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Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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Jonathan Coates bb97c465d9
Fix computers/turtles not being dropped on explosion
Computer drops are currently[^1] implemented via a dynamic drop. To
support this, we need to inject the dynamic drop into the loot
parameters.

We currently do this by implementing our own drop logic in
playerWillDestroy[^2], manually creating the loot params and adding our
additional drop. However, if the item is dropped via some other method
(such as via explosions), we'll go through vanilla's drop logic and so
never add the dynamic drop!

The correct way to do this is to override getDrops to add the dynamic
drop instead. I don't know why we didn't always do this -- the code in
question was first written for MC 1.14[^3], when things were very
different.

[^1]: This is no longer the case on 1.21, where we can just copy
      capabilities.

[^2]: We need to override vanilla's drop behaviour to ensure items are
      dropped in creative mode.

[^3]: See 594bc4203c. Which probably means
      the bug has been around for 5 years :/.
2024-08-14 21:12:30 +01:00
.github Small bits of cleanup 2024-06-26 18:07:57 +01:00
buildSrc Fix getNextVersion 2024-08-04 14:57:09 +02:00
config/checkstyle Various Gradle tweaks 2024-04-19 18:14:51 +01:00
doc Update links to IRC 2024-07-24 21:38:14 +01:00
gradle Register modems as attached to their adjacent block 2024-07-26 18:28:13 +01:00
LICENSES License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
projects Fix computers/turtles not being dropped on explosion 2024-08-14 21:12:30 +01:00
tools Fix/update language checker script 2024-07-24 19:40:09 +01:00
.editorconfig License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
.git-blame-ignore-revs License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
.gitattributes Force LF for .kts files too 2023-05-17 13:28:03 +01:00
.gitignore Clean up the wired network tests 2024-02-24 14:52:44 +00:00
.pre-commit-config.yaml Update to Reuse 4.0 2024-07-26 18:28:00 +01:00
build.gradle.kts Various Gradle tweaks 2024-04-19 18:14:51 +01:00
CODE_OF_CONDUCT.md License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
CONTRIBUTING.md Bump CC:T to 1.112.0 2024-07-31 07:05:08 +01:00
gradle.properties Bump CC:T to 1.112.0 2024-07-31 07:05:08 +01:00
gradlew Small bits of cleanup 2024-06-26 18:07:57 +01:00
gradlew.bat Bump Cobalt for tostring yield fix 2024-03-21 19:54:29 +00:00
illuaminate.sexp Update our parse errors to match latest illuaminate 2024-02-08 19:22:14 +00:00
package-lock.json Update Gradle to 8.5 2024-01-27 09:28:13 +00:00
package.json Update Gradle to 8.5 2024-01-27 09:28:13 +00:00
README.md Update links to IRC 2024-07-24 21:38:14 +01:00
REUSE.toml Update to Reuse 4.0 2024-07-26 18:28:00 +01:00
settings.gradle.kts Small bits of cleanup 2024-06-26 18:07:57 +01:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge Download CC: Tweaked on Modrinth

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with improved performance and stability, along with a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It runs on both Minecraft Forge and Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel on EsperNet, if that's more your cup of tea. You can join #computercraft through your desktop client, or online using KiwiIRC.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url "https://maven.squiddev.cc"
    content {
      includeGroup("cc.tweaked")
    }
  }
}

dependencies {
  // Vanilla (i.e. for multi-loader systems)
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api:$cctVersion")

  // Forge Gradle
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-core-api:$cctVersion")
  compileOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion"))
  runtimeOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion"))

  // Fabric Loom
  modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
  modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}

When using ForgeGradle, you may also need to add the following:

minecraft {
    runs {
        configureEach {
            property 'mixin.env.remapRefMap', 'true'
            property 'mixin.env.refMapRemappingFile', "${buildDir}/createSrgToMcp/output.srg"
        }
    }
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API (or need to mixin to CC:T), please file an issue to let me know!

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.