap = shadow draw
|
||||
colfunc = fuzzcolfunc;
|
||||
} else if (vis->mobjflags & MF_TRANSLATION) {
|
||||
colfunc = transcolfunc;
|
||||
dc_translation = translationtables - 256 +
|
||||
((vis->mobjflags & MF_TRANSLATION) >> (MF_TRANSSHIFT - 8));
|
||||
}
|
||||
|
||||
dc_iscale = abs(vis->xiscale) >> detailshift;
|
||||
dc_texturemid = vis->texturemid;
|
||||
frac = vis->startfrac;
|
||||
spryscale = vis->scale;
|
||||
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
|
||||
|
||||
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale) {
|
||||
texturecolumn = frac >> FRACBITS;
|
||||
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
|
||||
I_Error("R_DrawSpriteRange: bad texturecolumn");
|
||||
column =
|
||||
(column_t *)((byte *)patch + LONG(patch->columnofs[texturecolumn]));
|
||||
R_DrawMaskedColumn(column);
|
||||
}
|
||||
|
||||
colfunc = basecolfunc;
|
||||
}
|
||||
|
||||
//
|
||||
// R_ProjectSprite
|
||||
// Generates a vissprite for a thing
|
||||
// if it might be visible.
|
||||
//
|
||||
void R_ProjectSprite(mobj_t *thing) {
|
||||
fixed_t tr_x;
|
||||
fixed_t tr_y;
|
||||
|
||||
fixed_t gxt;
|
||||
fixed_t gyt;
|
||||
|
||||
fixed_t tx;
|
||||
fixed_t tz;
|
||||
|
||||
fixed_t xscale;
|
||||
|
||||
int x1;
|
||||
int x2;
|
||||
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
int lump;
|
||||
|
||||
unsigned rot;
|
||||
boolean flip;
|
||||
|
||||
int index;
|
||||
|
||||
vissprite_t *vis;
|
||||
|
||||
angle_t ang;
|
||||
fixed_t iscale;
|
||||
|
||||
// transform the origin point
|
||||
tr_x = thing->x - viewx;
|
||||
tr_y = thing->y - viewy;
|
||||
|
||||
gxt = FixedMul(tr_x, viewcos);
|
||||
gyt = -FixedMul(tr_y, viewsin);
|
||||
|
||||
tz = gxt - gyt;
|
||||
|
||||
// thing is behind view plane?
|
||||
if (tz < MINZ)
|
||||
return;
|
||||
|
||||
xscale = FixedDiv(projection, tz);
|
||||
|
||||
gxt = -FixedMul(tr_x, viewsin);
|
||||
gyt = FixedMul(tr_y, viewcos);
|
||||
tx = -(gyt + gxt);
|
||||
|
||||
// too far off the side?
|
||||
if (abs(tx) > (tz << 2))
|
||||
return;
|
||||
|
||||
// decide which patch to use for sprite relative to player
|
||||
if ((unsigned int)thing->sprite >= (unsigned int)numsprites)
|
||||
I_Error("R_ProjectSprite: invalid sprite number %i ", thing->sprite);
|
||||
sprdef = &sprites[thing->sprite];
|
||||
if ((thing->frame & FF_FRAMEMASK) >= sprdef->numframes)
|
||||
I_Error("R_ProjectSprite: invalid sprite frame %i : %i ", thing->sprite,
|
||||
thing->frame);
|
||||
sprframe = &sprdef->spriteframes[thing->frame & FF_FRAMEMASK];
|
||||
|
||||
if (sprframe->rotate) {
|
||||
// choose a different rotation based on player view
|
||||
ang = R_PointToAngle(thing->x, thing->y);
|
||||
rot = (ang - thing->angle + (unsigned)(ANG45 / 2) * 9) >> 29;
|
||||
lump = sprframe->lump[rot];
|
||||
flip = (boolean)sprframe->flip[rot];
|
||||
} else {
|
||||
// use single rotation for all views
|
||||
lump = sprframe->lump[0];
|
||||
flip = (boolean)sprframe->flip[0];
|
||||
}
|
||||
|
||||
// calculate edges of the shape
|
||||
tx -= spriteoffset[lump];
|
||||
x1 = (centerxfrac + FixedMul(tx, xscale)) >> FRACBITS;
|
||||
|
||||
// off the right side?
