/* * This file is part of ComputerCraft - http://www.computercraft.info * Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission. * Send enquiries to dratcliffe@gmail.com */ package dan200.computercraft.client.render; import dan200.computercraft.ComputerCraft; import dan200.computercraft.client.FrameInfo; import dan200.computercraft.client.gui.FixedWidthFontRenderer; import dan200.computercraft.core.terminal.Terminal; import dan200.computercraft.core.terminal.TextBuffer; import dan200.computercraft.shared.computer.core.ClientComputer; import dan200.computercraft.shared.pocket.items.ItemPocketComputer; import dan200.computercraft.shared.util.Palette; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.model.IBakedModel; import net.minecraft.client.renderer.model.ItemCameraTransforms.TransformType; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.item.ItemStack; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.client.ForgeHooksClient; import net.minecraftforge.client.event.RenderSpecificHandEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import org.lwjgl.opengl.GL11; import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT; import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_WIDTH; /** * Emulates map rendering for pocket computers */ @Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, value = Dist.CLIENT ) public final class ItemPocketRenderer extends ItemMapLikeRenderer { private static final ItemPocketRenderer INSTANCE = new ItemPocketRenderer(); private ItemPocketRenderer() { } @SubscribeEvent public static void renderItem( RenderSpecificHandEvent event ) { ItemStack stack = event.getItemStack(); if( !(stack.getItem() instanceof ItemPocketComputer) ) return; event.setCanceled( true ); INSTANCE.renderItemFirstPerson( event.getHand(), event.getInterpolatedPitch(), event.getEquipProgress(), event.getSwingProgress(), event.getItemStack() ); } @Override protected void renderItem( ItemStack stack ) { // Setup various transformations. Note that these are partially adapted from the corresponding method // in ItemRenderer GlStateManager.disableLighting(); GlStateManager.rotatef( 180f, 0f, 1f, 0f ); GlStateManager.rotatef( 180f, 0f, 0f, 1f ); GlStateManager.scalef( 0.5f, 0.5f, 0.5f ); ClientComputer computer = ItemPocketComputer.createClientComputer( stack ); { // First render the background item. We use the item's model rather than a direct texture as this ensures // we display the pocket light and other such decorations. GlStateManager.pushMatrix(); GlStateManager.scalef( 1.0f, -1.0f, 1.0f ); Minecraft minecraft = Minecraft.getInstance(); TextureManager textureManager = minecraft.getTextureManager(); ItemRenderer renderItem = minecraft.getItemRenderer(); // Copy of RenderItem#renderItemModelIntoGUI but without the translation or scaling textureManager.bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE ); textureManager.getTexture( TextureMap.LOCATION_BLOCKS_TEXTURE ).setBlurMipmap( false, false ); GlStateManager.enableRescaleNormal(); GlStateManager.enableAlphaTest(); GlStateManager.alphaFunc( GL11.GL_GREATER, 0.1F ); GlStateManager.enableBlend(); GlStateManager.blendFunc( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA ); GlStateManager.color4f( 1.0F, 1.0F, 1.0F, 1.0F ); IBakedModel baked = renderItem.getItemModelWithOverrides( stack, null, null ); baked = ForgeHooksClient.handleCameraTransforms( baked, TransformType.GUI, false ); renderItem.renderItem( stack, baked ); GlStateManager.disableAlphaTest(); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); } // If we've a computer and terminal then attempt to render it. if( computer != null ) { Terminal terminal = computer.getTerminal(); if( terminal != null ) { synchronized( terminal ) { GlStateManager.pushMatrix(); GlStateManager.disableDepthTest(); // Reset the position to be at the top left corner of the pocket computer // Note we translate towards the screen slightly too. GlStateManager.translated( -8 / 16.0, -8 / 16.0, 0.5 / 16.0 ); // Translate to the top left of the screen. GlStateManager.translated( 4 / 16.0, 3 / 16.0, 0 ); // Work out the scaling required to resize the terminal in order to fit on the computer final int margin = 2; int tw = terminal.getWidth(); int th = terminal.getHeight(); int width = tw * FONT_WIDTH + margin * 2; int height = th * FONT_HEIGHT + margin * 2; int max = Math.max( height, width ); // The grid is 8 * 8 wide, so we start with a base of 1/2 (8 / 16). double scale = 1.0 / 2.0 / max; GlStateManager.scaled( scale, scale, scale ); // The margin/start positions are determined in order for the terminal to be centred. int startX = (max - width) / 2 + margin; int startY = (max - height) / 2 + margin; FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance(); boolean greyscale = !computer.isColour(); Palette palette = terminal.getPalette(); // Render the actual text for( int line = 0; line < th; line++ ) { TextBuffer text = terminal.getLine( line ); TextBuffer colour = terminal.getTextColourLine( line ); TextBuffer backgroundColour = terminal.getBackgroundColourLine( line ); fontRenderer.drawString( text, startX, startY + line * FONT_HEIGHT, colour, backgroundColour, margin, margin, greyscale, palette ); } // And render the cursor; int tx = terminal.getCursorX(), ty = terminal.getCursorY(); if( terminal.getCursorBlink() && FrameInfo.getGlobalCursorBlink() && tx >= 0 && ty >= 0 && tx < tw && ty < th ) { TextBuffer cursorColour = new TextBuffer( "0123456789abcdef".charAt( terminal.getTextColour() ), 1 ); fontRenderer.drawString( new TextBuffer( '_', 1 ), startX + FONT_WIDTH * tx, startY + FONT_HEIGHT * ty, cursorColour, null, 0, 0, greyscale, palette ); } GlStateManager.enableDepthTest(); GlStateManager.popMatrix(); } } } GlStateManager.enableLighting(); } }