8f92417a2f
- Add a new ClientJavaExec Gradle task, which is used for client-side tests. This: - Copies the exec spec from another JavaExec task. - Sets some additional system properties to configure on gametest framework. - Runs Java inside an X framebuffer (when available), meaning we don't need to spin up a new window. We also configure this task so that only one instance can run at once, meaning we don't spawn multiple MC windows at once! - Port our 1.16 client test framework to 1.19. This is mostly the same as before, but screenshots no longer do a golden test: they /just/ write to a folder. Screenshots are compared manually afterwards. This is still pretty brittle, and there's a lot of sleeps scattered around in the code. It's not clear how well this will play on CI. - Roll our own game test loader, rather than relying on the mod loader to do it for us. This ensures that loading is consistent between platforms (we already had to do some hacks for Forge) and makes it easier to provide custom logic for loading client-only tests. - Run several client tests (namely those involving monitor rendering) against Sodium and Iris too. There's some nastiness here to set up new Loom run configurations and automatically configure Iris to use Complementary Shaders, but it's not too bad. These tests /don't/ run on CI, so it doesn't need to be as reliable. |
||
---|---|---|
.github | ||
buildSrc | ||
config | ||
doc | ||
gradle | ||
projects | ||
tools | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitignore | ||
.gitpod.yml | ||
.pre-commit-config.yaml | ||
build.gradle.kts | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
illuaminate.sexp | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
settings.gradle.kts |
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.
CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.
Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.
We also host fairly comprehensive documentation at tweaked.cc.
Using
CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
dependency in your mods.toml
file, with the appropriate version bounds, to ensure that API functionality you depend
on is present.
repositories {
maven {
url 'https://squiddev.cc/maven/'
content {
includeGroup 'org.squiddev'
}
}
}
dependencies {
compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}
You should also be careful to only use classes within the dan200.computercraft.api
package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
exposing more features.
We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.