mirror of
https://github.com/SquidDev-CC/CC-Tweaked
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46 lines
2.8 KiB
Markdown
46 lines
2.8 KiB
Markdown
# CC:Restitched Patchwork
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# This is a Work In Progress Port
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*it runs and works-ish*
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<img src="logo.png" alt="CC: Restitched" width="100%"/>
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[](https://github.com/o-iM-nI/cc-restitched/actions "Current build status") [](https://www.curseforge.com/minecraft/mc-mods/cc-restitched-updated "Download CC: Restitched on CurseForge")
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This is an fork of [Zundrel/cc-tweaked-fabric](https://github.com/Zundrel/cc-tweaked-fabric) who's goal was to port [SquidDev-CC/CC-Tweaked](https://github.com/SquidDev-CC/CC-Tweaked) to fabric. I picked up maintaining the mod because the team working on Zundrel's fork, admitted they had gotten lazy so I picked it up to make it up to snuff with CC:T
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## Contributing
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Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC:R there are a few rules
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1) Any updates that port commits from CC:T, ***MUST*** follow the format defined in [patchwork.md](patchwork.md) otherwise they will not be accepted,
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* Commit Message must be the same as it is in CC:T,
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* patchwork.md must be updated in the following format
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> Comments, optional but useful if you had to do something differently than in CC:T (outside of Fabric/forge differences
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>
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> \`\`\`
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>
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>commitID
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>
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> commit title
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>
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> commit desc
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>
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> \`\`\`
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2) Follow the fabirc programming guidelines as close as possible. This means you have to use `loom` mappings,
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3) You cannot intentionally implement bugs and security vulnerabilities
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4) Unless the commit is a "patchwork" compliant commit, (IE: taken from CC:T), the lua code is off limits,s
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## Bleeding Edge Builds
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Bleeding edge builds can be found [here](https://github.com/Merith-TK/cc-restitched/actions) at github actions to simplify things
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## Community
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If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe)
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## Known Issues
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Main Known issue
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* Mods that add blocks that can be used as peripherals for CC:T On forge, dont work with CC:R.
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* This is because of the differences between forge and fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods,
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* Storage Peripherals throw a java "StackOverflowError" when using `pushItems()`,
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* Work around, you are probably using `pushItems(chest, 1)` or simular. please use `pushItems(chest, 1, nil, 1)`.
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## Known Working mods that add Peripherals
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* Please let me know of other mods that work with this one
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* Better End
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* Better Nether
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