|
||||
if (x1 > viewwidth)
|
||||
return;
|
||||
|
||||
tx += spritewidth[lump];
|
||||
x2 = ((centerxfrac + FixedMul(tx, xscale)) >> FRACBITS) - 1;
|
||||
|
||||
// off the left side
|
||||
if (x2 < 0)
|
||||
return;
|
||||
|
||||
// store information in a vissprite
|
||||
vis = R_NewVisSprite();
|
||||
vis->mobjflags = thing->flags;
|
||||
vis->scale = xscale << detailshift;
|
||||
vis->gx = thing->x;
|
||||
vis->gy = thing->y;
|
||||
vis->gz = thing->z;
|
||||
vis->gzt = thing->z + spritetopoffset[lump];
|
||||
vis->texturemid = vis->gzt - viewz;
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth - 1 : x2;
|
||||
iscale = FixedDiv(FRACUNIT, xscale);
|
||||
|
||||
if (flip) {
|
||||
vis->startfrac = spritewidth[lump] - 1;
|
||||
vis->xiscale = -iscale;
|
||||
} else {
|
||||
vis->startfrac = 0;
|
||||
vis->xiscale = iscale;
|
||||
}
|
||||
|
||||
if (vis->x1 > x1)
|
||||
vis->startfrac += vis->xiscale * (vis->x1 - x1);
|
||||
vis->patch = lump;
|
||||
|
||||
// get light level
|
||||
if (thing->flags & MF_SHADOW) {
|
||||
// shadow draw
|
||||
vis->colormap = NULL;
|
||||
} else if (fixedcolormap) {
|
||||
// fixed map
|
||||
vis->colormap = fixedcolormap;
|
||||
} else if (thing->frame & FF_FULLBRIGHT) {
|
||||
// full bright
|
||||
vis->colormap = colormaps;
|
||||
}
|
||||
|
||||
else {
|
||||
// diminished light
|
||||
index = xscale >> (LIGHTSCALESHIFT - detailshift);
|
||||
|
||||
if (index >= MAXLIGHTSCALE)
|
||||
index = MAXLIGHTSCALE - 1;
|
||||
|
||||
vis->colormap = spritelights[index];
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_AddSprites
|
||||
// During BSP traversal, this adds sprites by sector.
|
||||
//
|
||||
void R_AddSprites(sector_t *sec) {
|
||||
mobj_t *thing;
|
||||
int lightnum;
|
||||
|
||||
// BSP is traversed by subsector.
|
||||
// A sector might have been split into several
|
||||
// subsectors during BSP building.
|
||||
// Thus we check whether its already added.
|
||||
if (sec->validcount == validcount)
|
||||
return;
|
||||
|
||||
// Well, now it will be done.
|
||||
sec->validcount = validcount;
|
||||
|
||||
lightnum = (sec->lightlevel >> LIGHTSEGSHIFT) + extralight;
|
||||
|
||||
if (lightnum < 0)
|
||||
spritelights = scalelight[0];
|
||||
else if (lightnum >= LIGHTLEVELS)
|
||||
spritelights = scalelight[LIGHTLEVELS - 1];
|
||||
else
|
||||
spritelights = scalelight[lightnum];
|
||||
|
||||
// Handle all things in sector.
