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Updated Monitor renderers (markdown)

Jonathan Coates 2020-10-20 17:18:45 +01:00
parent 1b7e2c2e50
commit 90a6d0a99c

@ -18,7 +18,7 @@ When using shaders, monitors may appear incredibly pale or transparent:
This is a problem with how shaders work with the TBO renderer. Switching to the VBO renderer should fix it. This is a problem with how shaders work with the TBO renderer. Switching to the VBO renderer should fix it.
### Monitors are just composed of arrows ### Monitors are just composed of arrows
![A incorrectly rendered monitor](https://cdn.discordapp.com/attachments/764229164982861847/767768480711704576/unknown.png) ![A incorrectly rendered monitor](https://user-images.githubusercontent.com/4346137/96614652-48f2e780-12f8-11eb-8b79-c4a19a301dd1.png)
We're not entirely sure what causes this, but it can be resolved by switching to the VBO renderer. If you have this issue, please do report an issue with a screenshot of the debug/F3 screen, and detail any resource packs you use. We're not entirely sure what causes this, but it can be resolved by switching to the VBO renderer. If you have this issue, please do report an issue with a screenshot of the debug/F3 screen, and detail any resource packs you use.