From 90a6d0a99c1d1e4b4dfa563564038d747c5d790a Mon Sep 17 00:00:00 2001 From: Jonathan Coates Date: Tue, 20 Oct 2020 17:18:45 +0100 Subject: [PATCH] Updated Monitor renderers (markdown) --- Monitor-renderers.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Monitor-renderers.md b/Monitor-renderers.md index 57af12f..6221fda 100644 --- a/Monitor-renderers.md +++ b/Monitor-renderers.md @@ -18,7 +18,7 @@ When using shaders, monitors may appear incredibly pale or transparent: This is a problem with how shaders work with the TBO renderer. Switching to the VBO renderer should fix it. ### Monitors are just composed of arrows -![A incorrectly rendered monitor](https://cdn.discordapp.com/attachments/764229164982861847/767768480711704576/unknown.png) +![A incorrectly rendered monitor](https://user-images.githubusercontent.com/4346137/96614652-48f2e780-12f8-11eb-8b79-c4a19a301dd1.png) We're not entirely sure what causes this, but it can be resolved by switching to the VBO renderer. If you have this issue, please do report an issue with a screenshot of the debug/F3 screen, and detail any resource packs you use.