1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-06-25 22:53:22 +00:00
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
Go to file
Jonathan Coates 8f92417a2f
Add a system for client-side tests (#1219)
- Add a new ClientJavaExec Gradle task, which is used for client-side
   tests. This:

   - Copies the exec spec from another JavaExec task.
   - Sets some additional system properties to configure on gametest framework.
   - Runs Java inside an X framebuffer (when available), meaning we
     don't need to spin up a new window.

   We also configure this task so that only one instance can run at
   once, meaning we don't spawn multiple MC windows at once!

 - Port our 1.16 client test framework to 1.19. This is mostly the same
   as before, but screenshots no longer do a golden test: they /just/
   write to a folder. Screenshots are compared manually afterwards.

   This is still pretty brittle, and there's a lot of sleeps scattered
   around in the code. It's not clear how well this will play on CI.

 - Roll our own game test loader, rather than relying on the mod loader
   to do it for us. This ensures that loading is consistent between
   platforms (we already had to do some hacks for Forge) and makes it
   easier to provide custom logic for loading client-only tests.

 - Run several client tests (namely those involving monitor rendering)
   against Sodium and Iris too. There's some nastiness here to set up
   new Loom run configurations and automatically configure Iris to use
   Complementary Shaders, but it's not too bad. These tests /don't/ run
   on CI, so it doesn't need to be as reliable.
2022-11-18 23:57:25 +00:00
.github Add a system for client-side tests (#1219) 2022-11-18 23:57:25 +00:00
buildSrc Add a system for client-side tests (#1219) 2022-11-18 23:57:25 +00:00
config Add a couple of errorprone plugins 2022-11-10 08:54:09 +00:00
doc Add a couple of tests for file autocompletion 2022-11-01 19:22:07 +00:00
gradle Add a system for client-side tests (#1219) 2022-11-18 23:57:25 +00:00
projects Add a system for client-side tests (#1219) 2022-11-18 23:57:25 +00:00
tools Add a system for client-side tests (#1219) 2022-11-18 23:57:25 +00:00
.editorconfig Reformat everything 2022-11-04 13:41:38 +00:00
.git-blame-ignore-revs Exclude the previous commit from git blame 2022-11-04 13:42:00 +00:00
.gitattributes Update project paths in our utility build scripts 2022-11-10 09:12:28 +00:00
.gitignore Split CC:T into common and forge projects 2022-11-10 08:54:09 +00:00
.gitpod.yml Use a Gradle plugin to download illuaminate 2022-09-11 14:11:33 +01:00
.pre-commit-config.yaml Split CC:T into common and forge projects 2022-11-10 08:54:09 +00:00
build.gradle.kts Various improvements to packaging 2022-11-17 09:26:57 +00:00
CODE_OF_CONDUCT.md Add a code of conduct 2022-07-08 22:08:50 +01:00
CONTRIBUTING.md Fabric lol 2022-11-10 19:42:34 +00:00
gradle.properties Various improvements to packaging 2022-11-17 09:26:57 +00:00
gradlew Bump Gradle and Kotlin versions 2021-11-26 21:12:20 +00:00
gradlew.bat Bump Gradle/ForgeGradle version 2021-02-13 12:39:52 +00:00
illuaminate.sexp Split CC:T into common and forge projects 2022-11-10 08:54:09 +00:00
LICENSE Add a pre commit hook to lint code 2021-04-28 21:24:27 +01:00
package-lock.json Update npm packages 2022-07-21 20:38:44 +01:00
package.json Update npm packages 2022-07-21 20:38:44 +01:00
README.md Make IRC links https 2022-10-09 11:22:24 +01:00
settings.gradle.kts Fabric lol 2022-11-10 19:42:34 +00:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
  runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.