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Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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Jonathan Coates 8360e8234d
Post multi-loader cleanup
This commit got away from me, okay? No, I'm not proud of it either.

 - Remove our overrides of handleUpdate tag: we now try to detect
   whether we're on the client or server inside BlockEntity.load. Alas,
   this is needed for Fabric.

 - Remove BlockGeneric/TileGeneric entirely: we've slowly whittled this
   down over the years, and nowadays we can get away with putting most
   of its functionality into subclasses.

   This allows us to do some nice things with overriding HorizontalBlock
   (or our new HorizontalContainerBlock class), rather than
   reimplementing functionality in each class. Though it would be nice
   if Java had some sort of trait system :D:

 - Simplify a lot of our container class so it's just defined in terms
   of a NonNullList<ItemStack>. This also includes a total rewrite of
   the disk drive which I'm not ... thrilled about. It ended up being
   easier to copy the code from the mc-next branch :D:.

 - Try to test some of the gnarly bits of this. Still a /lot/ more to be
   done with testing this.

Closes #658
2022-11-10 15:55:34 +00:00
.github Update project paths in our utility build scripts 2022-11-10 09:12:28 +00:00
buildSrc Post multi-loader cleanup 2022-11-10 15:55:34 +00:00
config Add a couple of errorprone plugins 2022-11-10 08:54:09 +00:00
doc Add a couple of tests for file autocompletion 2022-11-01 19:22:07 +00:00
gradle Add a couple of errorprone plugins 2022-11-10 08:54:09 +00:00
projects Post multi-loader cleanup 2022-11-10 15:55:34 +00:00
tools Update project paths in our utility build scripts 2022-11-10 09:12:28 +00:00
.editorconfig Reformat everything 2022-11-04 13:41:38 +00:00
.git-blame-ignore-revs Exclude the previous commit from git blame 2022-11-04 13:42:00 +00:00
.gitattributes Update project paths in our utility build scripts 2022-11-10 09:12:28 +00:00
.gitignore Split CC:T into common and forge projects 2022-11-10 08:54:09 +00:00
.gitpod.yml Use a Gradle plugin to download illuaminate 2022-09-11 14:11:33 +01:00
.pre-commit-config.yaml Split CC:T into common and forge projects 2022-11-10 08:54:09 +00:00
build.gradle.kts Split CC:T into common and forge projects 2022-11-10 08:54:09 +00:00
CODE_OF_CONDUCT.md Add a code of conduct 2022-07-08 22:08:50 +01:00
CONTRIBUTING.md Move website source/build logic to projects/web 2022-11-06 13:37:07 +00:00
gradle.properties Bump CC:T to 1.101.1 2022-11-03 20:41:47 +00:00
gradlew Bump Gradle and Kotlin versions 2021-11-26 21:12:20 +00:00
gradlew.bat Bump Gradle/ForgeGradle version 2021-02-13 12:39:52 +00:00
illuaminate.sexp Split CC:T into common and forge projects 2022-11-10 08:54:09 +00:00
LICENSE Add a pre commit hook to lint code 2021-04-28 21:24:27 +01:00
package-lock.json Update npm packages 2022-07-21 20:38:44 +01:00
package.json Update npm packages 2022-07-21 20:38:44 +01:00
README.md Make IRC links https 2022-10-09 11:22:24 +01:00
settings.gradle.kts Split CC:T into common and forge projects 2022-11-10 08:54:09 +00:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
  runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.