Look, I don't enjoy having 600 LOC long build.gradle files, it's just very easy to do! This at least moves some of the complexity elsewhere, so the build script is a little more declarative.
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Contributing to CC: Tweaked
As with many open source projects, CC: Tweaked thrives on contributions from other people! This document (hopefully) provides an introduction as to how to get started in helping out.
If you've any other questions, just ask the community or open an issue.
Reporting issues
If you have a bug, suggestion, or other feedback, the best thing to do is file an issue. When doing so, do use the issue templates - they provide a useful hint on what information to provide.
Translations
Translations are managed through Weblate, an online interface for managing language strings. This is synced automatically with GitHub, so please don't submit PRs adding/changing translations!
Developing
In order to develop CC: Tweaked, you'll need to download the source code and then run it. This is a pretty simple
process. When building on Windows, Use gradlew.bat
instead of ./gradlew
.
-
Clone the repository:
git clone https://github.com/cc-tweaked/CC-Tweaked.git && cd CC-Tweaked
-
Setup Forge:
./gradlew build
-
Run Minecraft:
./gradlew runClient
(or run theGradleStart
class from your IDE). -
Optionally: For small PRs (especially those only touching Lua code), it may be easier to use GitPod, which provides a pre-configured environment:
Do note you will need to download the mod after compiling to test.
If you want to run CC:T in a normal Minecraft instance, run ./gradlew build
and copy the .jar
from build/libs
.
These commands may take a few minutes to run the first time, as the environment is set up, but should be much faster
afterwards.
The following sections describe the more niche sections of CC: Tweaked's build system. Some bits of these are quite-complex, and (dare I say) over-engineered, so you may wish to ignore them. Well tested/documented PRs are always preferred (and I'd definitely recommend setting up the tooling if you're doing serious development work), but for small changes it can be a lot.
Code linters
CC: Tweaked uses a couple of "linters" on its source code, to enforce a consistent style across the project. While these are run whenever you submit a PR, it's often useful to run this before committing.
- Checkstyle: Checks Java code to ensure it is consistently formatted. This can be run with
./gradlew build
or./gradle check
. - illuaminate: Checks Lua code for semantic and styleistic issues. This can be run with
./gradlew lintLua
.
Documentation
When writing documentation for CC: Tweaked's documentation website, it may be useful to build the documentation and preview it yourself before submitting a PR.
Our documentation generation pipeline is rather complex, and involves invoking several external tools. Most of this complexity is hidden by Gradle, but you will need to perform some initial setup:
- Install Node/npm.
- Run
npm ci
to install our Node dependencies.
You can now run ./gradlew docWebsite
. This generates documentation from our Lua and Java code, writing the resulting
HTML into ./build/docs/site
.
Writing documentation
illuaminate's documentation system is not currently documented (somewhat ironic), but is largely the same as ldoc. Documentation comments are written in Markdown,
Our markdown engine does not support GitHub flavoured markdown, and so does not support all the features one might expect. It is recommended that you build and preview the docs locally first.
When iterating on documentation, you can get Gradle to rebuild the website every time a file changes by running
./gradlew docWebsite -t
. This will take a couple of seconds to run, but definitely beats running it manually!
Testing
Thankfully running tests is much simpler than running the documentation generator! ./gradlew check
will run the
entire test suite (and some additional bits of verification).
Before we get into writing tests, it's worth mentioning the various test suites that CC: Tweaked has:
-
"Core" Java (
./src/test/java
): These test core bits of the mod which don't require any Minecraft interaction. This includes the@LuaFunction
system, file system code, etc...These tests are run by
./gradlew test
. -
CraftOS (
./src/test/resources/test-rom/
): These tests are written in Lua, and ensure the Lua environment, libraries and programs work as expected. These are (generally) written to be able to be run on emulators too, to provide some sort of compliance test.These tests are run by the '"Core" Java' test suite, and so are also run with
./gradlew test
. -
In-game (
./src/testMod/java/dan200/computercraft/ingame/
): These tests are run on an actual Minecraft server, using the same system Mojang do]mc-test. The aim of these is to test in-game behaviour of blocks and peripherals.These tests are run with
./gradlew runGametest
.
CraftOS tests
CraftOS's tests are written using a test system called "mcfly", heavily inspired by busted (and thus RSpec). Groups of
tests go inside describe
blocks, and a single test goes inside it
.
Assertions are generally written using expect
(inspired by Hamcrest and the like). For instance, expect(foo):eq("bar")
asserts that your variable foo
is equal to the expected value "bar"
.