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
R_ProjectSprite(thing);
|
||||
}
|
||||
|
||||
//
|
||||
// R_DrawPSprite
|
||||
//
|
||||
void R_DrawPSprite(pspdef_t *psp) {
|
||||
fixed_t tx;
|
||||
int x1;
|
||||
int x2;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
int lump;
|
||||
boolean flip;
|
||||
vissprite_t *vis;
|
||||
vissprite_t avis;
|
||||
|
||||
// decide which patch to use
|
||||
if ((unsigned)psp->state->sprite >= (unsigned int)numsprites)
|
||||
I_Error("R_ProjectSprite: invalid sprite number %i ", psp->state->sprite);
|
||||
sprdef = &sprites[psp->state->sprite];
|
||||
if ((psp->state->frame & FF_FRAMEMASK) >= sprdef->numframes)
|
||||
I_Error("R_ProjectSprite: invalid sprite frame %i : %i ",
|
||||
psp->state->sprite, psp->state->frame);
|
||||
sprframe = &sprdef->spriteframes[psp->state->frame & FF_FRAMEMASK];
|
||||
|
||||
lump = sprframe->lump[0];
|
||||
flip = (boolean)sprframe->flip[0];
|
||||
|
||||
// calculate edges of the shape
|
||||
tx = psp->sx - (SCREENWIDTH / 2) * FRACUNIT;
|
||||
|
||||
tx -= spriteoffset[lump];
|
||||
x1 = (centerxfrac + FixedMul(tx, pspritescale)) >> FRACBITS;
|
||||
|
||||
// off the right side
|
||||
if (x1 > viewwidth)
|
||||
return;
|
||||
|
||||
tx += spritewidth[lump];
|
||||
x2 = ((centerxfrac + FixedMul(tx, pspritescale)) >> FRACBITS) - 1;
|
||||
|
||||
// off the left side
|
||||
if (x2 < 0)
|
||||
return;
|
||||
|
||||
// store information in a vissprite
|
||||
vis = &avis;
|
||||
vis->mobjflags = 0;
|
||||
vis->texturemid = (BASEYCENTER << FRACBITS) + FRACUNIT / 2 -
|
||||
(psp->sy - spritetopoffset[lump]);
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth - 1 : x2;
|
||||
vis->scale = pspritescale << detailshift;
|
||||
|
||||
if (flip) {
|
||||
vis->xiscale = -pspriteiscale;
|
||||
vis->startfrac = spritewidth[lump] - 1;
|
||||
} else {
|
||||
vis->xiscale = pspriteiscale;
|
||||
vis->startfrac = 0;
|
||||
}
|
||||
|
||||
if (vis->x1 > x1)
|
||||
vis->startfrac += vis->xiscale * (vis->x1 - x1);
|
||||
|
||||
vis->patch = lump;
|
||||
|
||||
if (viewplayer->powers[pw_invisibility] > 4 * 32 ||
|
||||
viewplayer->powers[pw_invisibility] & 8) {
|
||||
// shadow draw
|
||||
vis->colormap = NULL;
|
||||
} else if (fixedcolormap) {
|
||||
// fixed color
|
||||
vis->colormap = fixedcolormap;
|
||||
} else if (psp->state->frame & FF_FULLBRIGHT) {
|
||||
// full bright
|
||||
vis->colormap = colormaps;
|
||||
} else {
|
||||
// local light
|
||||
vis->colormap = spritelights[MAXLIGHTSCALE - 1];
|
||||
}
|
||||
|
||||
R_DrawVisSprite(vis, vis->x1, vis->x2);
|
||||
}
|
||||
|
||||
//
|
||||
// R_DrawPlayerSprites
|
||||
//
|
||||
void R_DrawPlayerSprites(void) {
|
||||
int i;
|
||||
int lightnum;
|
||||
pspdef_t *psp;
|
||||
|
||||
// get light level
|
||||
lightnum = (viewplayer->mo->subsector->sector->lightlevel >> LIGHTSEGSHIFT) +
|
||||
extralight;
|
||||
|
||||
if (lightnum < 0)
|
||||
spritelights = scalelight[0];
|
||||
else if (lightnum >= LIGHTLEVELS)
|
||||
