1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-12-14 20:20:30 +00:00
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
Go to file
Jonathan Coates e876685f2a
Put our bundled deps are on the classpath for gametests
We just need to make minecraftLibrary extend minecraftEmbed. I'd
genuinely forgotten that this isn't the case by default.
2023-03-29 23:00:18 +01:00
.github Improve our CI artifacts 2023-01-01 15:04:25 +00:00
.reuse License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
buildSrc Publish Fabric jars to CF/Modrinth 2023-03-15 23:20:13 +00:00
config License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
doc Re-license several more files under MPL-2.0 2023-03-28 10:28:59 +01:00
gradle Bundle jzlib with our published jar 2023-03-29 09:32:06 +01:00
LICENSES License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
projects Put our bundled deps are on the classpath for gametests 2023-03-29 23:00:18 +01:00
tools License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
.editorconfig License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
.git-blame-ignore-revs License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
.gitattributes License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
.gitignore License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
.gitpod.yml License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
.pre-commit-config.yaml License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
build.gradle.kts License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
CODE_OF_CONDUCT.md License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
CONTRIBUTING.md License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
gradle.properties License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
gradlew Bump dependency versions 2023-03-14 18:43:42 +00:00
gradlew.bat Bump dependency versions 2023-03-14 18:43:42 +00:00
illuaminate.sexp License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
package-lock.json Bump dependency versions 2023-03-14 18:43:42 +00:00
package.json Bump dependency versions 2023-03-14 18:43:42 +00:00
README.md License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
settings.gradle.kts License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url "https://squiddev.cc/maven/"
    content {
      includeGroup("cc.tweaked")
      includeModule("org.squiddev", "Cobalt")
    }
  }
}

dependencies {
  // Vanilla (i.e. for multi-loader systems)
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api")

  // Forge Gradle
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-core-api:$cctVersion")
  compileOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion"))
  runtimeOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion"))

  // Fabric Loom
  modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
  modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.