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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-03-05 11:08:13 +00:00
Jonathan Coates b663028f42
Start work on curtailing our global state
The last 4 or 5 commits have simplified things. I can now have some
unnecessary complexity as a treat!

This is some initial work on better tying the lifecycle of
computers (and ComputerCraft) related state to the lifecycle of the
current Minecraft server.

 - Move server-wide methods in IComputerEnvironment (such as creating
   resource mounts) into a separate interface.
 - Add a new ServerContext class, which now holds the ID Assigner,
   server computer registry, and some other tiny bits and bobs. This can
   only be accessed by ServerContect.get(MinecraftServer), forcing
   slightly better discipline for how we use these globals.

This does allow us to nuke some of the ugliest bits in IDAssigner. Even
if it makes things much longer!
2022-10-21 21:02:24 +01:00
2022-09-29 22:01:51 +01:00
2022-10-09 11:22:24 +01:00
2022-07-08 22:08:50 +01:00
2022-10-01 12:33:06 +01:00
2021-11-26 21:12:20 +00:00
2021-02-13 12:39:52 +00:00
2021-04-28 21:24:27 +01:00
2022-07-21 20:38:44 +01:00
2022-07-21 20:38:44 +01:00
2022-10-09 11:22:24 +01:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
  runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.

Description
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
Readme 31 MiB
Languages
Java 73.7%
Lua 25%
Kotlin 0.6%
TypeScript 0.2%
Python 0.2%
Other 0.1%