spritelights = scalelight[LIGHTLEVELS - 1];
|
||||
else
|
||||
spritelights = scalelight[lightnum];
|
||||
|
||||
// clip to screen bounds
|
||||
mfloorclip = screenheightarray;
|
||||
mceilingclip = negonearray;
|
||||
|
||||
// add all active psprites
|
||||
for (i = 0, psp = viewplayer->psprites; i < NUMPSPRITES; i++, psp++) {
|
||||
if (psp->state)
|
||||
R_DrawPSprite(psp);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_SortVisSprites
|
||||
//
|
||||
vissprite_t vsprsortedhead;
|
||||
|
||||
void R_SortVisSprites(void) {
|
||||
int i;
|
||||
int count;
|
||||
vissprite_t *ds;
|
||||
vissprite_t *best;
|
||||
vissprite_t unsorted;
|
||||
fixed_t bestscale;
|
||||
|
||||
count = vissprite_p - vissprites;
|
||||
|
||||
unsorted.next = unsorted.prev = &unsorted;
|
||||
|
||||
if (!count)
|
||||
return;
|
||||
|
||||
for (ds = vissprites; ds < vissprite_p; ds++) {
|
||||
ds->next = ds + 1;
|
||||
ds->prev = ds - 1;
|
||||
}
|
||||
|
||||
vissprites[0].prev = &unsorted;
|
||||
unsorted.next = &vissprites[0];
|
||||
(vissprite_p - 1)->next = &unsorted;
|
||||
unsorted.prev = vissprite_p - 1;
|
||||
|
||||
// pull the vissprites out by scale
|
||||
|
||||
vsprsortedhead.next = vsprsortedhead.prev = &vsprsortedhead;
|
||||
for (i = 0; i < count; i++) {
|
||||
bestscale = INT_MAX;
|
||||
best = unsorted.next;
|
||||
for (ds = unsorted.next; ds != &unsorted; ds = ds->next) {
|
||||
if (ds->scale < bestscale) {
|
||||
bestscale = ds->scale;
|
||||
best = ds;
|
||||
}
|
||||
}
|
||||
best->next->prev = best->prev;
|
||||
best->prev->next = best->next;
|
||||
best->next = &vsprsortedhead;
|
||||
best->prev = vsprsortedhead.prev;
|
||||
vsprsortedhead.prev->next = best;
|
||||
vsprsortedhead.prev = best;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_DrawSprite
|
||||
//
|
||||
void R_DrawSprite(vissprite_t *spr) {
|
||||
drawseg_t *ds;
|
||||
short clipbot[SCREENWIDTH];
|
||||
short cliptop[SCREENWIDTH];
|
||||
int x;
|
||||
int r1;
|
||||
int r2;
|
||||
fixed_t scale;
|
||||
fixed_t lowscale;
|
||||
int silhouette;
|
||||
|
||||
for (x = spr->x1; x <= spr->x2; x++)
|
||||
clipbot[x] = cliptop[x] = -2;
|
||||
|
||||
// Scan drawsegs from end to start for obscuring segs.
|
||||
// The first drawseg that has a greater scale
|
||||
// is the clip seg.
|
||||
for (ds = ds_p - 1; ds >= drawsegs; ds--) {
|
||||
// determine if the drawseg obscures the sprite
|
||||
if (ds->x1 > spr->x2 || ds->x2 < spr->x1 ||
|
||||
(!ds->silhouette && !ds->maskedtexturecol)) {
|
||||
// does not cover sprite
|
||||
continue;
|
||||
}
|
||||
|
||||
r1 = ds->x1 < spr->x1 ? spr->x1 : ds->x1;
|
||||
r2 = ds->x2 > spr->x2 ? spr->x2 : ds->x2;
|
||||
|
||||
if (ds->scale1 > ds->scale2) {
|
||||
lowscale = ds->scale2;
|
||||
scale = ds->scale1;
|
||||
} else {
|
||||
lowscale = ds->scale1;
|
||||
scale = ds->scale2;
|
||||
}
|
||||
|
||||
if (scale < spr->scale ||
|
||||
(lowscale < spr->scale &&
|
||||
!R_PointOnSegSide(spr->gx, spr->gy, ds->curline))) {
|
||||
// masked mid texture?
