mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-11-16 14:54:54 +00:00
99a2b26fc5
Mostly just relics of the old multi-loader branch.
160 lines
8.3 KiB
Markdown
160 lines
8.3 KiB
Markdown
# Architecture
|
|
CC: Tweaked has a rather complex project layout, as there's several use-cases we want to support (multiple mod loaders,
|
|
usable outside of Minecraft). As such, it can be tricky to understand how the code is structured and how the various
|
|
sub-projects interact. This document provides a high-level overview of the entire mod.
|
|
|
|
## Project Outline
|
|
CC: Tweaked is split into 4 primary modules (`core`, `common`, `fabric`, `forge`). These themselves are then split into
|
|
a public API (i.e `core-api`) and the actual implementation (i.e. `core`).
|
|
|
|
- `core`: This contains the core "computer" part of ComputerCraft, such as the Lua VM, filesystem and builtin APIs.
|
|
This is also where the Lua ROM is located (`projects/core/src/main/resources/data/computercraft/lua`). Notably this
|
|
project does _not_ depend on Minecraft, making it possible to use it in emulators and other tooling.
|
|
|
|
- `common`: This contains all non mod-loader-specific Minecraft code. This is where computers, turtles and peripherals
|
|
are defined (and everything else Minecraft-related!).
|
|
|
|
This project is separates client code into its own separate source set (suitably named `client`). This helps us
|
|
ensure that server code can never reference client-only code (such as LWJGL).
|
|
|
|
- `forge` and `fabric`: These contain any mod-loader specific code.
|
|
|
|
When we need to call loader-specific code from our own code (for instance, sending network messages or firing
|
|
loader-specific events), we use a `PlatformHelper` interface (defined in
|
|
`projects/common/src/main/java/dan200/computercraft/shared/platform/PlatformHelper.java`). This abstracts over most
|
|
loader-specific code we need to use, and is then implemented by each mod-loader-specific project. The concrete
|
|
implementation is then loaded with Java's [`ServiceLoader`][ServiceLoader], in a design based on [jaredlll08's
|
|
multi-loader template][MultiLoader-Template]. We use a similar system for communicating between the API and its
|
|
implementation.
|
|
|
|
```mermaid
|
|
flowchart LR
|
|
subgraph Common
|
|
platform(PlatformHelper)
|
|
impl[AbstractComputerCraftAPI]
|
|
end
|
|
subgraph API
|
|
api(ComputerCraft API) --> impl
|
|
end
|
|
subgraph Forge[Forge]
|
|
platform --> forgePlatform[PlatformHelperImpl]
|
|
impl -.-> forgeImpl[ComputerCraftAPIImpl]
|
|
end
|
|
subgraph Fabric
|
|
platform --> fabricPlatform[PlatformHelperImpl]
|
|
impl -.-> fabricImpl[ComputerCraftAPIImpl]
|
|
end
|
|
```
|
|
|
|
Note the `PlatformHelper` is only used when calling from our code into loader-specific code. While we use this to _fire_
|
|
events, we do not use it to _subscribe_ to events. For that we just subscribe to the events in the loader-specific
|
|
project, and then dispatch to the common `CommonHooks` (for shared code) and `ClientHooks` (for client-specific code).
|
|
|
|
You may notice there's a couple of other, smaller modules in the codebase. These you can probably ignore, but are worth
|
|
mentioning:
|
|
|
|
- `lints`: This defines an [ErrorProne] plugin which adds a couple of compile-time checks to our code. This is what
|
|
enforces that no client-specific code is used inside the `main` source set (and a couple of other things!).
|
|
|
|
- `web`: This contains the additional tooling for building [the documentation website][tweaked.cc], such as support for
|
|
rendering recipes
|
|
|
|
- `buildSrc` (in the base directory, not in `projects/`): This contains any build logic shared between modules. For
|
|
instance, `cc-tweaked.java-convention.gradle.kts` sets up the defaults for Java that we use across the whole project.
|
|
|
|
> **Note**
|
|
> The Forge and Fabric modules (and their API counterparts) depend on the common modules. However, in order to correctly
|
|
> process mixins we need to compile the common code along with the Forge/Fabric code. This leads to a slightly strange
|
|
> build process:
|
|
>
|
|
> - In your IDE, Forge/Fabric depend on the common as normal.
|
|
> - When building via Gradle, the common code is compiled alongside Forge/Fabric.
|
|
>
|
|
> You shouldn't need to worry about this - it should all be set up automatically - but hopefully explains a little bit
|
|
> why our Gradle scripts are slightly odd!
|
|
|
|
## Testing
|
|
CC: Tweaked has a small (though growing!) test suite to ensure various features behave correctly. Most tests are written
|
|
in Java using [JUnit], though we also make use of [jqwik] for property testing.
