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9d8c933a14
While ComputerFamily is still useful, there's definitely some places where it adds an extra layer of indirection. This commit attempts to clean up some places where we no longer need it. - Remove ComputerFamily from AbstractComputerBlock. The only place this was needed is in TurtleBlock, and that can be replaced with normal Minecraft explosion resistence! - Pass in the fuel limit to the turtle block entity, rather than deriving it from current family. - The turtle BERs now derive their model from the turtle's item, rather than the turtle's family. - When creating upgrade/overlay recipes, use the item's name, rather than {pocket,turtle}_family. This means we can drop getFamily() from IComputerItem (it is still needed on to handle the UI). - We replace IComputerItem.withFamily with a method to change to a different item of the same type. ComputerUpgradeRecipe no longer takes a family, and instead just uses the result's item. - Computer blocks now use the normal Block.asItem() to find their corresponding item, rather than looking it up via family. The above means we can remove all the family-based XyzItem.create(...) methods, which have always felt a little ugly. We still need ComputerFamily for a couple of things: - Permission checks for command computers. - Checks for mouse/colour support in ServerComputer. - UI textures. |
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