|
||||
if (ds->maskedtexturecol)
|
||||
R_RenderMaskedSegRange(ds, r1, r2);
|
||||
// seg is behind sprite
|
||||
continue;
|
||||
}
|
||||
|
||||
// clip this piece of the sprite
|
||||
silhouette = ds->silhouette;
|
||||
|
||||
if (spr->gz >= ds->bsilheight)
|
||||
silhouette &= ~SIL_BOTTOM;
|
||||
|
||||
if (spr->gzt <= ds->tsilheight)
|
||||
silhouette &= ~SIL_TOP;
|
||||
|
||||
if (silhouette == 1) {
|
||||
// bottom sil
|
||||
for (x = r1; x <= r2; x++)
|
||||
if (clipbot[x] == -2)
|
||||
clipbot[x] = ds->sprbottomclip[x];
|
||||
} else if (silhouette == 2) {
|
||||
// top sil
|
||||
for (x = r1; x <= r2; x++)
|
||||
if (cliptop[x] == -2)
|
||||
cliptop[x] = ds->sprtopclip[x];
|
||||
} else if (silhouette == 3) {
|
||||
// both
|
||||
for (x = r1; x <= r2; x++) {
|
||||
if (clipbot[x] == -2)
|
||||
clipbot[x] = ds->sprbottomclip[x];
|
||||
if (cliptop[x] == -2)
|
||||
cliptop[x] = ds->sprtopclip[x];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// all clipping has been performed, so draw the sprite
|
||||
|
||||
// check for unclipped columns
|
||||
for (x = spr->x1; x <= spr->x2; x++) {
|
||||
if (clipbot[x] == -2)
|
||||
clipbot[x] = viewheight;
|
||||
|
||||
if (cliptop[x] == -2)
|
||||
cliptop[x] = -1;
|
||||
}
|
||||
|
||||
mfloorclip = clipbot;
|
||||
mceilingclip = cliptop;
|
||||
R_DrawVisSprite(spr, spr->x1, spr->x2);
|
||||
}
|
||||
|
||||
//
|
||||
// R_DrawMasked
|
||||
//
|
||||
void R_DrawMasked(void) {
|
||||
vissprite_t *spr;
|
||||
drawseg_t *ds;
|
||||
|
||||
R_SortVisSprites();
|
||||
|
||||
if (vissprite_p > vissprites) {
|
||||
// draw all vissprites back to front
|
||||
for (spr = vsprsortedhead.next; spr != &vsprsortedhead; spr = spr->next) {
|
||||
|
||||
R_DrawSprite(spr);
|
||||
}
|
||||
}
|
||||
|
||||
// render any remaining masked mid textures
|
||||
for (ds = ds_p - 1; ds >= drawsegs; ds--)
|
||||
if (ds->maskedtexturecol)
|
||||
R_RenderMaskedSegRange(ds, ds->x1, ds->x2);
|
||||
|
||||
// draw the psprites on top of everything
|
||||
// but does not draw on side views
|
||||
if (!viewangleoffset)
|
||||
R_DrawPlayerSprites();
|
||||
}
|
||||
*/
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "m_misc.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_state.h"
|
||||
#include "r_sky.h"
|
||||
#include "v_patch.h"
|
||||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
@@ -30,6 +31,7 @@ void IPU_G_LoadLevel_PackMiscValues(void* buf) {
|
||||
pack.gamemode = gamemode;
|
||||
pack.deathmatch = deathmatch;
|
||||
pack.skyflatnum = skyflatnum;
|
||||
pack.skytexture = skytexture;
|
||||
for (int i = 0; i < MAXPLAYERS; ++i)
|
||||
pack.playeringame[i] = playeringame[i];
|
||||
|
||||
|
||||
19
src/m_menu.c
19
src/m_menu.c
@@ -846,6 +846,7 @@ void M_ChangeSensitivity(int choice) {
|
||||
}
|
||||
|
||||
void M_ChangeDetail(int choice) {
|
||||
return; // JOSEF: Unsupported on IPU
|
||||
choice = 0;
|
||||
detailLevel = 1 - detailLevel;
|
||||
|
||||
@@ -1241,17 +1242,19 @@ boolean M_Responder(event_t *ev) {
|
||||
if (!menuactive) {
|
||||
if (key == key_menu_decscreen) // Screen size down
|
||||
{
|
||||
if (automapactive || chat_on)
|
||||
return false;
|
||||
M_SizeDisplay(0);
|
||||
S_StartSound(NULL, sfx_stnmov);
|
||||
// JOSEF: Unsupported on IPU
|
||||
// if (automapactive || chat_on)
|
||||
// return false;
|
||||
// M_SizeDisplay(0);
|
||||
// S_StartSound(NULL, sfx_stnmov);
|
||||
return true;
|
||||
} else if (key == key_menu_incscreen) // Screen size up
|
||||
{
|
||||
if (automapactive || chat_on)
|
||||
return false;
|
||||
M_SizeDisplay(1);
|
||||
S_StartSound(NULL, sfx_stnmov);
|
||||
// JOSEF: Unsupported on IPU
|
||||
// if (automapactive || chat_on)
|
||||
// return false;
|
||||
// M_SizeDisplay(1);
|
||||
// S_StartSound(NULL, sfx_stnmov);
|
||||
return true;
|
||||
} else if (key == key_menu_help) // Help key
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user