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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-06-28 08:03:21 +00:00
CC-Tweaked/src/main/java/dan200/computercraft/core/computer/Environment.java
Jonathan Coates d5f82fa458
Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:

 - getMethodNames(): String[] - Returns the name of the methods
 - callMethod(int, ...): Object[] - Invokes the method using an index in
   the above array.

This has a couple of problems:
 - It's somewhat unwieldy to use - you need to keep track of array
   indices, which leads to ugly code.
 - Functions which yield (for instance, those which run on the main
   thread) are blocking. This means we need to spawn new threads for
   each CC-side yield.

We replace this system with a few changes:

 - @LuaFunction annotation: One may annotate a public instance method
   with this annotation. This then exposes a peripheral/lua object
   method.

   Furthermore, this method can accept and return a variety of types,
   which often makes functions cleaner (e.g. can return an int rather
   than an Object[], and specify and int argument rather than
   Object[]).

 - MethodResult: Instead of returning an Object[] and having blocking
   yields, functions return a MethodResult. This either contains an
   immediate return, or an instruction to yield with some continuation
   to resume with.

   MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
   rather than our weird bodgey hacks before. This means we no longer
   spawn new threads when yielding within CC.

 - Methods accept IArguments instead of a raw Object array. This has a
   few benefits:
   - Consistent argument handling - people no longer need to use
     ArgumentHelper (as it doesn't exist!), or even be aware of its
     existence - you're rather forced into using it.
   - More efficient code in some cases. We provide a Cobalt-specific
     implementation of IArguments, which avoids the boxing/unboxing when
     handling numbers and binary strings.
2020-05-15 13:21:16 +01:00

