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https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-04-16 15:53:18 +00:00
Fix computers/turtles not being dropped on explosion
Computer drops are currently[^1] implemented via a dynamic drop. To support this, we need to inject the dynamic drop into the loot parameters. We currently do this by implementing our own drop logic in playerWillDestroy[^2], manually creating the loot params and adding our additional drop. However, if the item is dropped via some other method (such as via explosions), we'll go through vanilla's drop logic and so never add the dynamic drop! The correct way to do this is to override getDrops to add the dynamic drop instead. I don't know why we didn't always do this -- the code in question was first written for MC 1.14[^3], when things were very different. [^1]: This is no longer the case on 1.21, where we can just copy capabilities. [^2]: We need to override vanilla's drop behaviour to ensure items are dropped in creative mode. [^3]: See 594bc4203c6470e624a5f5e5edb2436590d1706c. Which probably means the bug has been around for 5 years :/.
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9484315d37
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@ -35,9 +35,9 @@ import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.storage.loot.LootParams;
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import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.Vec3;
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import javax.annotation.Nullable;
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import java.util.List;
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public abstract class AbstractComputerBlock<T extends AbstractComputerBlockEntity> extends HorizontalDirectionalBlock implements IBundledRedstoneBlock, EntityBlock {
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private static final ResourceLocation DROP = new ResourceLocation(ComputerCraftAPI.MOD_ID, "computer");
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@ -110,9 +110,19 @@ public abstract class AbstractComputerBlock<T extends AbstractComputerBlockEntit
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return super.getCloneItemStack(world, pos, state);
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}
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@Override
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@Deprecated
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public List<ItemStack> getDrops(BlockState state, LootParams.Builder params) {
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if (params.getOptionalParameter(LootContextParams.BLOCK_ENTITY) instanceof AbstractComputerBlockEntity computer) {
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params = params.withDynamicDrop(DROP, out -> out.accept(getItem(computer)));
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}
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return super.getDrops(state, params);
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}
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@Override
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public void playerDestroy(Level world, Player player, BlockPos pos, BlockState state, @Nullable BlockEntity tile, ItemStack tool) {
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// Don't drop blocks here - see onBlockHarvested.
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// Don't drop blocks here - see playerWillDestroy.
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player.awardStat(Stats.BLOCK_MINED.get(this));
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player.causeFoodExhaustion(0.005F);
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}
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@ -120,25 +130,11 @@ public abstract class AbstractComputerBlock<T extends AbstractComputerBlockEntit
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@Override
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public void playerWillDestroy(Level world, BlockPos pos, BlockState state, Player player) {
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super.playerWillDestroy(world, pos, state, player);
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if (!(world instanceof ServerLevel serverWorld)) return;
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if (!(world instanceof ServerLevel serverLevel)) return;
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// We drop the item here instead of doing it in the harvest method, as we should
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// drop computers for creative players too.
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var tile = world.getBlockEntity(pos);
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if (tile instanceof AbstractComputerBlockEntity computer) {
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var context = new LootParams.Builder(serverWorld)
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.withParameter(LootContextParams.ORIGIN, Vec3.atCenterOf(pos))
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.withParameter(LootContextParams.TOOL, player.getMainHandItem())
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.withParameter(LootContextParams.THIS_ENTITY, player)
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.withParameter(LootContextParams.BLOCK_ENTITY, tile)
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.withDynamicDrop(DROP, out -> out.accept(getItem(computer)));
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for (var item : state.getDrops(context)) {
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popResource(world, pos, item);
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}
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state.spawnAfterBreak(serverWorld, pos, player.getMainHandItem(), true);
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}
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dropResources(state, serverLevel, pos, world.getBlockEntity(pos));
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}
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@Override
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@ -6,16 +6,11 @@ package dan200.computercraft.mixin.gametest;
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import net.minecraft.gametest.framework.GameTestHelper;
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import net.minecraft.gametest.framework.GameTestInfo;
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import net.minecraft.world.phys.AABB;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Accessor;
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import org.spongepowered.asm.mixin.gen.Invoker;
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@Mixin(GameTestHelper.class)
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public interface GameTestHelperAccessor {
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@Invoker
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AABB callGetBounds();
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@Accessor
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GameTestInfo getTestInfo();
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}
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@ -19,9 +19,11 @@ import net.minecraft.gametest.framework.GameTest
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import net.minecraft.gametest.framework.GameTestHelper
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import net.minecraft.world.item.ItemStack
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import net.minecraft.world.item.Items
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import net.minecraft.world.level.Level
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import net.minecraft.world.level.block.Blocks
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import net.minecraft.world.level.block.LeverBlock
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import net.minecraft.world.level.block.RedstoneLampBlock
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import net.minecraft.world.phys.Vec3
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import org.junit.jupiter.api.Assertions.assertEquals
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import org.junit.jupiter.api.Assertions.assertTrue
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import org.lwjgl.glfw.GLFW
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@ -115,6 +117,20 @@ class Computer_Test {
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thenOnComputer { callPeripheral("right", "size").assertArrayEquals(54) }
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}
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/**
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* Tests a computer item is dropped on explosion.
