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- TimeoutState uses nanoseconds rather than milliseconds. While this is slightly less efficient on Windows, it's a) not the bottleneck of Lua execution and b) we need a monotonic counter, otherwise we could fail to terminate computers if the time changes. - Add an exception handler to all threads. - Document several classes a little better - I'm not sure how useful all of these are, but _hopefully_ it'll make the internals a little more accessible.