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- Allow TransformedModel to also hold a list of tints for the model.
- Update our turtle item colour provider to fetch tints from the
upgrade's TransformedModel.
This requires rewriting the quads in the upgrade model, mapping the
existing tint indices to (2 * tintIndex) + (left ? 1 : 2). We already
have to rewrite quads to apply transformations, so fortunately this
isn't too bad.
I have no clue how this is going to work on 26.3 though 😬.
- Add a custom turtle upgrade modeller for the storage upgrade that
applies the shulker tint colour.