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*/
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@GameTest
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fun Drops_on_explosion(context: GameTestHelper) = context.sequence {
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thenExecute {
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val pos = BlockPos(2, 2, 2)
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val explosionPos = Vec3.atCenterOf(context.absolutePos(pos))
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context.level.explode(null, explosionPos.x, explosionPos.y, explosionPos.z, 2.0f, Level.ExplosionInteraction.TNT)
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context.assertItemEntityPresent(ModRegistry.Items.COMPUTER_NORMAL.get(), pos, 1.0)
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}
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}
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/**
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* Check the client can open the computer UI and interact with it.
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*/
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138
projects/common/src/testMod/resources/data/cctest/structures/computer_test.drops_on_explosion.snbt
generated
Normal file
138
projects/common/src/testMod/resources/data/cctest/structures/computer_test.drops_on_explosion.snbt
generated
Normal file
@ -0,0 +1,138 @@
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{
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DataVersion: 3465,
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size: [5, 5, 5],
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data: [
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{pos: [0, 0, 0], state: "minecraft:obsidian"},
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{pos: [0, 0, 1], state: "minecraft:obsidian"},
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{pos: [0, 0, 2], state: "minecraft:obsidian"},
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{pos: [0, 0, 3], state: "minecraft:obsidian"},
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{pos: [0, 0, 4], state: "minecraft:obsidian"},
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{pos: [1, 0, 0], state: "minecraft:obsidian"},
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{pos: [1, 0, 1], state: "minecraft:obsidian"},
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{pos: [1, 0, 2], state: "minecraft:obsidian"},
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{pos: [1, 0, 3], state: "minecraft:obsidian"},
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{pos: [1, 0, 4], state: "minecraft:obsidian"},
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{pos: [2, 0, 0], state: "minecraft:obsidian"},
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{pos: [2, 0, 1], state: "minecraft:obsidian"},
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{pos: [2, 0, 2], state: "minecraft:obsidian"},
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{pos: [2, 0, 3], state: "minecraft:obsidian"},
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{pos: [2, 0, 4], state: "minecraft:obsidian"},
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{pos: [3, 0, 0], state: "minecraft:obsidian"},
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{pos: [3, 0, 1], state: "minecraft:obsidian"},
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{pos: [3, 0, 2], state: "minecraft:obsidian"},
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{pos: [3, 0, 3], state: "minecraft:obsidian"},
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{pos: [3, 0, 4], state: "minecraft:obsidian"},
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{pos: [4, 0, 0], state: "minecraft:obsidian"},
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{pos: [4, 0, 1], state: "minecraft:obsidian"},
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{pos: [4, 0, 2], state: "minecraft:obsidian"},
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{pos: [4, 0, 3], state: "minecraft:obsidian"},
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{pos: [4, 0, 4], state: "minecraft:obsidian"},
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{pos: [0, 1, 0], state: "minecraft:barrier"},
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{pos: [0, 1, 1], state: "minecraft:barrier"},
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{pos: [0, 1, 2], state: "minecraft:barrier"},
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{pos: [0, 1, 3], state: "minecraft:barrier"},
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{pos: [0, 1, 4], state: "minecraft:barrier"},
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{pos: [1, 1, 0], state: "minecraft:barrier"},
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{pos: [1, 1, 1], state: "minecraft:air"},
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{pos: [1, 1, 2], state: "minecraft:air"},
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{pos: [1, 1, 3], state: "minecraft:air"},
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{pos: [1, 1, 4], state: "minecraft:barrier"},
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{pos: [2, 1, 0], state: "minecraft:barrier"},
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{pos: [2, 1, 1], state: "minecraft:air"},
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{pos: [2, 1, 2], state: "computercraft:computer_normal{facing:east,state:off}", nbt: {On: 0b, id: "computercraft:computer_normal"}},
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{pos: [2, 1, 3], state: "minecraft:air"},
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{pos: [2, 1, 4], state: "minecraft:barrier"},
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{pos: [3, 1, 0], state: "minecraft:barrier"},
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{pos: [3, 1, 1], state: "minecraft:air"},
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{pos: [3, 1, 2], state: "minecraft:air"},
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{pos: [3, 1, 3], state: "minecraft:air"},
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{pos: [3, 1, 4], state: "minecraft:barrier"},
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{pos: [4, 1, 0], state: "minecraft:barrier"},
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{pos: [4, 1, 1], state: "minecraft:barrier"},
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{pos: [4, 1, 2], state: "minecraft:barrier"},
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{pos: [4, 1, 3], state: "minecraft:barrier"},
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{pos: [4, 1, 4], state: "minecraft:barrier"},
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{pos: [0, 2, 0], state: "minecraft:barrier"},
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{pos: [0, 2, 1], state: "minecraft:barrier"},
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{pos: [0, 2, 2], state: "minecraft:air"},
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{pos: [0, 2, 3], state: "minecraft:barrier"},
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{pos: [0, 2, 4], state: "minecraft:barrier"},
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{pos: [1, 2, 0], state: "minecraft:barrier"},
