8360e8234d
This commit got away from me, okay? No, I'm not proud of it either. - Remove our overrides of handleUpdate tag: we now try to detect whether we're on the client or server inside BlockEntity.load. Alas, this is needed for Fabric. - Remove BlockGeneric/TileGeneric entirely: we've slowly whittled this down over the years, and nowadays we can get away with putting most of its functionality into subclasses. This allows us to do some nice things with overriding HorizontalBlock (or our new HorizontalContainerBlock class), rather than reimplementing functionality in each class. Though it would be nice if Java had some sort of trait system :D: - Simplify a lot of our container class so it's just defined in terms of a NonNullList<ItemStack>. This also includes a total rewrite of the disk drive which I'm not ... thrilled about. It ended up being easier to copy the code from the mc-next branch :D:. - Try to test some of the gnarly bits of this. Still a /lot/ more to be done with testing this. Closes #658 |
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CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.
CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.
Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.
We also host fairly comprehensive documentation at tweaked.cc.
Using
CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
dependency in your mods.toml
file, with the appropriate version bounds, to ensure that API functionality you depend
on is present.
repositories {
maven {
url 'https://squiddev.cc/maven/'
content {
includeGroup 'org.squiddev'
}
}
}
dependencies {
compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}
You should also be careful to only use classes within the dan200.computercraft.api
package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
exposing more features.
We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.