|
|
|
|
### Test Fixtures
|
|
Some projects define an additional `testFixtures` folder alongside their main `test` code (i.e.
|
|
`projects/core/src/testFixtures`). This source set contains test-related code which might be consumed in dependent
|
|
projects. For instance, core's test fixtures defines additional [Hamcrest] matchers, which are used in both `core` and
|
|
`common`'s test suite.
|
|
|
|
Test fixtures may also define [Test Interfaces]. This is a pattern for writing tests to ensure that an implementation
|
|
obeys its interface's contract. For instance, we might have a `ListContract` test, which asserts an abstract list
|
|
behaves as expected:
|
|
|
|
```java
|
|
interface ListContract<T extends List<Integer>> {
|
|
T newList();
|
|
|
|
@Test
|
|
default void testAddInsert() {
|
|
var list = newList();
|
|
assertTrue(list.add(123));
|
|
assertTrue(list.contains(123));
|
|
}
|
|
}
|
|
```
|
|
|
|
We can then use this interface to create tests for a specific implementation:
|
|
|
|
```java
|
|
class ArrayListTest implements ListContract<ArrayList<Integer>> {
|
|
@Override public ArrayList<Integer> newList() { return new ArrayList<>(); }
|
|
}
|
|
```
|
|
|
|
This is especially useful when testing `PlatformHelper` and other mod loader abstractions.
|
|
|
|
### Lua tests
|
|
While the majority of CC: Tweaked is written in Java, a significant portion of the code is written in Lua. As such, it's
|
|
also useful to test that.
|
|
|
|
This is done by starting a Lua VM with all of ComputerCraft's APIs loaded, then starting a custom test framework
|
|
(`mcfly.lua`). This test framework discovers tests and sends them back to the Java side. These are turned into JUnit
|
|
tests which are then in turn run on the computer again. This allows the tests to integrate with existing Java testing
|
|
tooling (for instance, XML test reports and IDE integration).
|
|
|
|
There's a slightly more detailed description of the process at `ComputerTestDelegate.java`.
|
|
|
|
### Game tests
|
|
CC: Tweaked also runs several tests in-game using Minecraft's [gametest framework][mc-test]. These work by starting
|
|
a Minecraft server and then, for each test, spawning a structure and then interacting with the blocks inside the
|
|
structure, asserting they behave as expected.
|
|
|
|
Unlike most of our other tests, these are written in Kotlin. We make extensive use of [extension methods] to augment
|
|
vanilla's own test classes, which helps give a more consistent feel to the API.
|
|
|
|
Each test works by defining a sequence of steps. Each step can either run an action (`thenExecute`), sleep for a period
|
|
(`thenIdle`) or sleep until a condition is met (`thenWaitUntil`).
|
|
|
|
```kotlin
|
|
fun Some_test(context: GameTestHelper) = context.sequence {
|
|
thenExecute { context.setBlock(BlockPos(2, 2, 2), Blocks.AIR) }
|
|
thenIdle(4)
|
|
thenExecute { context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should not be lit") }
|
|
}
|
|
```
|
|
|
|
Some tests need to use Lua APIs from a computer, such as when testing `turtle.dig`. In order to do this, we install
|
|
a custom "Lua" runtime (see `ManagedComputers.kt`) which actually runs Java functions. Tests can then enqueue a function
|
|
to run on a particular computer and then wait for it to finish.
|
|
|
|
While the internals of this is quite complex, it ends up being a much nicer workflow than writing parts of the test in
|
|
Lua. It also ends up being much more efficient, which is important when running a dozen tests at once!
|
|
|
|
[MultiLoader-Template]: https://github.com/jaredlll08/MultiLoader-Template/ "MultiLoader-Template - A template for a Forge + Fabric project setup using a Common source set."
|
|
[ServiceLoader]: https://docs.oracle.com/en/java/javase/17/docs/api/java.base/java/util/ServiceLoader.html "ServiceLoader (Java SE 17 and JDK 17)"
|
|
[ErrorProne]: https://errorprone.info/ "ErrorProne"
|
|
[tweaked.cc]: https://tweaked.cc "CC: Tweaked"
|
|
[JUnit]: https://junit.org/junit5/ "JUnit 5"
|
|
[jqwik]: https://jqwik.net/
|
|
[Hamcrest]: https://hamcrest.org/JavaHamcrest/ "Java Hamcrest"
|
|
[Test Interfaces]: https://junit.org/junit5/docs/current/user-guide/#writing-tests-test-interfaces-and-default-methods
|
|
[mc-test]: https://www.youtube.com/watch?v=vXaWOJTCYNg "Testing Minecraft in Minecraft on YouTube"
|
|
[extension methods]: https://kotlinlang.org/docs/extensions.html "Extensions | Kotlin"
|