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{pos: [1, 2, 1], state: "minecraft:air"},
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{pos: [1, 2, 2], state: "minecraft:air"},
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{pos: [1, 2, 3], state: "minecraft:air"},
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{pos: [1, 2, 4], state: "minecraft:barrier"},
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{pos: [2, 2, 0], state: "minecraft:barrier"},
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{pos: [2, 2, 1], state: "minecraft:air"},
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{pos: [2, 2, 2], state: "minecraft:air"},
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{pos: [2, 2, 3], state: "minecraft:air"},
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{pos: [2, 2, 4], state: "minecraft:barrier"},
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{pos: [3, 2, 0], state: "minecraft:barrier"},
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{pos: [3, 2, 1], state: "minecraft:air"},
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{pos: [3, 2, 2], state: "minecraft:air"},
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{pos: [3, 2, 3], state: "minecraft:air"},
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{pos: [3, 2, 4], state: "minecraft:barrier"},
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{pos: [4, 2, 0], state: "minecraft:barrier"},
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{pos: [4, 2, 1], state: "minecraft:barrier"},
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{pos: [4, 2, 2], state: "minecraft:barrier"},
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{pos: [4, 2, 3], state: "minecraft:barrier"},
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{pos: [4, 2, 4], state: "minecraft:barrier"},
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{pos: [0, 3, 0], state: "minecraft:air"},
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{pos: [0, 3, 1], state: "minecraft:air"},
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{pos: [0, 3, 2], state: "minecraft:air"},
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{pos: [0, 3, 3], state: "minecraft:air"},
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{pos: [0, 3, 4], state: "minecraft:air"},
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{pos: [1, 3, 0], state: "minecraft:air"},
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{pos: [1, 3, 1], state: "minecraft:air"},
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{pos: [1, 3, 2], state: "minecraft:air"},
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{pos: [1, 3, 3], state: "minecraft:air"},
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{pos: [1, 3, 4], state: "minecraft:air"},
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{pos: [2, 3, 0], state: "minecraft:air"},
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{pos: [2, 3, 1], state: "minecraft:air"},
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{pos: [2, 3, 2], state: "minecraft:air"},
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{pos: [2, 3, 3], state: "minecraft:air"},
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{pos: [2, 3, 4], state: "minecraft:air"},
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{pos: [3, 3, 0], state: "minecraft:air"},
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{pos: [3, 3, 1], state: "minecraft:air"},
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{pos: [3, 3, 2], state: "minecraft:air"},
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{pos: [3, 3, 3], state: "minecraft:air"},
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{pos: [3, 3, 4], state: "minecraft:air"},
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{pos: [4, 3, 0], state: "minecraft:air"},
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{pos: [4, 3, 1], state: "minecraft:air"},
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{pos: [4, 3, 2], state: "minecraft:air"},
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{pos: [4, 3, 3], state: "minecraft:air"},
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{pos: [4, 3, 4], state: "minecraft:air"},
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{pos: [0, 4, 0], state: "minecraft:air"},
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{pos: [0, 4, 1], state: "minecraft:air"},
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{pos: [0, 4, 2], state: "minecraft:air"},
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{pos: [0, 4, 3], state: "minecraft:air"},
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{pos: [0, 4, 4], state: "minecraft:air"},
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{pos: [1, 4, 0], state: "minecraft:air"},
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{pos: [1, 4, 1], state: "minecraft:air"},
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{pos: [1, 4, 2], state: "minecraft:air"},
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{pos: [1, 4, 3], state: "minecraft:air"},
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{pos: [1, 4, 4], state: "minecraft:air"},
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{pos: [2, 4, 0], state: "minecraft:air"},
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{pos: [2, 4, 1], state: "minecraft:air"},
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{pos: [2, 4, 2], state: "minecraft:air"},
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{pos: [2, 4, 3], state: "minecraft:air"},
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{pos: [2, 4, 4], state: "minecraft:air"},
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{pos: [3, 4, 0], state: "minecraft:air"},
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{pos: [3, 4, 1], state: "minecraft:air"},
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{pos: [3, 4, 2], state: "minecraft:air"},
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{pos: [3, 4, 3], state: "minecraft:air"},
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{pos: [3, 4, 4], state: "minecraft:air"},
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{pos: [4, 4, 0], state: "minecraft:air"},
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{pos: [4, 4, 1], state: "minecraft:air"},
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{pos: [4, 4, 2], state: "minecraft:air"},
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{pos: [4, 4, 3], state: "minecraft:air"},
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{pos: [4, 4, 4], state: "minecraft:air"}
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],
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entities: [],
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palette: [
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"minecraft:obsidian",
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"minecraft:barrier",
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"minecraft:air",
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"computercraft:computer_normal{facing:east,state:off}"
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]
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}
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