378 lines
9.8 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.core.computer;
import dan200.computercraft.api.lua.ILuaAPI;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.api.peripheral.IWorkMonitor;
import dan200.computercraft.core.apis.IAPIEnvironment;
import dan200.computercraft.core.filesystem.FileSystem;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.core.tracking.Tracking;
import dan200.computercraft.core.tracking.TrackingField;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import javax.annotation.Nonnull;
import java.util.Arrays;
import java.util.Iterator;
/**
* Represents the "environment" that a {@link Computer} exists in.
*
* This handles storing and updating of peripherals and redstone.
*
* <h1>Redstone</h1>
* We holds three kinds of arrays for redstone, in normal and bundled versions:
* <ul>
* <li>{@link #internalOutput} is the redstone output which the computer has currently set. This is read on both
* threads, and written on the computer thread.</li>
* <li>{@link #externalOutput} is the redstone output currently propagated to the world. This is only read and written
* on the main thread.</li>
* <li>{@link #input} is the redstone input from external sources. This is read on both threads, and written on the main
* thread.</li>
* </ul>
*
* <h1>Peripheral</h1>
* We also keep track of peripherals. These are read on both threads, and only written on the main thread.
*/
public final class Environment implements IAPIEnvironment
{
private final Computer computer;
private boolean internalOutputChanged = false;
private final int[] internalOutput = new int[ComputerSide.COUNT];
private final int[] internalBundledOutput = new int[ComputerSide.COUNT];
private final int[] externalOutput = new int[ComputerSide.COUNT];
private final int[] externalBundledOutput = new int[ComputerSide.COUNT];
private boolean inputChanged = false;
private final int[] input = new int[ComputerSide.COUNT];
private final int[] bundledInput = new int[ComputerSide.COUNT];
private final IPeripheral[] peripherals = new IPeripheral[ComputerSide.COUNT];
private IPeripheralChangeListener peripheralListener = null;
private final Int2ObjectMap<Timer> timers = new Int2ObjectOpenHashMap<>();
private int nextTimerToken = 0;
Environment( Computer computer )
{
this.computer = computer;
}
@Override
public int getComputerID()
{
return computer.assignID();
}
@Nonnull
@Override
public IComputerEnvironment getComputerEnvironment()
{
return computer.getComputerEnvironment();
}
@Nonnull
@Override
public IWorkMonitor getMainThreadMonitor()
{
return computer.getMainThreadMonitor();
}
@Nonnull
@Override
public Terminal getTerminal()
{
return computer.getTerminal();
}
@Override
public FileSystem getFileSystem()
{
return computer.getFileSystem();
}
@Override
public void shutdown()
{
computer.shutdown();
}
@Override
public void reboot()
{
computer.reboot();
}
@Override
public void queueEvent( String event, Object... args )
{
computer.queueEvent( event, args );
}
@Override
public int getInput( ComputerSide side )
{
return input[side.ordinal()];
}
@Override
public int getBundledInput( ComputerSide side )
{
return bundledInput[side.ordinal()];
}
@Override
public void setOutput( ComputerSide side, int output )
{
int index = side.ordinal();
synchronized( internalOutput )
{
if( internalOutput[index] != output )
{
internalOutput[index] = output;
internalOutputChanged = true;
}
}
}
@Override
public int getOutput( ComputerSide side )
{
synchronized( internalOutput )
{
return computer.isOn() ? internalOutput[side.ordinal()] : 0;
}
}
@Override
public void setBundledOutput( ComputerSide side, int output )
{
int index = side.ordinal();
synchronized( internalOutput )
{
if( internalBundledOutput[index] != output )
{
internalBundledOutput[index] = output;
internalOutputChanged = true;
}
}
}
@Override
public int getBundledOutput( ComputerSide side )
{
synchronized( internalOutput )
{
return computer.isOn() ? internalBundledOutput[side.ordinal()] : 0;
}
}
public int getExternalRedstoneOutput( ComputerSide side )
{
return computer.isOn() ? externalOutput[side.ordinal()] : 0;
}
public int getExternalBundledRedstoneOutput( ComputerSide side )
{
return computer.isOn() ? externalBundledOutput[side.ordinal()] : 0;
}
public void setRedstoneInput( ComputerSide side, int level )
{
int index = side.ordinal();
if( input[index] != level )
{
input[index] = level;
inputChanged = true;
}
}
public void setBundledRedstoneInput( ComputerSide side, int combination )
{
int index = side.ordinal();
if( bundledInput[index] != combination )
{
bundledInput[index] = combination;
inputChanged = true;
}
}
/**
* Called when the computer starts up or shuts down, to reset any internal state.
*
* @see ILuaAPI#startup()
* @see ILuaAPI#shutdown()
*/
void reset()
{
synchronized( timers )
{
timers.clear();
}
}
/**
* Called on the main thread to update the internal state of the computer.
*/
void tick()
{
if( inputChanged )
{
inputChanged = false;
queueEvent( "redstone" );
}
synchronized( timers )
{
// Countdown all of our active timers
Iterator<Int2ObjectMap.Entry<Timer>> it = timers.int2ObjectEntrySet().iterator();
while( it.hasNext() )
{
Int2ObjectMap.Entry<Timer> entry = it.next();
Timer timer = entry.getValue();
timer.ticksLeft--;
if( timer.ticksLeft <= 0 )
{
// Queue the "timer" event
queueEvent( TIMER_EVENT, entry.getIntKey() );
it.remove();
}
}
}
}
/**
* Called on the main thread to propagate the internal outputs to the external ones.
*
* @return If the outputs have changed.
*/
boolean updateOutput()
{
// Mark output as changed if the internal redstone has changed
synchronized( internalOutput )
{
if( !internalOutputChanged ) return false;
boolean changed = false;
for( int i = 0; i < ComputerSide.COUNT; i++ )
{
if( externalOutput[i] != internalOutput[i] )
{
externalOutput[i] = internalOutput[i];
changed = true;
}
if( externalBundledOutput[i] != internalBundledOutput[i] )
{
externalBundledOutput[i] = internalBundledOutput[i];
changed = true;
}
}
internalOutputChanged = false;
return changed;
}
}
void resetOutput()
{
// Reset redstone output
synchronized( internalOutput )
{
Arrays.fill( internalOutput, 0 );
Arrays.fill( internalBundledOutput, 0 );
internalOutputChanged = true;
}
}
@Override
public IPeripheral getPeripheral( ComputerSide side )
{
synchronized( peripherals )
{
return peripherals[side.ordinal()];
}
}
public void setPeripheral( ComputerSide side, IPeripheral peripheral )
{
synchronized( peripherals )
{
int index = side.ordinal();
IPeripheral existing = peripherals[index];
if( (existing == null && peripheral != null) ||
(existing != null && peripheral == null) ||
(existing != null && !existing.equals( peripheral )) )
{
peripherals[index] = peripheral;
if( peripheralListener != null ) peripheralListener.onPeripheralChanged( side, peripheral );
}
}
}
@Override
public void setPeripheralChangeListener( IPeripheralChangeListener listener )
{
synchronized( peripherals )
{
peripheralListener = listener;
}
}
@Override
public String getLabel()
{
return computer.getLabel();
}
@Override
public void setLabel( String label )
{
computer.setLabel( label );
}
@Override
public int startTimer( long ticks )
{
synchronized( timers )
{
timers.put( nextTimerToken, new Timer( ticks ) );
return nextTimerToken++;
}
}
@Override
public void cancelTimer( int id )
{
synchronized( timers )
{
timers.remove( id );
}
}
@Override
public void addTrackingChange( @Nonnull TrackingField field, long change )
{
Tracking.addValue( computer, field, change );
}
private static class Timer
{
long ticksLeft;
Timer( long ticksLeft )
{
this.ticksLeft = ticksLeft;
}
}
}