1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-11-06 01:56:21 +00:00
CC-Tweaked/projects/web/ARCHITECTURE.md
Jonathan Coates c0643fadca
Build a web-based emulator for the documentation site (#1597)
Historically we've used copy-cat to provide a web-based emulator for
running example code on our documentation site. However, copy-cat is
often out-of-date with CC:T, which means example snippets fail when you
try to run them!

This commit vendors in copy-cat (or rather an updated version of it)
into CC:T itself, allowing us to ensure the emulator is always in sync
with the mod.

While the ARCHITECTURE.md documentation goes into a little bit more
detail here, the general implementation is as follows

 - In project/src/main we implement the core of the emulator. This
   includes a basic reimplementation of some of CC's classes to work on
   the web (mostly the HTTP API and ComputerThread), and some additional
   code to expose the computers to Javascript.

 - This is all then compiled to Javascript using [TeaVM][1] (we actually
   use a [personal fork of it][2] as there's a couple of changes I've
   not upstreamed yet).

 - The Javascript side then pulls in the these compiled classes (and
   the CC ROM) and hooks them up to [cc-web-term][3] to display the
   actual computer.

 - As we're no longer pulling in copy-cat, we can simplify our bundling
   system a little - we now just compile to ESM modules directly.

[1]: https://github.com/konsoletyper/teavm
[2]: https://github.com/SquidDev/teavm/tree/squid-patches
[3]: https://github.com/squiddev-cc/cc-web-term
2023-10-03 09:19:19 +01:00

2.3 KiB

Architecture

As mentioned in the main architecture guide, the web subproject is responsible for building CC: Tweaked's documentation website. This is surprisingly more complex than one might initially assume, hence the need for this document at all!

Web-based emulator

Most of the complexity comes from the web-based emulator we embed in our documentation. This uses TeaVM to compile CC: Tweaked's core to Javascript, and then call out to it in the main site.

The code for this is split into three separate components:

  • src/main: This holds the emulator itself: this is a basic Java project which depends on CC:T's core, and exposes an interface for Javascript code.

    Some of our code (or dependencies) cannot be compiled to Javascript, for instance most of our HTTP implementation. In theses cases we provide a replacement class. These classes start with T (for instance THttpRequest), which are specially handled in the next step.

  • src/builder: This module consumes the above code and compiles everything to Javascript using TeaVM. There's a couple of places where we need to patch the bytecode before compiling it, so this also includes a basic ASM rewriting system.

  • src/frontend: This consumes the interface exposed by the main emulator, and actually embeds the emulator in the website.

Static content

Rendering the static portion of the website is fortunately much simpler.

  • Doc generation: This is mostly handled in various Gradle files. The Forge Gradle script uses cct-javadoc to convert Javadoc on our peripherals and APIs to LDoc/illuaminate compatible documentation. This is then fed into illuaminate which spits out HTML.

  • src/htmlTransform: We do a small amount of post-processing on the HTML in order. This project does syntax highlighting of non-Lua code blocks, and replaces special <mc-recipe> tags with a rendered view of a given Minecraft recipe.