CC-Tweaked/src/main/java/dan200/computercraft/client/render/ItemPocketRenderer.java

172 lines
7.6 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.client.FrameInfo;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.computer.core.ClientComputer;
import dan200.computercraft.shared.pocket.items.ItemPocketComputer;
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemCameraTransforms.TransformType;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.event.RenderSpecificHandEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import org.lwjgl.opengl.GL11;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_WIDTH;
/**
* Emulates map rendering for pocket computers
*/
@Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, value = Dist.CLIENT )
public final class ItemPocketRenderer extends ItemMapLikeRenderer
{
private static final ItemPocketRenderer INSTANCE = new ItemPocketRenderer();
private ItemPocketRenderer()
{
}
@SubscribeEvent
public static void renderItem( RenderSpecificHandEvent event )
{
ItemStack stack = event.getItemStack();
if( !(stack.getItem() instanceof ItemPocketComputer) ) return;
event.setCanceled( true );
INSTANCE.renderItemFirstPerson( event.getHand(), event.getInterpolatedPitch(), event.getEquipProgress(), event.getSwingProgress(), event.getItemStack() );
}
@Override
protected void renderItem( ItemStack stack )
{
// Setup various transformations. Note that these are partially adapted from the corresponding method
// in ItemRenderer
GlStateManager.disableLighting();
GlStateManager.rotatef( 180f, 0f, 1f, 0f );
GlStateManager.rotatef( 180f, 0f, 0f, 1f );
GlStateManager.scalef( 0.5f, 0.5f, 0.5f );
ClientComputer computer = ItemPocketComputer.createClientComputer( stack );
{
// First render the background item. We use the item's model rather than a direct texture as this ensures
// we display the pocket light and other such decorations.
GlStateManager.pushMatrix();
GlStateManager.scalef( 1.0f, -1.0f, 1.0f );
Minecraft minecraft = Minecraft.getInstance();
TextureManager textureManager = minecraft.getTextureManager();
ItemRenderer renderItem = minecraft.getItemRenderer();
// Copy of RenderItem#renderItemModelIntoGUI but without the translation or scaling
textureManager.bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
textureManager.getTexture( TextureMap.LOCATION_BLOCKS_TEXTURE ).setBlurMipmap( false, false );
GlStateManager.enableRescaleNormal();
GlStateManager.enableAlphaTest();
GlStateManager.alphaFunc( GL11.GL_GREATER, 0.1F );
GlStateManager.enableBlend();
GlStateManager.blendFunc( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA );
GlStateManager.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
IBakedModel baked = renderItem.getItemModelWithOverrides( stack, null, null );
baked = ForgeHooksClient.handleCameraTransforms( baked, TransformType.GUI, false );
renderItem.renderItem( stack, baked );
GlStateManager.disableAlphaTest();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
// If we've a computer and terminal then attempt to render it.
if( computer != null )
{
Terminal terminal = computer.getTerminal();
if( terminal != null )
{
synchronized( terminal )
{
GlStateManager.pushMatrix();
GlStateManager.disableDepthTest();
// Reset the position to be at the top left corner of the pocket computer
// Note we translate towards the screen slightly too.
GlStateManager.translated( -8 / 16.0, -8 / 16.0, 0.5 / 16.0 );
// Translate to the top left of the screen.
GlStateManager.translated( 4 / 16.0, 3 / 16.0, 0 );
// Work out the scaling required to resize the terminal in order to fit on the computer
final int margin = 2;
int tw = terminal.getWidth();
int th = terminal.getHeight();
int width = tw * FONT_WIDTH + margin * 2;
int height = th * FONT_HEIGHT + margin * 2;
int max = Math.max( height, width );
// The grid is 8 * 8 wide, so we start with a base of 1/2 (8 / 16).
double scale = 1.0 / 2.0 / max;
GlStateManager.scaled( scale, scale, scale );
// The margin/start positions are determined in order for the terminal to be centred.
int startX = (max - width) / 2 + margin;
int startY = (max - height) / 2 + margin;
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
boolean greyscale = !computer.isColour();
Palette palette = terminal.getPalette();
// Render the actual text
for( int line = 0; line < th; line++ )
{
TextBuffer text = terminal.getLine( line );
TextBuffer colour = terminal.getTextColourLine( line );
TextBuffer backgroundColour = terminal.getBackgroundColourLine( line );
fontRenderer.drawString(
text, startX, startY + line * FONT_HEIGHT,
colour, backgroundColour, margin, margin, greyscale, palette
);
}
// And render the cursor;
int tx = terminal.getCursorX(), ty = terminal.getCursorY();
if( terminal.getCursorBlink() && FrameInfo.getGlobalCursorBlink() &&
tx >= 0 && ty >= 0 && tx < tw && ty < th )
{
TextBuffer cursorColour = new TextBuffer( "0123456789abcdef".charAt( terminal.getTextColour() ), 1 );
fontRenderer.drawString(
new TextBuffer( '_', 1 ), startX + FONT_WIDTH * tx, startY + FONT_HEIGHT * ty,
cursorColour, null, 0, 0, greyscale, palette
);
}
GlStateManager.enableDepthTest();
GlStateManager.popMatrix();
}
}
}
GlStateManager.enableLighting();
}
}