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https://github.com/SquidDev-CC/CC-Tweaked
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e241575329
This is a stupid tradition.
67 lines
3.4 KiB
Markdown
67 lines
3.4 KiB
Markdown
# ![CC: Tweaked](doc/logo.png)
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[![Current build status](https://github.com/cc-tweaked/CC-Tweaked/workflows/Build/badge.svg)](https://github.com/cc-tweaked/CC-Tweaked/actions "Current build status") [![Download CC: Tweaked on CurseForge](http://cf.way2muchnoise.eu/title/cc-tweaked.svg)][CurseForge]
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CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the
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much-beloved [ComputerCraft], it continues its legacy with better performance, stability, and a wealth of new features.
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CC: Tweaked can be installed from [CurseForge] or [Modrinth]. It requires the [Minecraft Forge][forge] mod loader, but
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[versions are available for Fabric][ccrestitched].
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## Contributing
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Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started
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developing the mod, [check out the instructions here](CONTRIBUTING.md#developing).
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## Community
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If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about
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ComputerCraft, do check out our [forum] and [GitHub discussions page][GitHub discussions]! There's also a fairly
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populated, albeit quiet [IRC channel][irc], if that's more your cup of tea.
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We also host fairly comprehensive documentation at [tweaked.cc](https://tweaked.cc/ "The CC: Tweaked website").
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## Using
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CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
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dependency in your `mods.toml` file, with the appropriate version bounds, to ensure that API functionality you depend
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on is present.
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```groovy
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repositories {
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maven {
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url "https://squiddev.cc/maven/"
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content {
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includeGroup("cc.tweaked")
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includeModule("org.squiddev", "Cobalt")
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includeModule("fuzs.forgeconfigapiport", "forgeconfigapiport-fabric")
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}
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}
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}
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dependencies {
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// Vanilla (i.e. for multi-loader systems)
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compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api")
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// Forge Gradle
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compileOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion"))
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runtimeOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion"))
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// Fabric Loom
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modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
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modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
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}
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```
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You should also be careful to only use classes within the `dan200.computercraft.api` package. Non-API classes are
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subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
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exposing more features.
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We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively,
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the generated documentation [can be browsed online](https://tweaked.cc/javadoc/).
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[computercraft]: https://github.com/dan200/ComputerCraft "ComputerCraft on GitHub"
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[curseforge]: https://minecraft.curseforge.com/projects/cc-tweaked "Download CC: Tweaked from CurseForge"
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[modrinth]: https://modrinth.com/mod/gu7yAYhd "Download CC: Tweaked from Modrinth"
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[forge]: https://files.minecraftforge.net/ "Download Minecraft Forge."
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[ccrestitched]: https://www.curseforge.com/minecraft/mc-mods/cc-restitched "Download CC: Restitched from CurseForge"
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[forum]: https://forums.computercraft.cc/
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[GitHub Discussions]: https://github.com/cc-tweaked/CC-Tweaked/discussions
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[IRC]: https://webchat.esper.net/?channels=computercraft "#computercraft on EsperNet"
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